Final Star Force (US)
A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows :
* A-Pulsator :
Fire : Thunder + Homing
Bomb : S-Bomb
* B-Pulsator :
Fire : Wide Shot + Missile
Bomb : M-Bomb
* C-Pulsator :
Fire : Spraygun + Synch-Fire
Bomb : T-Bomb
* A-Pulsator :
Fire : Thunder + Homing
Bomb : S-Bomb
* B-Pulsator :
Fire : Wide Shot + Missile
Bomb : M-Bomb
* C-Pulsator :
Fire : Spraygun + Synch-Fire
Bomb : T-Bomb
Ajouter
Télécharger Final Star Force (US)
Contenu de la ROM :
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- OKI6295 (@ 0 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Final Star Force (US)
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Tips sur Final Star Force (US)
Pulsator capsules and fire power will automatically be increased after a period of time, So do not hesitate use the smart bomb if you are in a dangerous situation. Always choose the Thunder Cannon as this is the most powerful of the three primary weapons available. Try to position your ship to the right of the screen as enemy craft tend to appear on this side.
Final Star Force (US) et M.A.M.E.
0.37b5 [Eisuke Watanabe]
TEST MODE:
- To enter into service mode press and hold start buttons 1 and 2 during P.O.S.T.
Bugs:
- In the intro, when the screen scolls very fast, some garbage will float by a few times. Jonemaan (ID 00954)
- The blending effect isn't quite working correctly. Twisty (ID 00196)
WIP:
- 0.131u1: Uki added clone Final Star Force (Japan).
- 0.118: BisonSAS fixed 'Difficulty' dipswitch in Final Star Force.
- 0.90: Changed palettesize to 4096 colors.
- 0.63: Added dipswitches 'Flip Screen', 'Difficulty', 'Level Up Speed' and 'Bonus Life'.
- 11th January 2003: Angelo Salese fixed the dipswitch settings in Final Star Force.
- 10th April 2002: David Haywood fixed Final Star Force from crashing.
- 0.37b5: Eisuke Watanabe added Final Star Force (US) (Tecmo 1992). TODO: Wrong background in fstarfrc title.
- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver.
LEVELS: 10
Other Emulators:
* FB Alpha
Romset: 2880 kb / 9 files / 903.9 zip
TEST MODE:
- To enter into service mode press and hold start buttons 1 and 2 during P.O.S.T.
Bugs:
- In the intro, when the screen scolls very fast, some garbage will float by a few times. Jonemaan (ID 00954)
- The blending effect isn't quite working correctly. Twisty (ID 00196)
WIP:
- 0.131u1: Uki added clone Final Star Force (Japan).
- 0.118: BisonSAS fixed 'Difficulty' dipswitch in Final Star Force.
- 0.90: Changed palettesize to 4096 colors.
- 0.63: Added dipswitches 'Flip Screen', 'Difficulty', 'Level Up Speed' and 'Bonus Life'.
- 11th January 2003: Angelo Salese fixed the dipswitch settings in Final Star Force.
- 10th April 2002: David Haywood fixed Final Star Force from crashing.
- 0.37b5: Eisuke Watanabe added Final Star Force (US) (Tecmo 1992). TODO: Wrong background in fstarfrc title.
- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver.
LEVELS: 10
Other Emulators:
* FB Alpha
Romset: 2880 kb / 9 files / 903.9 zip