Hexion (Japan ver JAB)
A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks.
Ajouter
Télécharger Hexion (Japan ver JAB)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 6 Mhz)
Chipset
- OKI6295 (@ 1 Mhz)
- K051649 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Tips sur Hexion (Japan ver JAB)
* Voice Change : hold Left Turn Button (Button1) then press START Button after you have inserted a credit. Japanese voice will be changed to English.
Hexion (Japan ver JAB) et M.A.M.E.
0.37b14 [Nicola Salmoria]
< Japan >
Bugs:
- Severe right and up screen offset with overscroll on Flip Screen. Tafoid (ID 04934)
WIP:
- 0.144u7: Kanikani updated Hexion dipswitches. Removed 'Unknown' dipswitches.
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Hexion. Removed deprecat.h usage in Hexion. Changed description to 'Hexion (Japan ver JAB)'.
- 0.131u1: MooglyGuy merged memory maps in Hexion.
- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in Hexion.
- 0.59: Added proms ($0, 100, 200 - colors).
- 24th February 2002: Yasuhiro Ogawa added the correct color PROM to the Hexion driver.
- 0.37b15: Changed Konami 051649 clock speed to 1.5MHz.
- 12th April 2001: Eisuke Watanabe fixed Hexion sound.
- 0.37b14: Nicola Salmoria added Hexion (Japan) (Konami 1992). TODO: There are probably palette PROMs missing. Palette data doesn't seem to be written anywhere in RAM. The board has a 052591, which is used for protection in Thunder Cross and S.P.Y. IN this game, however, it doesn't seem to do much, except maybe clear the screen. During startup, some garbage is written to video RAM. This is probably supposed to go somewhere else, maybe the 052591. It doesn't look like palette data.
- 13th March 2001: Nicola Salmoria added sound emulation to Hexion, but colors are still missing.
- 12th March 2001: Nicola Salmoria sent in a preliminary driver for Hexion, but it lacks correct colors and sound at the moment.
Other Emulators:
* FB Alpha
Romset: 897 kb / 7 files / 391.3 zip
< Japan >
Bugs:
- Severe right and up screen offset with overscroll on Flip Screen. Tafoid (ID 04934)
WIP:
- 0.144u7: Kanikani updated Hexion dipswitches. Removed 'Unknown' dipswitches.
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Hexion. Removed deprecat.h usage in Hexion. Changed description to 'Hexion (Japan ver JAB)'.
- 0.131u1: MooglyGuy merged memory maps in Hexion.
- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in Hexion.
- 0.59: Added proms ($0, 100, 200 - colors).
- 24th February 2002: Yasuhiro Ogawa added the correct color PROM to the Hexion driver.
- 0.37b15: Changed Konami 051649 clock speed to 1.5MHz.
- 12th April 2001: Eisuke Watanabe fixed Hexion sound.
- 0.37b14: Nicola Salmoria added Hexion (Japan) (Konami 1992). TODO: There are probably palette PROMs missing. Palette data doesn't seem to be written anywhere in RAM. The board has a 052591, which is used for protection in Thunder Cross and S.P.Y. IN this game, however, it doesn't seem to do much, except maybe clear the screen. During startup, some garbage is written to video RAM. This is probably supposed to go somewhere else, maybe the 052591. It doesn't look like palette data.
- 13th March 2001: Nicola Salmoria added sound emulation to Hexion, but colors are still missing.
- 12th March 2001: Nicola Salmoria sent in a preliminary driver for Hexion, but it lacks correct colors and sound at the moment.
Other Emulators:
* FB Alpha
Romset: 897 kb / 7 files / 391.3 zip