Super Derby
A horse betting game.
Ajouter
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
Chipset
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 2
- Type de contrôle joy (4 ways)
Si vous avez aimé Super Derby
Vous aimerez peut-être :
- Arlington Horse Racing (v1.21-D)
- Dark Horse Legend (GX706 VER. JAA)
- Derby Owners Club 2000 (Rev A)
- Diamond Derby (Newer)
- Final Furlong (FF2 Ver. A)
- Final Furlong 2 (World)
- Gallop Racer (Japan Ver 9.01.12)
- Gallop Racer 2 (USA)
- Gallop Racer 3 (Japan)
- Gladiator 1984
- Jockey Club
- Jockey Club II (newer hardware)
- Jockey Grand Prix (set 1)
- King Derby (1981)
- Neck-n-Neck (v1.2)
- Net Select Keiba Victory Furlong
- Othello Derby (Japan)
- Stakes Winner 2
- Wai Wai Jockey Gate-In!
- Winners Circle (82)
Super Derby et M.A.M.E.
0.99u2 [David Haywood]
WIP:
- 0.127u3: Roberto Fresca added lamps support & layout, proper NVRAM and documented Super Derby outputs.
- 0.99u2: David Haywood added Super Derby (Playmark 1996).
- 2nd November 2002: R. Belmont added sound to the Super Derby driver.
- 1st November 2002: Haze added a driver for the gambling game Super Derby (Playmark 1996). Stephane Humbert doing the inputs.
LEVELS: 1 (endless)
Romset: 1408 kb / 8 files / 375.7 zip
WIP:
- 0.127u3: Roberto Fresca added lamps support & layout, proper NVRAM and documented Super Derby outputs.
- 0.99u2: David Haywood added Super Derby (Playmark 1996).
- 2nd November 2002: R. Belmont added sound to the Super Derby driver.
- 1st November 2002: Haze added a driver for the gambling game Super Derby (Playmark 1996). Stephane Humbert doing the inputs.
LEVELS: 1 (endless)
Romset: 1408 kb / 8 files / 375.7 zip