Hippodrome (US)
The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades.
The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant
The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant
Ajouter
Télécharger Hippodrome (US)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 10 Mhz)
- audiocpu M6502 (@ 1 Mhz)
- sub HuC6280 (@ 1 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- YM3812 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 57.392103 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 5
- Type de contrôle joy (8 ways)
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Hippodrome (US) et M.A.M.E.
0.31 [Bryan McPhail]
Artwork available
WIP:
- 0.147u2: IQ_132 fixed clone Fighting Fantasy (bootleg with 68705) - Game now playable.
- 0.143u8: Kanikani fixed DIPSW in clones Fighting Fantasy.
- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Hippodrome from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile.
- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz.
- 0.135u3: f205v added clone Fighting Fantasy (bootleg with 68705), not working.
- 0.133u1: Renamed (ffantasa) to (ffantasya).
- 28th March 2006: f205v dumped Fighting Fantasy (bootleg with 68705).
- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Hippodrome. Changed "Enemy Power on Continue" options from "ON / OFF" to "3 Dots / 2 Dots" (dots left in the enemy power on continue).
- 24th April 2001: Bryan McPhail fixed a bug which caused clone Fighting Fantasy to freeze.
- 0.37b14: Added clone Fighting Fantasy (Japan revision 2). Renamed (ffantasy) to (ffantasa).
- 24th March 2001: Bryan McPhail added another version of clone Fighting Fantasy to the Dec0 driver.
- 0.37b6: Added new gfx4 roms for Hippodrome (US).
- 4th April 2000: Karl Stenerud fixed a 6280 disassembler bug and he fixed the longstanding bug in C 68k core which caused Hippodrome to crash.
- 0.36RC2: Exchanged ffantasy gfx1 roms ($0, 10000) with hippodrm.
- 13th March 2000: Guru - Dumped Fighting Fantasy (Alt).
- 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome and clone Fighting Fantasy drivers. Those two games now work fully.
- 0.35b12: Byan McPhail emulated the protection in Hippodrome, which is now working 100%. Added H6280 (1342325 Hz) CPU3 and changed M6502 CPU2 clock speed to 1.5MHz.
- 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome & Fighting Fantasy drivers. Those two games now work fully.
- 0.35b9: Changed description to 'Hippodrome (US)' and clone to 'Fighting Fantasy (Japan)'.
- 0.34b3: Dani Portillo added high score saving to Hippodrome.
- 0.33b6: Marco Cassili added clone Fighting Fantasy.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria].
- 0.31: Bryan McPhail added Hippodrome (Data East 1989). Preliminary, missing scroll field and the game crashes if you fight 'Serpent' enemy. Maybe only with sound on?.
- 7th March 1998: Dumped Hippodrome (US).
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 1312 kb / 25 files / 483.9 zip
Artwork available
WIP:
- 0.147u2: IQ_132 fixed clone Fighting Fantasy (bootleg with 68705) - Game now playable.
- 0.143u8: Kanikani fixed DIPSW in clones Fighting Fantasy.
- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Hippodrome from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile.
- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz.
- 0.135u3: f205v added clone Fighting Fantasy (bootleg with 68705), not working.
- 0.133u1: Renamed (ffantasa) to (ffantasya).
- 28th March 2006: f205v dumped Fighting Fantasy (bootleg with 68705).
- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Hippodrome. Changed "Enemy Power on Continue" options from "ON / OFF" to "3 Dots / 2 Dots" (dots left in the enemy power on continue).
- 24th April 2001: Bryan McPhail fixed a bug which caused clone Fighting Fantasy to freeze.
- 0.37b14: Added clone Fighting Fantasy (Japan revision 2). Renamed (ffantasy) to (ffantasa).
- 24th March 2001: Bryan McPhail added another version of clone Fighting Fantasy to the Dec0 driver.
- 0.37b6: Added new gfx4 roms for Hippodrome (US).
- 4th April 2000: Karl Stenerud fixed a 6280 disassembler bug and he fixed the longstanding bug in C 68k core which caused Hippodrome to crash.
- 0.36RC2: Exchanged ffantasy gfx1 roms ($0, 10000) with hippodrm.
- 13th March 2000: Guru - Dumped Fighting Fantasy (Alt).
- 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome and clone Fighting Fantasy drivers. Those two games now work fully.
- 0.35b12: Byan McPhail emulated the protection in Hippodrome, which is now working 100%. Added H6280 (1342325 Hz) CPU3 and changed M6502 CPU2 clock speed to 1.5MHz.
- 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome & Fighting Fantasy drivers. Those two games now work fully.
- 0.35b9: Changed description to 'Hippodrome (US)' and clone to 'Fighting Fantasy (Japan)'.
- 0.34b3: Dani Portillo added high score saving to Hippodrome.
- 0.33b6: Marco Cassili added clone Fighting Fantasy.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria].
- 0.31: Bryan McPhail added Hippodrome (Data East 1989). Preliminary, missing scroll field and the game crashes if you fight 'Serpent' enemy. Maybe only with sound on?.
- 7th March 1998: Dumped Hippodrome (US).
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 1312 kb / 25 files / 483.9 zip