Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033)
Terry Bogard & Andy Bogard enter in a tournament called the King of Fighters where they must face dangerous fighters in order to find their father's murderer, none other than the tournament's sponsor & supreme champion : Geese Howard. Joe Higashi also enters the tournament in search of the championship title. Who will come out victorious? The main features in this story-driven fighter are backgrounds that feature two battle planes for pseudo 3-D action, & excellent music!
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Contenu de la ROM :
- sp-s2.sp1
- sp-s.sp1
- sp-u2.sp1
- sp-e.sp1
- asia-s3.rom
- vs-bios.rom
- sp-j2.sp1
- sp1.jipan.1024
- sp-45.sp1
- japan-j3.bin
- sp-1v1_3db8c.bin
- uni-bios_2_3.rom
- uni-bios_2_3o.rom
- uni-bios_2_2.rom
- uni-bios_2_1.rom
- uni-bios_2_0.rom
- uni-bios_1_3.rom
- uni-bios_1_2.rom
- uni-bios_1_2o.rom
- uni-bios_1_1.rom
- uni-bios_1_0.rom
- uni-bios_3_0.rom
- sfix.sfix
- 000-lo.lo
- sm1.sm1
- 033-p1.p1
- 033-p2.p2
- 033-s1.s1
- 033-m1.m1
- 033-v1.v1
- 033-v2.v2
- 033-c1.c1
- 033-c2.c2
- 033-c3.c3
- 033-c4.c4
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.185606 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 4
- Type de contrôle joy (8 ways)
Screenshots de Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033)
Si vous avez aimé Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033)
Vous aimerez peut-être :
- Fatal Fury: Wild Ambition (rev.A)
- The King of Fighters '95 (NGM-084)
- The King of Fighters '96 (NGM-214)
- The King of Fighters '97 (NGM-2320)
- The King of Fighters 2000 (not encrypted)
- The King of Fighters 2001 (NGM-262?)
- The King of Fighters 2002 (bootleg)
- The King of Fighters 2003 (NGM-2710)
- The King of Fighters Neowave
- The King of Fighters XI
Tips sur Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033)
As the game sometimes says on the continuation screen, you can tell some opponents' weak points by watching their moves carefully, which can help you figure out how to beat them. Here are a few examples :
-- If you've knocked down an opponent, you can damage them some more by charging at them with a 'dash attack' just as they're getting up, until they've been fully beaten. This may work best when playing with Andy Bogard.
-- When Tung Fu Rue changes into a hefty beast Incredible Hulk-style, he'll be briefly intangible as he beats his chest. Wait until the right moment and then dash at him (or, if you're playing with Joe Higashi, you can use his rapid punch). He won't actually fall on the ground in this form, but he'll be easier to beat until he turns back to normal as long as you can keep dash-attacking him.
-- When you're facing Hwa Jai, he'll be thrown a bottle of some kind of drink by an agent of Geese standing within the crowd of spectators, and after drinking it (during which time he'll be briefly intangible too), that's when he really lets loose with damaging attacks. If you feel Hwa Jai's too hard to deal with this way, you can try to cause him damage by a small amount, and if your lifebar is still higher than his, you can then step back on defense. He'll try hitting you with standard punches and kicks, but will not throw you, and this way, you can keep on the defensive until the timer runs out, winning simply by having more life energy left than he does.
-- When facing Billy Kane, if his pole falls away (he can either throw it at you or it can fall when he's thrown to the ground), he'll go on the defensive until another agent of Geese's tosses him another pole from within the crowd on the bridge. When he jumps up to grab hold of it, that's when you can move in and try to grab and throw him to the ground, or ram him with a dash attack.
Finally, when facing Geese Howard in the showdown match, you can move towards him as the round begins and then grab and throw him to the ground, then, by timing your attacks correctly, you can grab him in a body slam again when he gets up, eventually beating him by body-slamming him repeatedly. It's a tricky strategy, but it can work!
-- If you've knocked down an opponent, you can damage them some more by charging at them with a 'dash attack' just as they're getting up, until they've been fully beaten. This may work best when playing with Andy Bogard.
-- When Tung Fu Rue changes into a hefty beast Incredible Hulk-style, he'll be briefly intangible as he beats his chest. Wait until the right moment and then dash at him (or, if you're playing with Joe Higashi, you can use his rapid punch). He won't actually fall on the ground in this form, but he'll be easier to beat until he turns back to normal as long as you can keep dash-attacking him.
-- When you're facing Hwa Jai, he'll be thrown a bottle of some kind of drink by an agent of Geese standing within the crowd of spectators, and after drinking it (during which time he'll be briefly intangible too), that's when he really lets loose with damaging attacks. If you feel Hwa Jai's too hard to deal with this way, you can try to cause him damage by a small amount, and if your lifebar is still higher than his, you can then step back on defense. He'll try hitting you with standard punches and kicks, but will not throw you, and this way, you can keep on the defensive until the timer runs out, winning simply by having more life energy left than he does.
-- When facing Billy Kane, if his pole falls away (he can either throw it at you or it can fall when he's thrown to the ground), he'll go on the defensive until another agent of Geese's tosses him another pole from within the crowd on the bridge. When he jumps up to grab hold of it, that's when you can move in and try to grab and throw him to the ground, or ram him with a dash attack.
Finally, when facing Geese Howard in the showdown match, you can move towards him as the round begins and then grab and throw him to the ground, then, by timing your attacks correctly, you can grab him in a body slam again when he gets up, eventually beating him by body-slamming him repeatedly. It's a tricky strategy, but it can work!
Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033) et M.A.M.E.
0.34b1 [Shin Emu Keikaku team]
Neo-Geo (Artwork available)
Bugs:
- Original PCB running attract mode and a game through an RGB board and into my PC. Sound is set to mono. Smitdogg (ID 04040)
WIP:
- 0.143u5: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033)'.
- 0.143u2: Fixed rom names.
- 2nd September 2010: Smitdogg - I got a Fatal Fury cart to check the line-in-the-sky bug. It's there on the real cart.
- 0.124u1: Added new cpu2 rom.
- 0.36b1: Replaced MGD2 dump with a MVS dump.
- 0.35b12: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai'.
- 0.34b7: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu'.
- 0.34b2: Changed description to 'Fatal Fury - King of Fighters'.
- 0.34b1: Added Fatal Fury 1 (SNK 1991).
LEVELS: 8
Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula
Romset: 7040 kb / 10 files / 3.78 zip
Neo-Geo (Artwork available)
Bugs:
- Original PCB running attract mode and a game through an RGB board and into my PC. Sound is set to mono. Smitdogg (ID 04040)
WIP:
- 0.143u5: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033)'.
- 0.143u2: Fixed rom names.
- 2nd September 2010: Smitdogg - I got a Fatal Fury cart to check the line-in-the-sky bug. It's there on the real cart.
- 0.124u1: Added new cpu2 rom.
- 0.36b1: Replaced MGD2 dump with a MVS dump.
- 0.35b12: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai'.
- 0.34b7: Changed description to 'Fatal Fury - King of Fighters / Garou Densetsu'.
- 0.34b2: Changed description to 'Fatal Fury - King of Fighters'.
- 0.34b1: Added Fatal Fury 1 (SNK 1991).
LEVELS: 8
Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula
Romset: 7040 kb / 10 files / 3.78 zip