Barrier
The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid.
Ajouter
Télécharger Barrier
Contenu de la ROM :
Technique
CPU
- maincpu CCPU (@ 4 Mhz)
Affichage
- Orientation Tate
- Résolution 0 x 0
- Fréquence 38 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 0
- Type de contrôle joy (4 ways)
Barrier et M.A.M.E.
0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]
Artwork available
Samples required
WIP:
- 0.147u2: hap added Barrier color overlay.
- 7th November 2007: Mr. Do - The old artwork for Barrier was based off of a lo-res flyer, so we got a good scan of that one, too. Only thing, though, is the photo on the flyer was of the cabinet straight on, and the artwork is at about a 45-degree angle, so the screen never really displayed correctly on it. It's been given a bump up in quality, and stretched to line up more accurately with the game screen. Not perfect, but about as good as we're going to get unless we find the real thing.
- 4th August 2006: Mr. Do - Converted Barrier artwork from MAME.net.
- 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (playrdie, playmove and enemmove.wav).
- 0.37b2: Added 5x 'Unknown' dipswitch.
- 0.35b6: Added Barrier (Vectorbeam 1979) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
PLAY INSTRUCTIONS:
- The player attempts to reach the top of the grid without being hit by the computer enemies. When the top is reached, you scroll 'around' to the bottom and begin again.
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 5 kb / 8 files / 3.97 zip
Artwork available
Samples required
WIP:
- 0.147u2: hap added Barrier color overlay.
- 7th November 2007: Mr. Do - The old artwork for Barrier was based off of a lo-res flyer, so we got a good scan of that one, too. Only thing, though, is the photo on the flyer was of the cabinet straight on, and the artwork is at about a 45-degree angle, so the screen never really displayed correctly on it. It's been given a bump up in quality, and stretched to line up more accurately with the game screen. Not perfect, but about as good as we're going to get unless we find the real thing.
- 4th August 2006: Mr. Do - Converted Barrier artwork from MAME.net.
- 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (playrdie, playmove and enemmove.wav).
- 0.37b2: Added 5x 'Unknown' dipswitch.
- 0.35b6: Added Barrier (Vectorbeam 1979) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
PLAY INSTRUCTIONS:
- The player attempts to reach the top of the grid without being hit by the computer enemies. When the top is reached, you scroll 'around' to the bottom and begin again.
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 5 kb / 8 files / 3.97 zip