Johnny Nero Action Hero
In "Johnny Nero - Action Hero", the player takes on the persona of Johnny Nero. Johnny is a comic book hero that plays in three very different 3-dimensional worlds:
- Space Wars – An evil alien empire is at war with the human race. Johnny Nero is all that stands between them and our total annihilation.
- Curse of The Mummy King – Johnny battles hordes of Egyptian evil enemies and an ancient Pharaoh to recover the priceless Jewel of Amon-Ra.
- Ghost Town – Johnny is a gun-for-hire paid to clean out the evil sheriff and his gun slinging hordes of undead.
Players shoot on-screen enemies and power-ups and shoot off screen to reload. There are 2 modes : Standard and Guns of Fury. The Guns of Fury mode allows one player to play with both guns.
- Space Wars – An evil alien empire is at war with the human race. Johnny Nero is all that stands between them and our total annihilation.
- Curse of The Mummy King – Johnny battles hordes of Egyptian evil enemies and an ancient Pharaoh to recover the priceless Jewel of Amon-Ra.
- Ghost Town – Johnny is a gun-for-hire paid to clean out the evil sheriff and his gun slinging hordes of undead.
Players shoot on-screen enemies and power-ups and shoot off screen to reload. There are 2 modes : Standard and Guns of Fury. The Guns of Fury mode allows one player to play with both guns.
Ajouter
Technique
CPU
- maincpu R5000 (little) (@ 300 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 0
- Nombre de boutons 0
Johnny Nero Action Hero et M.A.M.E.
0.132u4 [R. Belmont, The Dumping Union]
HardDisk required
WIP:
- 0.132u4: R. Belmont and The Dumping Union added 'Johnny Nero Action Hero' (ICE/Play Mechanix 2004).
- 1st July 2009: R. Belmont - ICE's 2003-ish Johnny Nero: Action Hero. It's a comic book-style lightgun blaster with 3 selectable worlds and it's running on hardware way beyond what I was expecting from the YouTube videos: a 300 to 400 MHz VR5500 MIPS main CPU, a big FPGA with custom 3D rendering hardware and 1 or 2 PowerPC 405 CPUs, and an IDE harddisk containing the game data. Needless to say with those specs this is going to be a serious job to emulate and is likely to be slow once it is.
Romset: 1024 kb / 1 files / 304.3 zip
Harddisk: 37.3 GB (CYLS: 77545, HEADS: 16, SECS: 63 - Compressed: 690.7)
HardDisk required
WIP:
- 0.132u4: R. Belmont and The Dumping Union added 'Johnny Nero Action Hero' (ICE/Play Mechanix 2004).
- 1st July 2009: R. Belmont - ICE's 2003-ish Johnny Nero: Action Hero. It's a comic book-style lightgun blaster with 3 selectable worlds and it's running on hardware way beyond what I was expecting from the YouTube videos: a 300 to 400 MHz VR5500 MIPS main CPU, a big FPGA with custom 3D rendering hardware and 1 or 2 PowerPC 405 CPUs, and an IDE harddisk containing the game data. Needless to say with those specs this is going to be a serious job to emulate and is likely to be slow once it is.
Romset: 1024 kb / 1 files / 304.3 zip
Harddisk: 37.3 GB (CYLS: 77545, HEADS: 16, SECS: 63 - Compressed: 690.7)