Galaga '88 (Japan)

Arcade 1987 Namco Shooter Gallery
Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome.

By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune.

The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last.

Unique Features :
* More opponents. In addition to Boss, Goei and Zago, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players.
* Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship.
* Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points.
* Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension.
* Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome.
* Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual.
* High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.
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Galaga '88 (Japan)

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Technique

CPU
  • maincpu M6809 (@ 1 Mhz)
  • sub M6809 (@ 1 Mhz)
  • audiocpu M6809 (@ 1 Mhz)
  • mcu HD63701 (@ 6 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • Namco CUS30 (@ 0 Mhz)
  • DAC
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.60606 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Galaga '88 (Japan)

Galaga '88 (Japan) - Screen 1
Galaga '88 (Japan) - Screen 2
Galaga '88 (Japan) - Screen 3
Galaga '88 (Japan) - Screen 4
Galaga '88 (Japan) - Screen 5

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Tips sur Galaga '88 (Japan)

* Perfect Bonus : shoot all 40 enemies in the 'That's Galactic Dancin' bonus stages to receive a 'Perfect' bonus just like the challenging stages in the original "Galaga". Initially this bonus is 10000 points but it increases on later 'That's Galactic Dancin' stages.

* Secret Bonus : during the 'That's Galactic Dancin' bonus stages, don't touch anything : don't shoot and don't move (simply don't touch the joystick); at the end of the dance and after getting ZERO hits and ZERO points, you'll receive a 10000 points 'Secret Bonus'.

* Pick up two blue items to get a bonus and go to the next harder dimension after completing a 'That's Galactic Dancin' stage. This bonus is also initially 10000 points but increases each time you achieve it.

* Pick up a purple item which appears on later stages to immediately get a triple-firepower ship.

Galaga '88 (Japan) et M.A.M.E.

0.89 [?]
0.36b4 [Ernesto Corvi, Tatsuyuki Satoh]
0.35b5 [Ernesto Corvi]

WIP:
- 0.133u1: Renamed (galag88j) to (galaga88j).
- 0.130u3: Replaced 'Auto Data Sampling' dipswitch with 'Auto Data Sampling (step1of2)', 'Auto Data Sampling (step2of2)' and 5x 'Unknown'.
- 0.125u3: Nicola Salmoria fixed the shooting summary screen gfx when the game is over.
- 0.89: Nicola Salmoria removed Galaga '88 (set 1). It was a hacked version removing the key custom checks and disabling ROM checksum tests. Changed clone 'Galaga '88 (set 2)' to parent 'Galaga '88'.
- 0.36b16: Changed palettesize to 5121 colors.
- 0.36b14: Added clone Galaga'88 (set 2). Changed parent description to 'Galaga '88 (set 1)'.
- 0.36b12: Changed palettesize to 10753 colors.
- 26th October 1999: Tatsuyuki Satoh fixed Galaga'88.
- 0.36b7: Added 2x DAC sound.
- 0.36b6: Changed palettesize from 3584 to 3585 colors.
- 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added Galaga'88 (set 1) (Namco 1987) and clone (Japan).
- 0.35b7: An unofficial MAME version supported at first Galaga'88 and Pacmania.
- 0.35b5: Ernesto Corvi added Galaga 88 (Testdriver).
- 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga'88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga'88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems.

LEVELS: 29

Other Emulators:
* JAS-SYS1

Romset: 2244 kb / 25 files / 562.5 zip
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