Mace: The Dark Age (HDD 1.0a)
1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.
Ajouter
Technique
CPU
- maincpu R5000 (little) (@ 150 Mhz)
- dcs2 ADSP-2115 (@ 16 Mhz)
Chipset
- DMA-driven DAC
- DMA-driven DAC
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 57 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 4
- Type de contrôle joy (8 ways)
Les clones de Mace: The Dark Age (HDD 1.0a)
Si vous avez aimé Mace: The Dark Age (HDD 1.0a)
Vous aimerez peut-être :
- Beastorizer (USA)
- BioFreaks (prototype)
- Bloody Roar 2 (World)
- Daraku Tenshi - The Fallen Angels
- Fighting Vipers (Revision D)
- Fighting Vipers 2 (Revision A)
- Holosseum (US)
- Killer Instinct (SNES bootleg)
- Killer Instinct 2 (v1.4)
- Last Bronx (Export, Revision A)
- Pit Fighter (rev 9)
- Rival Schools: United By Fate (Euro 971117)
- Spikeout (Revision C)
- Spikeout Final Edition
- Spikers Battle (GDS-0005)
- Tattoo Assassins (US prototype)
- Toy Fighter
- War Gods (HD 10/09/1996 - Dual Resolution)
Tips sur Mace: The Dark Age (HDD 1.0a)
* Play as Grendal : Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!
* Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.
* Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.
Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)
Battle at Machu Pichu (Namira, Koyasha, Taria)
Battle in the Castle (Mordos Kull, Taria, Ragnar)
Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)
Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)
Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)
Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)
Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)
To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.
* Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.
* Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.
* Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.
Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)
Battle at Machu Pichu (Namira, Koyasha, Taria)
Battle in the Castle (Mordos Kull, Taria, Ragnar)
Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)
Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)
Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)
Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)
Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)
To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.
* Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.
Mace: The Dark Age (HDD 1.0a) et M.A.M.E.
0.102u4 [Brian Troha]
0.77 [Aaron Giles]
HardDisk required
WIP:
- 0.129: Phil Bennett added Button4 to Player 2 in Mace.
- 0.126u1: Changed description to 'Mace: The Dark Age (HDD 1.0a)'.
- 24th December 2005: Dumping Project - We grabbed Mace v1.0b.
- 0.102u4: Brian Troha added 'Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)'. Changed 'Mace: The Dark Age' to clone 'Mace: The Dark Age (HDD 1.0a'. Renamed (mace) to (macea).
- 0.82u2: Changed R5000 CPU1 clock speed to 150MHz.
- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
- 0.78u4: Changed region cpu2 to sound1.
- 0.78: Aaron Giles added proper PIC IDs for Mace.
- 0.77u3: Changed visible area to 512x400.
- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.
- 0.77: Aaron Giles added Mace: The Dark Age (Atari 1996). Random poly glitches (seriously out of whack parameters).
- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
Romset: 544 kb / 2 files / 404.7 zip
Harddisk: 1.19 GB (CYLS: 155, HEADS: 255, SECS: 63 - Compressed: 126.0)
0.77 [Aaron Giles]
HardDisk required
WIP:
- 0.129: Phil Bennett added Button4 to Player 2 in Mace.
- 0.126u1: Changed description to 'Mace: The Dark Age (HDD 1.0a)'.
- 24th December 2005: Dumping Project - We grabbed Mace v1.0b.
- 0.102u4: Brian Troha added 'Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)'. Changed 'Mace: The Dark Age' to clone 'Mace: The Dark Age (HDD 1.0a'. Renamed (mace) to (macea).
- 0.82u2: Changed R5000 CPU1 clock speed to 150MHz.
- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
- 0.78u4: Changed region cpu2 to sound1.
- 0.78: Aaron Giles added proper PIC IDs for Mace.
- 0.77u3: Changed visible area to 512x400.
- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.
- 0.77: Aaron Giles added Mace: The Dark Age (Atari 1996). Random poly glitches (seriously out of whack parameters).
- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
Romset: 544 kb / 2 files / 404.7 zip
Harddisk: 1.19 GB (CYLS: 155, HEADS: 255, SECS: 63 - Compressed: 126.0)