Field Goal

Arcade 1979 Taito Breakout
A ball and paddle game with a football theme.
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Field Goal

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Technique

CPU
  • maincpu M6800 (@ 1 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 0
  • Type de contrôle paddle

Screenshots de Field Goal

Field Goal - Screen 1
Field Goal - Screen 2
Field Goal - Screen 3
Field Goal - Screen 4
Field Goal - Screen 5

Les clones de Field Goal

Si vous avez aimé Field Goal

Vous aimerez peut-être :

Field Goal et M.A.M.E.

0.85u3 [Stefan Jokisch]

TODO:
* Add sound/samples

WIP:
- 0.135u4: Fabio Priuli made MB14241 Shifter IC a device and moved its source to emu\machine. Converted Field Goal to use this implementation in place of its own version.
- 0.135u2: Fabio Priuli added driver data structs to Field Goal.
- 3rd October 2009: Smitdogg - Another dump from Andrew Welburn, an alt set of Field Goal. I tested it out... You can win 100 fake dollars if you are the first to figure out what's different on this shot vs. the sets in MAME.
- 0.121u1: Changed palettesize from 66 to 145 colors.
- 0.86u2: Stefan Jokisch improved Field Goal colours. Added 'Options' dipswitch.
- 0.86: Andy Welburn added clone Field Goal (different). Changed palettesize to 66 colors. Fixed rom names.
- 0.85u3: Stefan Jokisch added Field (Goal Taito 1979).

LEVELS: 1 (endless)



Romset: 13 kb / 10 files / 7.95 zip
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