The Last Starfighter (prototype)
An alien entrepreneur has placed Starfighter games machines on Earth as a test for prospective Starfighters. Although Starfighter appears to be another arcade game, it contacts the alien when the high score record is broken.
Alex, a 19-year old who lives in a trailer park, is an ace at Starfighter and gets whisked off to the planet Rylos as a draftee to combat the evil Xur and the Ko-Dan armada. Having been fooled into coming, Alex refuses and is returned to Earth. While Alex is gone from Rylos, a Ko-Dan attack destroys all the Gunstar ships (Starfighters) and crews, except for a prototype equipped with a special weapons system called Death Blossom.
Alexis, meanwhile, changes his mind and, with the help of the alien, returns to Rylos where, with Navigator/Pilot Grigg, he takes off in the last Gunstar to take on the whole enemy fleet. Fighting through a series of space battles, Alex and Grigg succees in saving the universe and then return to earth to pick up Alex's girlfriend before assuming the role of commander of Rylos armed forces and being given the hero treatment on Rylos.
BASIC GAMEPLAY:
Player controls weapons on Gunstar and orientation of Gunstar chair; he is not piloting ship. Player's head-up display shows information on weapons system and coolant (shields), as well as on currently targeted enemy, surrounding enemy positions and Gunstar chair orientation. Not all information is available in each round.
Each of the enemy ships takes a different amount of energy to destroy. Enemy condition is shown by the 'Target temperature gauge'. When the enemy temperature hits max, it will explode. The rate at which the gauge rises is determined by the type of ship. Temperature rises while player's lasers are contacting enemy ship and may fall if this ceases before destruction.
The condition of the Gunstar is shown by the 'Hull temperature gauge'. When the Gunstar is being hit by the enemy fire, the hull temperature increases. When the hull temperature gets high, coolant flows in (around the gauge on screen from the on-screen reservoir) to coll the hull. This depletes the reservoir of coolant. If no coolant remains, the hull temperature will reach maximum and the Gunstar is destroyed. A coolant recharge is given at the end of a complete round.
LASERS:
Player's laser energy is shown for each side laser. Laser energy decreases with time of laser use and increases far more slowly. This encourages short bursts of fire from one laser at a time. If both lasers are fired simultaneously, a third laser also fires from below without additional depletion of energy, but with additional effect on the target. This contradictorily encourages use of both lasers simultaneously. As players increase in skill, they will learn to use shot, single laser bursts on small targets and twin laser bursts on large targets. This combination will ensure best energy usage and maximum destructive effect. It is possible for a player to be stranded with inadequate energy and be destroyed of insufficient ability to retaliate, but this cannot happen on beginner rounds where energy drain is very low.
Death Blossom (laser blossom) is fired with rear buttons on Star Wars controller. The central circle will light up on screen to show when Death Blossom is charged and usable. Activation causes the screen to be blanketed with laser fire destroying (or greatly heating up if mother ship) all targets on screen. Does not destroy Control Tower and Xur's transport.
Alex, a 19-year old who lives in a trailer park, is an ace at Starfighter and gets whisked off to the planet Rylos as a draftee to combat the evil Xur and the Ko-Dan armada. Having been fooled into coming, Alex refuses and is returned to Earth. While Alex is gone from Rylos, a Ko-Dan attack destroys all the Gunstar ships (Starfighters) and crews, except for a prototype equipped with a special weapons system called Death Blossom.
Alexis, meanwhile, changes his mind and, with the help of the alien, returns to Rylos where, with Navigator/Pilot Grigg, he takes off in the last Gunstar to take on the whole enemy fleet. Fighting through a series of space battles, Alex and Grigg succees in saving the universe and then return to earth to pick up Alex's girlfriend before assuming the role of commander of Rylos armed forces and being given the hero treatment on Rylos.
BASIC GAMEPLAY:
Player controls weapons on Gunstar and orientation of Gunstar chair; he is not piloting ship. Player's head-up display shows information on weapons system and coolant (shields), as well as on currently targeted enemy, surrounding enemy positions and Gunstar chair orientation. Not all information is available in each round.
Each of the enemy ships takes a different amount of energy to destroy. Enemy condition is shown by the 'Target temperature gauge'. When the enemy temperature hits max, it will explode. The rate at which the gauge rises is determined by the type of ship. Temperature rises while player's lasers are contacting enemy ship and may fall if this ceases before destruction.
The condition of the Gunstar is shown by the 'Hull temperature gauge'. When the Gunstar is being hit by the enemy fire, the hull temperature increases. When the hull temperature gets high, coolant flows in (around the gauge on screen from the on-screen reservoir) to coll the hull. This depletes the reservoir of coolant. If no coolant remains, the hull temperature will reach maximum and the Gunstar is destroyed. A coolant recharge is given at the end of a complete round.
LASERS:
Player's laser energy is shown for each side laser. Laser energy decreases with time of laser use and increases far more slowly. This encourages short bursts of fire from one laser at a time. If both lasers are fired simultaneously, a third laser also fires from below without additional depletion of energy, but with additional effect on the target. This contradictorily encourages use of both lasers simultaneously. As players increase in skill, they will learn to use shot, single laser bursts on small targets and twin laser bursts on large targets. This combination will ensure best energy usage and maximum destructive effect. It is possible for a player to be stranded with inadequate energy and be destroyed of insufficient ability to retaliate, but this cannot happen on beginner rounds where energy drain is very low.
Death Blossom (laser blossom) is fired with rear buttons on Star Wars controller. The central circle will light up on screen to show when Death Blossom is charged and usable. Activation causes the screen to be blanketed with laser fire destroying (or greatly heating up if mother ship) all targets on screen. Does not destroy Control Tower and Xur's transport.
Ajouter
Télécharger The Last Starfighter (prototype)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 8 Mhz)
- dsp0 TMS32010 (@ 16 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 60.006001 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 6
- Type de contrôle
- doublejoy (8 ways)
- doublejoy (8 ways)
Scoring de The Last Starfighter (prototype)
Ships destroyed increases score by ship value, multiplied by a distance bonus; i.e., if an expert can hit a ship while distant, he will receive more points than a novice who hits when close.
Each round ship scores increases.
Each round ship scores increases.
Tips sur The Last Starfighter (prototype)
Hitting two ships at one scores 4 times the single ship value.
The Last Starfighter (prototype) et M.A.M.E.
0.139u1 [Phil Bennett, Ken Van Mersbergen]
WIP:
- 0.139u1: Phil Bennett and Ken Van Mersbergen added The Last Starfighter (prototype) (Atari Games 1984).
- 31st July 2010: Phil Bennett - Here's an interesting pair which never saw life outside of the Atari labs. The Last Starfighter is of course, Atari's aborted game adaptation of the film/game within the film. If you haven't already done so, I recommend checking-out the proposal for the game (http://www.atarigames.com/page5/files/page5_8.pdf). On show here is an unfinished cave-chase sequence. You can shoot and destroy the enemy ships in the cave but that's pretty much it (there's no end to the enemies nor the cave). A dogfight sequence was also programmed and can be seen in this game footage (http://www.youtube.com/watch?v=ghjjeZpoKLI). The unsightly coloured-blocks are due to missing graphics data for the text and HUD. Air Race is a slightly more advanced prototype where you pilot a ship around a futuristic indoor race course. Very impressive-looking stuff for 1985. Perhaps too impressive as the high cost of the hardware was the main factor that kept the games from market. Both games ran on System IV hardware (whatever happened to System III?), comprising a 68000 and a TMS32010 DSP for geometry calculations (an extra DSP was added for Air Race). Rasterization is performed by custom hardware (Hard Drivin' and later games used a software approach). AFAIK, the hardware for these games no longer exists. There are no ROMs - we're running the binaries that were uploaded to the RAM of the development hardware. You could go as far to say that these games are MAME-exclusives.
Movie: The Last Starfighter
Genre: Sci-Fi
Year: USA 1984
Director: Nick Castle
Studio: Universal Pictures / Lorimar
Cast: Lance Guest, Robert Preston, Dan O'Herlihy, Barbara Bosson, Catherine Mary Stewart
Romset: 151 kb / 3 files / 41.8 zip
WIP:
- 0.139u1: Phil Bennett and Ken Van Mersbergen added The Last Starfighter (prototype) (Atari Games 1984).
- 31st July 2010: Phil Bennett - Here's an interesting pair which never saw life outside of the Atari labs. The Last Starfighter is of course, Atari's aborted game adaptation of the film/game within the film. If you haven't already done so, I recommend checking-out the proposal for the game (http://www.atarigames.com/page5/files/page5_8.pdf). On show here is an unfinished cave-chase sequence. You can shoot and destroy the enemy ships in the cave but that's pretty much it (there's no end to the enemies nor the cave). A dogfight sequence was also programmed and can be seen in this game footage (http://www.youtube.com/watch?v=ghjjeZpoKLI). The unsightly coloured-blocks are due to missing graphics data for the text and HUD. Air Race is a slightly more advanced prototype where you pilot a ship around a futuristic indoor race course. Very impressive-looking stuff for 1985. Perhaps too impressive as the high cost of the hardware was the main factor that kept the games from market. Both games ran on System IV hardware (whatever happened to System III?), comprising a 68000 and a TMS32010 DSP for geometry calculations (an extra DSP was added for Air Race). Rasterization is performed by custom hardware (Hard Drivin' and later games used a software approach). AFAIK, the hardware for these games no longer exists. There are no ROMs - we're running the binaries that were uploaded to the RAM of the development hardware. You could go as far to say that these games are MAME-exclusives.
Movie: The Last Starfighter
Genre: Sci-Fi
Year: USA 1984
Director: Nick Castle
Studio: Universal Pictures / Lorimar
Cast: Lance Guest, Robert Preston, Dan O'Herlihy, Barbara Bosson, Catherine Mary Stewart
Romset: 151 kb / 3 files / 41.8 zip