Every Second Counts (39-360-053)
In this quiz game, players earn seconds for correct answers, then with the time gained, they have to answer as many questions as possible to complete a line on the triangle grid to win a prize.
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Télécharger Every Second Counts (39-360-053)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 5 Mhz)
- audiocpu M6809 (@ 1 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- uPD7759 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 50 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 10
- Type de contrôle joy (8 ways)
Every Second Counts (39-360-053) et M.A.M.E.
0.120u3 [Phil Bennett]
WIP:
- 0.143u4: Added 2x altrevs roms. Removed 'Every Second Counts (Bellfruit) (Scorpion 1?)' (sc1esc).
- 0.135u4: Phil Bennett fixed access violation in 'Every Second Counts'.
- 0.124u1: BFCobra improvements [Anonymous]: Video output now supports all modes (lores, hires, mixedres and 8/7/4/3 bits/pixel), fixing Every Second Counts colour problems. Accounted for Z80 cycles stolen during a blit operation. Improves gfx/sound sync and seems to fix the final round lockup in Every Second Counts.
- 0.120u3: Phil Bennett added 'Every Second Counts (39-360-053)' (BFM 1990).
- 2nd April 2007: Phil Bennett - Invisible text is no longer. Turns out small fonts are written directly to the frame buffer by the Z80. At least they are when the bank selection works... The game is playable up until the prize round, at which point the processors stop communicating. I still haven't a clue how to fix the colours.
- 1st April 2007: Phil Bennett - Another SWP game running on Bell-Fruit's Cobra system. This one stores most of its data on 3.5" disk. A bit more work is needed to fix the colours and invisible text.
Romset: 1760 kb / 5 files / 478.9 zip
WIP:
- 0.143u4: Added 2x altrevs roms. Removed 'Every Second Counts (Bellfruit) (Scorpion 1?)' (sc1esc).
- 0.135u4: Phil Bennett fixed access violation in 'Every Second Counts'.
- 0.124u1: BFCobra improvements [Anonymous]: Video output now supports all modes (lores, hires, mixedres and 8/7/4/3 bits/pixel), fixing Every Second Counts colour problems. Accounted for Z80 cycles stolen during a blit operation. Improves gfx/sound sync and seems to fix the final round lockup in Every Second Counts.
- 0.120u3: Phil Bennett added 'Every Second Counts (39-360-053)' (BFM 1990).
- 2nd April 2007: Phil Bennett - Invisible text is no longer. Turns out small fonts are written directly to the frame buffer by the Z80. At least they are when the bank selection works... The game is playable up until the prize round, at which point the processors stop communicating. I still haven't a clue how to fix the colours.
- 1st April 2007: Phil Bennett - Another SWP game running on Bell-Fruit's Cobra system. This one stores most of its data on 3.5" disk. A bit more work is needed to fix the colours and invisible text.
Romset: 1760 kb / 5 files / 478.9 zip