Line of Fire / Bakudan Yarou (World, FD1094 317-0136)
A lightgun controlled shooting game for one or two players with setting ranging from enemy bases to thick jungle.
Two commandos find a special weapon hidden deep within an enemy base. Before the commandos can escape to report their findings, they find themselves surrounded by enemy forces and must blast their way through the enemy lines and escape, using the enemies' own super weapon against them.
As well as enemy troops, players will have to contend with artillery, tanks and helicopters.
Two commandos find a special weapon hidden deep within an enemy base. Before the commandos can escape to report their findings, they find themselves surrounded by enemy forces and must blast their way through the enemy lines and escape, using the enemies' own super weapon against them.
As well as enemy troops, players will have to contend with artillery, tanks and helicopters.
Ajouter
Télécharger Line of Fire / Bakudan Yarou (World, FD1094 317-0136)
Contenu de la ROM :
- epr-12849.58
- epr-12850.63
- 317-0136.key
- epr-12804.20
- epr-12805.29
- epr-12802.21
- epr-12803.30
- opr-12791.154
- opr-12792.153
- opr-12793.152
- epr-12787.90
- epr-12788.94
- epr-12789.98
- epr-12790.102
- epr-12783.91
- epr-12784.95
- epr-12785.99
- epr-12786.103
- epr-12779.92
- epr-12780.96
- epr-12781.100
- epr-12782.104
- epr-12775.93
- epr-12776.97
- epr-12777.101
- epr-12778.105
- epr-12798.17
- epr-12799.11
- epr-12800.12
- epr-12801.13
Technique
CPU
- maincpu FD1094 (@ 12 Mhz)
- subcpu 68000 (@ 12 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- Sega PCM (@ 4 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.637405 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle lightgun
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Line of Fire / Bakudan Yarou (World, FD1094 317-0136) et M.A.M.E.
0.74u2 [Andrew Prime]
0.36b2 [Andrew Prime]
TODO:
* Wanted: 317-0135 FD1094 CPU
SETUP:
- Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press P1/P2 Button 2 to exit.
WIP:
- 0.143u7: Fixed rom names.
- 31st August 2005: Dumping Project - Randy have won a Sega 'Line of Fire'.
- 0.98u3: Added new cpu1 roms to clone (US, FD1094 317-0135).
- 0.98u2: Aaron Giles added clone Line of Fire / Bakudan Yarou (US, FD1094 317-0135).
- 0.95u3: Changed parent and clone descriptions to 'Line of Fire / Bakudan Yarou'.
- 0.95: Added new 317-0136.key (still a bad dump).
- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Changed the driver to used explicit sync to get rid of high interleave on Line of Fire, marked Line of Fire as working now that the divide chip is better and marked 317-0136.key bad until Nicola fixes it. Game now playable.
- 17th March 2005: Aaron Giles - I've been spending some time trying to understand what's going wrong with Line of Fire. The game randomly hangs at various points. When I went back to look at it, I noticed that I recently made it worse. Which is strange because I did not adjust the CPU interleaving factor recently. What I did adjust was the behavior of the divide chip when doing a divide by zero. Turns out this game is very sensitive to the behavior of the divide chip. In order to track down these problems I will need to work with Charles MacDonald again to track down some of the edge case behaviors of the divide chip. We tried to figure some of this stuff out before, but did not come up with any useful results.
- 0.90u3: Added repaired cpu1 roms to clone (Japan, FD1094 317-0134) - using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts.
- 0.89u6: Aaron Giles added guns in Line of Fire (but it hangs at the end of the level).
- 0.89u3: Charles MacDonald and BMoto added clone Line of Fire (Japan, FD1094 317-0134). No controls, xboard emulation problems. The set was repaired by using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts. Changed parent description to 'Line of Fire (World, FD1094 317-0136)'.
- 0.89u2: Fixed gfx2 rom loading.
- 0.89u1: Added 317-0136.key to 'Line of Fire'. Fixed cpu1/gfx2/cpu3/sound1 rom loading.
- 28th November 2004: Gerald - Dumped a Line of Fire board (different cpu # to the one Charles has) but it crashes very early on, probably due to poor emulation of the x-board.
- 0.74u2: Added Line of Fire (Sega 1989).
- 0.36b2: Andrew Prime added Line of Fire (Testdriver).
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 3464 kb / 30 files / 1.37 zip
0.36b2 [Andrew Prime]
TODO:
* Wanted: 317-0135 FD1094 CPU
SETUP:
- Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press P1/P2 Button 2 to exit.
WIP:
- 0.143u7: Fixed rom names.
- 31st August 2005: Dumping Project - Randy have won a Sega 'Line of Fire'.
- 0.98u3: Added new cpu1 roms to clone (US, FD1094 317-0135).
- 0.98u2: Aaron Giles added clone Line of Fire / Bakudan Yarou (US, FD1094 317-0135).
- 0.95u3: Changed parent and clone descriptions to 'Line of Fire / Bakudan Yarou'.
- 0.95: Added new 317-0136.key (still a bad dump).
- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Changed the driver to used explicit sync to get rid of high interleave on Line of Fire, marked Line of Fire as working now that the divide chip is better and marked 317-0136.key bad until Nicola fixes it. Game now playable.
- 17th March 2005: Aaron Giles - I've been spending some time trying to understand what's going wrong with Line of Fire. The game randomly hangs at various points. When I went back to look at it, I noticed that I recently made it worse. Which is strange because I did not adjust the CPU interleaving factor recently. What I did adjust was the behavior of the divide chip when doing a divide by zero. Turns out this game is very sensitive to the behavior of the divide chip. In order to track down these problems I will need to work with Charles MacDonald again to track down some of the edge case behaviors of the divide chip. We tried to figure some of this stuff out before, but did not come up with any useful results.
- 0.90u3: Added repaired cpu1 roms to clone (Japan, FD1094 317-0134) - using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts.
- 0.89u6: Aaron Giles added guns in Line of Fire (but it hangs at the end of the level).
- 0.89u3: Charles MacDonald and BMoto added clone Line of Fire (Japan, FD1094 317-0134). No controls, xboard emulation problems. The set was repaired by using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts. Changed parent description to 'Line of Fire (World, FD1094 317-0136)'.
- 0.89u2: Fixed gfx2 rom loading.
- 0.89u1: Added 317-0136.key to 'Line of Fire'. Fixed cpu1/gfx2/cpu3/sound1 rom loading.
- 28th November 2004: Gerald - Dumped a Line of Fire board (different cpu # to the one Charles has) but it crashes very early on, probably due to poor emulation of the x-board.
- 0.74u2: Added Line of Fire (Sega 1989).
- 0.36b2: Andrew Prime added Line of Fire (Testdriver).
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 3464 kb / 30 files / 1.37 zip