MotoRace USA

Arcade 1983 Irem (Williams license) Driving Race Bike
A excellent moto racing game.

Enjoy the wind of American landscape, accelerating hard your motorbike across highways and mountain roads, evading the rivals cars and obstacles on challenging narrow and curves roads, and take a good amount of fuel, to finish the race before running out of fuel!

The Levels of Cities are:
Los Angeles
Las Vegas
Houston
St. Louis
Chicago
New York
Play
MotoRace USA

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Technique

CPU
  • maincpu Z80 (@ 4 Mhz)
  • iremsound M6803 (@ 3 Mhz)
Chipset
  • Irem Audio
  • AY-3-8910A (@ 0 Mhz)
  • AY-3-8910A (@ 0 Mhz)
  • MSM5205 (@ 0 Mhz)
  • DISCRETE
Affichage
  • Orientation Tate
  • Résolution 240 x 255
  • Fréquence 56.75 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (2 ways)

Screenshots de MotoRace USA

MotoRace USA - Screen 1
MotoRace USA - Screen 2
MotoRace USA - Screen 3
MotoRace USA - Screen 4
MotoRace USA - Screen 5

Les clones de MotoRace USA

Si vous avez aimé MotoRace USA

Vous aimerez peut-être :

MotoRace USA et M.A.M.E.

0.30 [Lee Taylor, John Clegg]

Artwork available (motorace)

WIP:
- 0.140u2: Atari Ace take some driver_device classes of m52/m57/m58/m62/travrusa (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Irem Audio' sound.
- 7th December 2009: Mr. Do - Thanks to some great photos as Derek's Basement Arcade, I added in instruction cards to the bezels for Motorace USA.
- 0.135u1: Fabio Priuli added driver data struct and save state support to Traverse USA driver.
- 7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCB's from a dealer in NY for pretty cheap. I've dumped all. One is a Zippy Race bootleg.
- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Corrected a bug, some discrete values and added two RC nodes from schematics.
- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a MotoRace USA bezel.
- 0.123u2: Fixed proms addresses from ($100, 120) to ($200, 220). Changed palettesize to 256 colors.
- 0.124u5: Couriersud added discrete mixing and filtering to IREM games using M52-sound-c boards: Moon Patrol and Traverse USA. Replaced 2nd MSM5205 sound with Discrete.
- 0.123u2: Fixed proms loading. Changed palettesize to 256 colors.
- 0.122u8: Fixed cpu2 rom address to $7000.
- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz.
- 0.106u12: Fixed rom names.
- 0.64: Changed VSync to 56.75 Hz and palettesize to 144 colors.
- 0.37b6: Changed M6803 CPU2 and the 2x AY-8910 clock speeds to 894886 Hz.
- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz.
- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz.
- 4th March 1999: Nicola Salmoria has converted Traverse USA to the tilemap system for testing purposes.
- 0.35b5: Nicola Salmoria kludged in a fix for char/sprite priority in Traverse USA. The TileMap code is now mature enough to be used in new drivers. For examples, look into gng, gaiden and travrusa [Phil Stroffolino].
- 0.35b3: Changed M6803 CPU1 clock speed to 1MHz. Added 2nd player input and a 3rd coin slot.
- 0.35b1: Changed description to 'Traverse USA / Zippy Race'.
- 0.34RC1: Nicola fixed music in Traverse USA.
- 0.34b1: Added color proms ($0, 100, 120 - character, sprite and lookup table).
- 0.33b4: Nicola Salmoria added clone MotoRace USA. Known issues: Hanging note at the beginning of the race.
- 0.31: Gerald Vanderick added accurate colors to Traverse USA.
- 0.30: Lee Taylor and John Clegg added Traverse USA (Irem 1983) and clone Motorace USA (Testdriver). Need color proms.
- 14th November 1997: Thierry and Gerald dumped Traverse USA / Zippy Race Irem Corp, 1983.

LEVELS: 5

Other Emulators:
* JAE

Romset: 85 kb / 14 files / 42.1 zip
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