Fire Trap (US)
An abstract arcade game in which a single player takes on the role of a firefighter, who must climb a burning building rescuing the people and animals who are trapped inside. As well as the fires, the firefighter must also avoid or deflect (the latter with his extinguisher) a number of falling objects and debris, including cars, couches, hammers, chairs, lamps, stoves and refrigerators.
Fire Trap is very similar, gameplay-wise, to Nichibutsu's 1980 classic, ''Crazy Climber''. As the firefighter climbs the building, he must use his fire extinguisher to put out the fires which include burning papers, flame-gushing windows and moving fireballs. The fire extinguisher contains only a limited amount of water, so must be used it wisely. Certain extinguished fires, however, reveal cannisters of extinguisher fuel to be collected. Other extinguished fires reveal bonuses and, very occasionally, springboards; which shoot the player higher up the skyscraper.
The firefighter's ultimate aim is to reach the roof of the skyscraper and rescue a young woman who is trapped there. As the firefighter reaches the roof, a giant fireball appears and circles the tower; this must be either avoided or extinguished. After the firefighter has rescued the woman, he must fly down the building with his jet pack and extinguish any fires remaining on the building; before finally landing safely on the ground. The firefighter will then move on to another burning building to make another rescue attempt.
Fire Trap is very similar, gameplay-wise, to Nichibutsu's 1980 classic, ''Crazy Climber''. As the firefighter climbs the building, he must use his fire extinguisher to put out the fires which include burning papers, flame-gushing windows and moving fireballs. The fire extinguisher contains only a limited amount of water, so must be used it wisely. Certain extinguished fires, however, reveal cannisters of extinguisher fuel to be collected. Other extinguished fires reveal bonuses and, very occasionally, springboards; which shoot the player higher up the skyscraper.
The firefighter's ultimate aim is to reach the roof of the skyscraper and rescue a young woman who is trapped there. As the firefighter reaches the roof, a giant fireball appears and circles the tower; this must be either avoided or extinguished. After the firefighter has rescued the woman, he must fly down the building with his jet pack and extinguish any fires remaining on the building; before finally landing safely on the ground. The firefighter will then move on to another burning building to make another rescue attempt.
Ajouter
Télécharger Fire Trap (US)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 6 Mhz)
- audiocpu M6502 (@ 1 Mhz)
Chipset
- YM3526 (@ 3 Mhz)
- MSM5205 (@ 0 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 240
- Fréquence 57.4034 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 1
- Type de contrôle doublejoy (4 ways)
Les clones de Fire Trap (US)
Si vous avez aimé Fire Trap (US)
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Fire Trap (US) et M.A.M.E.
0.30 [Nicola Salmoria]
Artwork available
Bugs:
- The giant fireball appears cut for some instant. Scuore (ID 00431)
WIP:
- 0.143u3: Brian Troha added DIP locations to Fire Trap.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Fire Trap.
- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Fire Trap and clones (after verification of the Z80 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings. Fixed MCU simulation for clone Fire Trap (Japan) (only the initialisation was different) so the game is now playable.
- 0.138u3: Guru added clone Fire Trap (Japan). Also added PCB documentation, corrected ROM names and clocks in Fire Trap. Added prom ($200 - ?) to parent set and changed M6502 CPU2 clock speed to 1.5MHz, MSM5205 to 375000 Hz and VSync to 57.403400 Hz.
- 0.136u3: Renamed (firetpbl) to (firetrapbl).
- 0.135u2: Fabio Priuli added driver data and save state support to Fire Trap.
- 21st November 2009: Guru - Thanks to a member of Team Japump for sending Fire Trap PCB (original Japanese version with MCU for decapping).
- 0.131u1: MooglyGuy merged memory maps in Fire Trap.
- 15th July 2007: Mr. Do - We have a lovely vectored Firetrap bezel by Jcroach, which was a LOT of work, courtesy of the BYOAC/CAG artwork.
- 0.64: Simulated the 8751 protection in Fire Trap [Bryan McPhail]. Changed description to 'Fire Trap (US)'. Changed YM3526 clock speed to 3MHz. Removed 3rd coin slot.
- 0.37b7: Fixed gfx2/3 rom loading. Changed palettesize from 257 to 256 colors.
- 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system.
- 0.34b8: Changed YM-3812 sound to YM-3526.
- 0.34b7: Added new gfx1 rom di03.bin.
- 0.34b3: Nicola Salmoria fixed transparency in Fire Trap.
- 0.34b1: Added color proms ($0, 100).
- 0.33b7: Changed of clone 'Fire Trap (Japanese bootleg)' to '(Japan bootleg)'.
- 0.31: Nicola Salmoria added sound to Fire Trap (Sound Blaster needed). Dani Portillo added high score saving to Fire Trap.
- 0.30: Nicola Salmoria added Fire Trap (Data East 1986) and clone (Japanese bootleg). Known issues: Due to copy protection, the original version doesn't work. Use the bootleg instead.
- 16th November 1997: Dumped Fire Trap (US).
Romset: 553 kb / 21 files / 243.3 zip
Artwork available
Bugs:
- The giant fireball appears cut for some instant. Scuore (ID 00431)
WIP:
- 0.143u3: Brian Troha added DIP locations to Fire Trap.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Fire Trap.
- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Fire Trap and clones (after verification of the Z80 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings. Fixed MCU simulation for clone Fire Trap (Japan) (only the initialisation was different) so the game is now playable.
- 0.138u3: Guru added clone Fire Trap (Japan). Also added PCB documentation, corrected ROM names and clocks in Fire Trap. Added prom ($200 - ?) to parent set and changed M6502 CPU2 clock speed to 1.5MHz, MSM5205 to 375000 Hz and VSync to 57.403400 Hz.
- 0.136u3: Renamed (firetpbl) to (firetrapbl).
- 0.135u2: Fabio Priuli added driver data and save state support to Fire Trap.
- 21st November 2009: Guru - Thanks to a member of Team Japump for sending Fire Trap PCB (original Japanese version with MCU for decapping).
- 0.131u1: MooglyGuy merged memory maps in Fire Trap.
- 15th July 2007: Mr. Do - We have a lovely vectored Firetrap bezel by Jcroach, which was a LOT of work, courtesy of the BYOAC/CAG artwork.
- 0.64: Simulated the 8751 protection in Fire Trap [Bryan McPhail]. Changed description to 'Fire Trap (US)'. Changed YM3526 clock speed to 3MHz. Removed 3rd coin slot.
- 0.37b7: Fixed gfx2/3 rom loading. Changed palettesize from 257 to 256 colors.
- 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system.
- 0.34b8: Changed YM-3812 sound to YM-3526.
- 0.34b7: Added new gfx1 rom di03.bin.
- 0.34b3: Nicola Salmoria fixed transparency in Fire Trap.
- 0.34b1: Added color proms ($0, 100).
- 0.33b7: Changed of clone 'Fire Trap (Japanese bootleg)' to '(Japan bootleg)'.
- 0.31: Nicola Salmoria added sound to Fire Trap (Sound Blaster needed). Dani Portillo added high score saving to Fire Trap.
- 0.30: Nicola Salmoria added Fire Trap (Data East 1986) and clone (Japanese bootleg). Known issues: Due to copy protection, the original version doesn't work. Use the bootleg instead.
- 16th November 1997: Dumped Fire Trap (US).
Romset: 553 kb / 21 files / 243.3 zip