Marble Madness (set 4)

Arcade 1984 Atari Games Maze
Marble Madness is an abstract maze game for one or two players. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level.

As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. The two-player game has players competing to reach the goal first.

Marble Madness features six different mazes.
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Marble Madness (set 4)

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Technique

CPU
  • maincpu 68010 (@ 7 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
  • pokey POKEY (@ 1 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • POKEY (@ 1 Mhz)
  • TMS5220C (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 59.922743 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 0
  • Type de contrôle trackball

Screenshots de Marble Madness (set 4)

Marble Madness (set 4) - Screen 1
Marble Madness (set 4) - Screen 2
Marble Madness (set 4) - Screen 3
Marble Madness (set 4) - Screen 4
Marble Madness (set 4) - Screen 5

Les clones de Marble Madness (set 4)

Scoring de Marble Madness (set 4)

Moving the marble : 10 points per unit
Taking a jump (Practice race only) : 3000 to 6000 points
Killing Black Steelie : 1000 points
Going through a tunnel or tube : 2000 or 4000 points
Rolling over an enemy (Silly race only) : 500 points + 3 seconds of time
Finishing a race : race number x 1000 points
Finishing a race : seconds remaining x 100 points
Finishing the game : 20000 points + 1000 points per second remaining
Finishing the game : -1000 point penalty for every death during the game.

Tips sur Marble Madness (set 4)

* Hints :
1) Anticipate your next move and start the Trak-Ball rolling in that direction ahead of time.
2) Complete each raceway as fast as possible because extra seconds mean extra points, and the extra time from one raceway is carried over to the next raceway
3) Try to maneuver around the Black Steelie, or try to bump him off a cliff to get rid of him permanently.
4) Move quickly to avoid being swallowed by the green Marble Munchers.
5) Watch for patterns, and time your movements right to pass by difficult obstacles.
6) Some raceways have alternate paths, so explore a bit and you may find an easier way to reach the goal. Bonus points are given for paths which are more difficult.

* Cancel The Timer : Begin a game and then hold down either the 1 or 2 player Start and press the 'service switch' twice. The first press will glitch the screen display slightly - the second will remove it and give you 99 seconds to complete the level. This method adds 60 seconds to the clock, after which the normal countdown will begin. The clock will not appear to be counting down during the first 60 seconds, probably because the 99-second display was overflowed by the extra 60 seconds added. This method can be used multiple times per level for virtually infinite play time.

* When you play 2 players, the winner of each level gets a bonus 5 seconds (I was better than my brother, so I'd always get the 5 seconds :D). If your opponent can make it as far as the silly race, that's an extra 25 seconds for the ultimate race, not to mention a possible extra 10 seconds with a wand. The opponent can also continue once (with the same time as the other player).

* This isn't really a trick, but some people don't realize it : On the practice race, don't move when you start, and after a few seconds, a ramp will appear that will slide away the ball.

Marble Madness (set 4) et M.A.M.E.

0.37b15 [Aaron Giles]
0.31 [Aaron Giles]

WIP:
- 0.127u3: Kevin Eshbach added clone Marble Madness (set 5 - LSI Cartridge).
- 0.37b15: Aaron Giles added Marble Madness (set 1). Changed '(set 1)' to clone '(set 2)', '(set 2)' to '(set 3)' and '(set 3)' to '(set 4)'. Renamed (marble) to (marble2), (marble2) to (marble3) and (marblea) to (marble4).
- 2nd May 2001: Aaron Giles added a newer Marble Madness romset.
- 0.35b11: Added TMS5220 speech.
- 0.33b7: Changed description to 'Marble Madness (set 1)' and clones '(version 2)' to '(set 2)' and '(alternate version)' to '(set 3)'.
- 0.31: Aaron Giles added Marble Madness (Atari Games 1984) and clones (version 2) and (alternate version).

LEVELS: 6

Romset: 401 kb / 27 files / 183.7 zip
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