Mahjong Kyou Jidai (Japan)
An EXCITING mahjong game, as the title screen says!
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Télécharger Mahjong Kyou Jidai (Japan)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 5 Mhz)
Chipset
- SN76489 (@ 2 Mhz)
- SN76489 (@ 2 Mhz)
- Custom ADPCM (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 4
- Type de contrôle mahjong
Mahjong Kyou Jidai (Japan) et M.A.M.E.
0.63 [Nicola Salmoria]
< Japan >
WIP:
- 0.146u5: Replaced SN76489 sound with SN76489_NEW.
- 0.132: Angelo Salese hooked up 2nd player mahjong panel in Mahjong Kyou Jidai.
- 0.131u1: Angelo Salese merged memory maps in Mahjong Kyou Jidai.
- 0.129u6: Phil Bennett scaled up 'Mahjong Kyou Jidai' ADPCM levels in line with recent clock_adpcm() change.
- 0.129u4: Changed Custom sound to 'Custom ADPCM'.
- 0.116u2: Justin Kerk and Lord Nightmare updated Mahjong Kyou Jidai to correctly use the SN76489 instead of the SN76496, which was a later design.
- 0.102u5: Mamesick fixed missing sound in Mahjong Kyou Jidai. Replaced MSM5205 sound with Custom (6000 Hz).
- 0.93: Replaced ADPCM sound with MSM5205 (384000 Hz).
- 0.63: Nicola Salmoria added Mahjong Kyou Jidai (Japan) (Sanritsu 1986). TODO: Dipswitches. Several imperfections with sprites rendering: Some sprites are misplaced by 1pixel vertically. During the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they aremisaligned and something is missing. Unknown reads from port 01. Only the top two bits seem to be used.
- 1st January 2003: Nicola Salmoria wrote a driver for Mahjong Kyou Jidai.
- 17th May 2000: Gansuke from Team Japump dumped Mahjong Kyou Jidai (Japan).
LEVELS: 3 (endless)
Romset: 321 kb / 13 files / 140.1 zip
< Japan >
WIP:
- 0.146u5: Replaced SN76489 sound with SN76489_NEW.
- 0.132: Angelo Salese hooked up 2nd player mahjong panel in Mahjong Kyou Jidai.
- 0.131u1: Angelo Salese merged memory maps in Mahjong Kyou Jidai.
- 0.129u6: Phil Bennett scaled up 'Mahjong Kyou Jidai' ADPCM levels in line with recent clock_adpcm() change.
- 0.129u4: Changed Custom sound to 'Custom ADPCM'.
- 0.116u2: Justin Kerk and Lord Nightmare updated Mahjong Kyou Jidai to correctly use the SN76489 instead of the SN76496, which was a later design.
- 0.102u5: Mamesick fixed missing sound in Mahjong Kyou Jidai. Replaced MSM5205 sound with Custom (6000 Hz).
- 0.93: Replaced ADPCM sound with MSM5205 (384000 Hz).
- 0.63: Nicola Salmoria added Mahjong Kyou Jidai (Japan) (Sanritsu 1986). TODO: Dipswitches. Several imperfections with sprites rendering: Some sprites are misplaced by 1pixel vertically. During the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they aremisaligned and something is missing. Unknown reads from port 01. Only the top two bits seem to be used.
- 1st January 2003: Nicola Salmoria wrote a driver for Mahjong Kyou Jidai.
- 17th May 2000: Gansuke from Team Japump dumped Mahjong Kyou Jidai (Japan).
LEVELS: 3 (endless)
Romset: 321 kb / 13 files / 140.1 zip