Metal Maniax (prototype)

Arcade 1994 Atari Games Driving Race (chase view)
Demolition derby-style game.
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Metal Maniax (prototype)

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Technique

CPU
  • maincpu 68EC020 (@ 14 Mhz)
  • adsp ADSP-2105 (@ 10 Mhz)
  • gsp TMS34020 (@ 40 Mhz)
  • dsp32c_1 DSP32C (@ 40 Mhz)
  • dsp32c_2 DSP32C (@ 40 Mhz)
  • cage TMS32031 (@ 33 Mhz)
Chipset
  • DMA-driven DAC
  • DMA-driven DAC
  • DMA-driven DAC
  • DMA-driven DAC
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 3

Screenshots de Metal Maniax (prototype)

Metal Maniax (prototype) - Screen 1
Metal Maniax (prototype) - Screen 2
Metal Maniax (prototype) - Screen 3
Metal Maniax (prototype) - Screen 4
Metal Maniax (prototype) - Screen 5

Metal Maniax (prototype) et M.A.M.E.

0.136 [David Haywood]

WIP:
- 0.143u4: Changed 68EC020 CPU1 clock speed to 14318181 Hz.
- 0.141u3: Atari Ace cleaned up a few include files in Metal Maniax.
- 0.136u1: Metal Maniax improvements [Phil Bennett, Luigi30]: Fixed frame buffer display. Started to add the other CPUs. Added PCB layouts for layers 1 and 2. Hooked up TMS34020. Phil Bennett started to implement the ADSP-2105 network CPU and the CAGE audio system. Changed 68EC020 CPU1 clock speed to 14318180 Hz. Added ADSP2105 (10Mhz) CPU2, TMS34020 (40MHz) CPU3, 2x DSP32C (40MHz) CPU4/5, TMS32031 (33868800 Hz) CPU6 and 4x DMA-driven DAC. Changed visible area to 512x384.
- 0.136: David Haywood added Metal Maniax (prototype) (Atari 1994).

Romset: 21067 kb / 63 files / 12.1 zip
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