Puckman Pockimon (set 2)

Arcade 2000 IBS Maze
A "Pac-man" style game with Pac-Man and Pocket Monster (Pok'n) characters. Player 1 controls Puckman and Player 2 controls Pikachu's head. Trying to catch you are the Ghost Monsters from the Pac-man games along with some Pocket Monsters. Get the 'power fruit' and you can eat them instead. When you complete a level, you are shown a digitized photograph of an Asian woman for some reason.
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Puckman Pockimon (set 2)

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Contenu de la ROM :

Technique

CPU
  • maincpu 68000 (@ 7 Mhz)
Chipset
  • YM2612 (@ 7 Mhz)
  • SEGA VDP PSG (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (8 ways)

Screenshots de Puckman Pockimon (set 2)

Puckman Pockimon (set 2) - Screen 1
Puckman Pockimon (set 2) - Screen 2
Puckman Pockimon (set 2) - Screen 3
Puckman Pockimon (set 2) - Screen 4
Puckman Pockimon (set 2) - Screen 5

Les clones de Puckman Pockimon (set 2)

Puckman Pockimon (set 2) et M.A.M.E.

0.68 [Luca Elia]

Artwork available

WIP:
- 0.145u8: hap changed OKI6295 clock speed to 1MHz.
- 0.142u5: Lord Nightmare changed name of SN76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate 'SEGA VDP PSG', as the PSG in question was not only used on the mark 3 units.
- 0.139u4: Guru added clone Puckman Pockimon (set 2). Changed parent description to 'Puckman Pockimon (set 1)'.
- 1st September 2010: Guru - Smitdogg sent some stuff a while ago too and I chipped in some funds towards some of them: Puckman Pokimon (Korea).
- 28th July 2010: Smitdogg - Guru has been really busy lately and hasn't had time to update his site. I'm going to go ahead and mention a few of the recent arrivals there. One was a box from me that included Puckman Pokimon (Korea) (has funky flash roms).
- 27th May 2010: Smitdogg - We got a foreign version of Puckman Pokimon.
- 0.135u4: Replaced SN76496 sound with SMSIII PSG.
- 0.134u3: Changed 68000 CPU1 and YM2612 sound clock speeds to 7670453 Hz, SN76496 sound to 3579545 Hz, palettesize from 64 to 512 colors and visible area to 256x224. Added 2nd sound channel.
- 0.131u1: Angelo Salese merged memory maps in Puckman Pockimon.
- 0.126u5: Guru added README for Puckman Pockimon.
- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Puckman Pockimon.
- 0.100u3: More Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version. Centralized interrupt generation for all Genesis-based games. Changed palettesize to 64 colors.
- 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation.
- 0.98u4: Changed visible area to 320x224.
- 0.68: Luca Elia added Puckman Pockimon (Genie 2000).
- 27th March 2003: Luca Elia added Puckman Pockimon to the Sega C2 driver.
- 5th June 2001: Guru - Dumped Puckman Pokemon.

LEVELS: 31

Romset: 2304 kb / 5 files / 905.7 zip
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