Avengers In Galactic Storm (Japan)

Arcade 1995 Data East Corporation Fighter Versus
18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.
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Avengers In Galactic Storm (Japan)

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Technique

CPU
  • maincpu SH-2 (@ 21 Mhz)
Chipset
  • YMZ280B (@ 14 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 58 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Avengers In Galactic Storm (Japan)

Avengers In Galactic Storm (Japan) - Screen 1
Avengers In Galactic Storm (Japan) - Screen 2
Avengers In Galactic Storm (Japan) - Screen 3
Avengers In Galactic Storm (Japan) - Screen 4
Avengers In Galactic Storm (Japan) - Screen 5

Les clones de Avengers In Galactic Storm (Japan)

Avengers In Galactic Storm (Japan) et M.A.M.E.

0.102 [Corrado Tomaselli]
0.74u2 [Bryan McPhail]
0.64 [Bryan McPhail, Avedis, Guru]

WIP:
- 0.133u1: Renamed (avengrgj) to (avengrgsj).
- 0.126u4: Guru added README for Avengers In Galactic Storm.
- 0.126u2: R. Belmont fixed crash (SH2 recompiler bug).
- 0.103u2: Tomasz Slanina fixed sprite flipping in the Data East MLC driver, this fixes the graphics in Avengers in Galactic Storm. Fixed sound1 rom loading.
- 10th January 2006: Tomasz Slanina - Fixed another long-standing bug in DECO MLC driver (gfx flipping).
- 0.103u1: Fixed gfx rom loading - Game now playable. Changed description to 'Avengers In Galactic Storm (US)'.
- 0.102: Corrado Tomaselli added Avengers In Galactic Storm (World). Renamed (avengrgs) to (avengrgj).
- 10th November 2005: Corrado Tomaselli dumped Avengers In Galactic Storm (US).
- 0.78u1: Many aspects of the video rendering have been improved, Avengers in Galactic storm is playable with some characters now, however there seems to be a CPU core bug affecting various aspects of the game, most notably the flipping of Captain America. Help tracking down and fixing this would be welcome [Bryan McPhail]. Changed YMZ280B clock speed to 14MHz.
- 28th December 2003: Bryan McPhail fixed Avengers in Galactic Storm so it's quite playable, though it still has some graphics glitches.
- 0.74u2: Added Avengers In Galactic Storm (Japan) (Data East 1995).
- 14th September 2003: Bryan McPhail recently made progress in figuring out how the background graphics work in Avengers in Galactic Storm. There still seems to be a CPU core bug affecting gameplay though.
- 0.64: Bryan McPhail added Avengers In Galactic Storm (Japan) (Testdriver). TODO: Sprite scaling. Sprite X flip seems wrong/inconsistent (cpu bug?). Backgrounds (tilemaps stored in ROM). Fix 'corrupt' sprites - these 'sprites' may actually be pointers to the backgrounds in ROM, and the backgrounds just treated as large sprites. There is a special bit set in all the 'corrupt' entries. Text tilemap is strange and implementation probably wrong. Sound seems bad.
- 26th January 2003: Bryan McPhail sent in a preliminary driver for Avengers in Galactic Storm, it is playable but has many graphics glitches and other problems.
- 9th December 2002: Guru - Dumped 'Avengers In Galactic Storm'.
- 3rd November 2002: Guru - Avengers in Galactic Storm (Data East 1996) arrived from Japan. Thanks to WTC.

LEVELS: 8 - 6 (vs. mode - story mode)



Romset: 32257 kb / 19 files / 16.3 zip
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