GP Rider (World, FD1094 317-0163)
A lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.
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Télécharger GP Rider (World, FD1094 317-0163)
Contenu de la ROM :
- epr-13409.ic58
- epr-13408.ic63
- 317-0163.key
- epr-13395.ic20
- epr-13394.ic29
- epr-13393.ic21
- epr-13392.ic30
- epr-13383.ic154
- epr-13384.ic153
- epr-13385.ic152
- epr-13382.ic90
- epr-13381.ic94
- epr-13380.ic98
- epr-13379.ic102
- epr-13378.ic91
- epr-13377.ic95
- epr-13376.ic99
- epr-13375.ic103
- epr-13374.ic92
- epr-13373.ic96
- epr-13372.ic100
- epr-13371.ic104
- epr-13370.ic93
- epr-13369.ic97
- epr-13368.ic101
- epr-13367.ic105
- epr-13388.ic17
- epr-13391.ic11
- epr-13390.ic12
- epr-13389.ic13
Technique
CPU
- maincpu FD1094 (@ 12 Mhz)
- subcpu 68000 (@ 12 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- Sega PCM (@ 4 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.637405 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 2
- Type de contrôle
- paddle
- paddle
Les clones de GP Rider (World, FD1094 317-0163)
Si vous avez aimé GP Rider (World, FD1094 317-0163)
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- Racing Hero (FD1094 317-0144)
- Riding Hero (set 2)
- Stadium Cross (World)
- Super Cross II (Japan, set 1)
- Super Hang-On (sitdown/upright, unprotected)
- Super Rider
- Superbike
- Suzuka 8 Hours (World)
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- Vs. Excitebike (set EB4-4 A)
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GP Rider (World, FD1094 317-0163) et M.A.M.E.
0.92 [?]
0.88u5 [?]
TODO:
* Wanted: 317-0161 FD1094 CPU
Bugs:
- There are no demo sounds even when the dip switch is on. SportsDude (ID 00999)
WIP:
- 0.146u5: ShouTime, Charles MacDonald and Aaron Giles added clone GP Rider (Japan, FD1094 317-0161).
- 3rd August 2012: Aaron Giles - We got a dump of the Japanese version of GP Rider, another X-Board game that still has a working FD1094, thankfully.
- 29th July 2012: Smitdogg - ShouTime got the Japan version of GP Rider.
- 0.146u1: Renamed (gprider1) to (gprideru) [Brian Troha].
- 0.143u8: Changed 'Unknown' to 'Unused' dipswitches.
- 0.143u7: Changed description to 'GP Rider (World, FD1094 317-0163)' and clone to '(US, FD1094 317-0162)'.
- 0.143u2: Fallout (Arcadezentrum) fixed GP Rider (set 2, World, FD1094 317-0163) - Game now playable. Added missing maincpu roms (epr-13409.ic58 and epr-13408.ic63).
- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys. Added a small optimization to the FD1094 decoding step. Added new FD1094 317-0163 key to GP Rider (set 2, World, FD1094 317-0163).
- 0.109: Changed description to 'GP Rider (set 2, World, FD1094 317-0163)'. Fixed rom names and documentation.
- 0.107u2: Removed 3rd button.
- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Game now playable.
- 0.94u2: Aaron Giles added hack to make GP Rider (set 1) boot; input bug prevents full playability.
- 0.92: Renamed (gprider) to (gprider1) and (gpridera) to (gprider).
- 0.89u6: New Sega X-Board driver [Aaron Giles]. GP Rider no longer boots (nested interrupts).
- 0.89u2: Fixed gfx2 rom loading.
- 25th November 2004: R. Belmont - Fixed the sound in GP Rider.
- 0.89: R. Belmont improved GPRider sound. Swapped sound1 roms ($0, 40000). Changed description to 'GP Rider (set 1, US, FD1094 317-0162)' and clone '(set 2, 317-0163)' to '(set 2, FD1094 317-0163)'.
- 0.88u7: Changed description to 'GP Rider (set 1, US, 317-0162)'.
- 0.88u5: Added GP Rider (set 1, 317-0162) (Sega 1990) and clone GP Rider (set 2, 317-0163).
- 13th November 2004: Charles MacDonald - Dumped GP Rider FD1094 CPU. Haze: Seems to have a few(!) graphical issues though at the moment. The road seems to be drawn with a combination of sprites and bg layers. I think they must do some crazy rowscroll/select effect with the bg tilemap because it just looks wrong if you hook it up (priority is also 100% incorrect, road is over sprites if you draw the bg). The game has no road rom (odd considering its an xboard game).
Other Emulators:
* FB Alpha
Romset: 3464 kb / 30 files / 1.40 zip
0.88u5 [?]
TODO:
* Wanted: 317-0161 FD1094 CPU
Bugs:
- There are no demo sounds even when the dip switch is on. SportsDude (ID 00999)
WIP:
- 0.146u5: ShouTime, Charles MacDonald and Aaron Giles added clone GP Rider (Japan, FD1094 317-0161).
- 3rd August 2012: Aaron Giles - We got a dump of the Japanese version of GP Rider, another X-Board game that still has a working FD1094, thankfully.
- 29th July 2012: Smitdogg - ShouTime got the Japan version of GP Rider.
- 0.146u1: Renamed (gprider1) to (gprideru) [Brian Troha].
- 0.143u8: Changed 'Unknown' to 'Unused' dipswitches.
- 0.143u7: Changed description to 'GP Rider (World, FD1094 317-0163)' and clone to '(US, FD1094 317-0162)'.
- 0.143u2: Fallout (Arcadezentrum) fixed GP Rider (set 2, World, FD1094 317-0163) - Game now playable. Added missing maincpu roms (epr-13409.ic58 and epr-13408.ic63).
- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys. Added a small optimization to the FD1094 decoding step. Added new FD1094 317-0163 key to GP Rider (set 2, World, FD1094 317-0163).
- 0.109: Changed description to 'GP Rider (set 2, World, FD1094 317-0163)'. Fixed rom names and documentation.
- 0.107u2: Removed 3rd button.
- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Game now playable.
- 0.94u2: Aaron Giles added hack to make GP Rider (set 1) boot; input bug prevents full playability.
- 0.92: Renamed (gprider) to (gprider1) and (gpridera) to (gprider).
- 0.89u6: New Sega X-Board driver [Aaron Giles]. GP Rider no longer boots (nested interrupts).
- 0.89u2: Fixed gfx2 rom loading.
- 25th November 2004: R. Belmont - Fixed the sound in GP Rider.
- 0.89: R. Belmont improved GPRider sound. Swapped sound1 roms ($0, 40000). Changed description to 'GP Rider (set 1, US, FD1094 317-0162)' and clone '(set 2, 317-0163)' to '(set 2, FD1094 317-0163)'.
- 0.88u7: Changed description to 'GP Rider (set 1, US, 317-0162)'.
- 0.88u5: Added GP Rider (set 1, 317-0162) (Sega 1990) and clone GP Rider (set 2, 317-0163).
- 13th November 2004: Charles MacDonald - Dumped GP Rider FD1094 CPU. Haze: Seems to have a few(!) graphical issues though at the moment. The road seems to be drawn with a combination of sprites and bg layers. I think they must do some crazy rowscroll/select effect with the bg tilemap because it just looks wrong if you hook it up (priority is also 100% incorrect, road is over sprites if you draw the bg). The game has no road rom (odd considering its an xboard game).
Other Emulators:
* FB Alpha
Romset: 3464 kb / 30 files / 1.40 zip