Lode Runner (set 2)
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Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 4 Mhz)
- iremsound M6803 (@ 3 Mhz)
Chipset
- Irem Audio
- AY-3-8910A (@ 0 Mhz)
- AY-3-8910A (@ 0 Mhz)
- MSM5205 (@ 0 Mhz)
- MSM5205 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 55 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Tips sur Lode Runner (set 2)
* If you finish a level in less than half of the time, the time bonus is multiplied by 2.
* If you do not kill any enemy during a level, a 10000-point bonus is granted.
* If you do not make any enemy fall in a hole during a level, a 20000 points bonus is granted!
* If during a fall, you land on an enemy, you do not lose but obtain 1000 points.
* Easter egg : there is a hidden monster from the next block on every level where digging is allowed (some levels have only stone, thus, the blaster cannot make holes). The monster can be uncovered by blasting the dirt that it is hiding in. Once it is uncovered, it will join in pursuing the player. If it is entrapped, it will leave behind a bonus of 3000 to 8000 points. Its entrapment will not count against the 20000 entrapment bonus.
* If you do not kill any enemy during a level, a 10000-point bonus is granted.
* If you do not make any enemy fall in a hole during a level, a 20000 points bonus is granted!
* If during a fall, you land on an enemy, you do not lose but obtain 1000 points.
* Easter egg : there is a hidden monster from the next block on every level where digging is allowed (some levels have only stone, thus, the blaster cannot make holes). The monster can be uncovered by blasting the dirt that it is hiding in. Once it is uncovered, it will join in pursuing the player. If it is entrapped, it will leave behind a bonus of 3000 to 8000 points. Its entrapment will not count against the 20000 entrapment bonus.
Lode Runner (set 2) et M.A.M.E.
0.34b3 [Nicola Salmoria]
0.31 [Lee Taylor]
Artwork available
WIP:
- 6th September 2010: Mr. Do - Lode Runner is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezel.
- 0.100u2: Pierpaolo Prazzoli fixed background graphics in Lode Runner (big door after winning in level 3).
- 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz.
- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).
- 0.35b1: Added prom ($620 - video timing).
- 0.34RC1: Dave W. added high score saving to Lode Runner.
- 0.34b3: Nicola Salmoria added Lode Runner (set 1). Changed 'Lode Runner' to clone '(set 2)'. Renamed (lrunner) to (ldruna).
- 0.33b6: Nicola Salmoria fixed some wrong graphics in Lode Runner.
- 0.34b1: Added color proms ($0, 100, 200, 300, 400, 500 - character red, sprite red, character green, sprite green, character blue and sprite blue).
- 0.31: Lee Taylor added Lode Runner (Irem 1984). Known issues: Apart from the other problems, dipswitches are wrong.
- 3rd April 1998: Malcor dumped Lode Runner (set 1) by IREM (1984).
LEVELS: 255 (endless - game crashes after 255th level)
Other Emulators:
* CottAGE
* FB Alpha
* JAE
Romset: 98 kb / 20 files / 44.9 zip
0.31 [Lee Taylor]
Artwork available
WIP:
- 6th September 2010: Mr. Do - Lode Runner is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezel.
- 0.100u2: Pierpaolo Prazzoli fixed background graphics in Lode Runner (big door after winning in level 3).
- 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz.
- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).
- 0.35b1: Added prom ($620 - video timing).
- 0.34RC1: Dave W. added high score saving to Lode Runner.
- 0.34b3: Nicola Salmoria added Lode Runner (set 1). Changed 'Lode Runner' to clone '(set 2)'. Renamed (lrunner) to (ldruna).
- 0.33b6: Nicola Salmoria fixed some wrong graphics in Lode Runner.
- 0.34b1: Added color proms ($0, 100, 200, 300, 400, 500 - character red, sprite red, character green, sprite green, character blue and sprite blue).
- 0.31: Lee Taylor added Lode Runner (Irem 1984). Known issues: Apart from the other problems, dipswitches are wrong.
- 3rd April 1998: Malcor dumped Lode Runner (set 1) by IREM (1984).
LEVELS: 255 (endless - game crashes after 255th level)
Other Emulators:
* CottAGE
* FB Alpha
* JAE
Romset: 98 kb / 20 files / 44.9 zip