Genie

Arcade 198? Video Fun Games Ltd. Casino *Mature*
This addictive table was designed with well thought-out objectives and features 5 flippers. Two flippers in the upper left corner create a mini playfield.
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Genie

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Technique

CPU
  • maincpu M6502 (@ 0 Mhz)
Chipset
  • DISCRETE
Affichage
  • Orientation Yoko
  • Résolution 255 x 232
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 0
  • Type de contrôle gambling

Screenshots de Genie

Genie - Screen 1
Genie - Screen 2
Genie - Screen 3
Genie - Screen 4
Genie - Screen 5

Tips sur Genie

Genie is all about building up and scoring a huge bonus. Firs, you need to concentrate on getting the bonus up to 20,000. Completing the red drop-targets lights the Special target, resets the red and white drop targets, scores 10,000 points, and lights the white drop targets for increased scoring. Not only does this mean you'll be getting a nice size bonus, but you'll also activate the ball trap. When the ball trap is active, you can receive the full bonus before you lose a ball. There are many areas that add to your bonus. Such as the rollovers, as well as the targets and even the spinner - all add to your bonus when lit.

Genie et M.A.M.E.

0.139u2 [Ogoun, Roberto Fresca]

WIP:
- 0.139u2: Ogoun and Roberto Fresca added Genie (Video Fun Games Ltd. 198?). Added support for 'Genie'. An old magic-lamp themed game from Video Fun Games Ltd [Roberto Fresca]: Decoded graphics and colors. Accurate inputs. Discrete sound. Default NVRAM support. Xtal, CPU clock, and some discrete components values need to be checked from PCB.
- 14th August 2010: Roberto Fresca - I love when a rare bizarre game just 'falls from the sky'. This time, a heavily hacked unknown board was dumped by Ogoun and the set was forwarded to DU. The game is in fact a skill game called 'Genie', manufactured by Video Fun Games Ltd in the early 80's. Genie is just for amusement. After some reverse-engineering on the program ROMs and getting some graphics decoded, I decided to rub the lamp and go ahead with the emulation. Sound is discrete, but I'm getting good results. Currently the game is working properly with accurate graphics, inputs, etc... Just need some feedback from Ogoun to confirm the guessed part (accurate Xtal value, CPU clock, some discrete components, etc).

Romset: 19 kb / 8 files / 8.24 zip
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