Escape Kids (Asia, 4 Players)
An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of 'Super Jumps'; these allow the player to leap over both rival runners and obstacles.
Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds.
Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player's on-screen counterpart rides a bike and the player must collect as much money as possible.
Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds.
Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player's on-screen counterpart rides a bike and the player must collect as much money as possible.
Ajouter
Télécharger Escape Kids (Asia, 4 Players)
Contenu de la ROM :
Technique
CPU
- maincpu KONAMI (@ 3 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- K053260 (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.17 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
Les clones de Escape Kids (Asia, 4 Players)
Escape Kids (Asia, 4 Players) et M.A.M.E.
0.100u3 [Corrado Tomaselli, David Haywood]
0.62 [Ohsaki Masayuki]
WIP:
- 0.146: Small cosmetic changes to the Vendetta driver plus PCB components verified [Mamesick]. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz.
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Vendetta driver.
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
- 0.137: David Haywood implemented default EEPROMs to the Vendetta driver.
- 0.136u1: Fabio Priuli added driver data struct and save states to the Vendetta driver.
- 0.135u4: Fabio Priuli updated Vendetta driver to use EEPROM device and to use the new Konami video devices.
- 0.130u3: Aaron Giles merged memory maps in the Vendetta driver.
- 0.100u3: David Haywood added Escape Kids (Asia, 4 Players). Changed 'Escape Kids (Japan 2 Players)' to clone '(Japan, 2 Players)'. Renamed (esckids) to (esckidsj).
- 22nd September 2005: Corrado Tomaselli dumped Escape Kids (Asia, 4 Players).
- 0.98u3: Mamesick changed visible area to 288x244.
- 0.98u1: David Haywood fixed Escape Kids memory maps and video hardware (vidhrdw\konamiic.c).
- 0.96: Changed KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz.
- 0.84u5: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2, YM2151 and 053260 sound to 4MHz.
- 0.79u1: Aaron Giles fixed Escape Kids so it boots again.
- 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids.
- 0.72u1: Acho A. Tang fixed Escape Kids sprites (vidhrdw\konamiic.c).
- 0.62: Ohsaki Masayuki added Escape Kids (Japan 2 Players) (Konami 1991).
- 24th August 2002: Masayuki Ohsaki submitted a complete driver for Escape Kids, and Nicola Salmoria merged it with the Vendetta driver.
PLAY INSTRUCTIONS:
- Persons: Syd Jones is the Player in 'Blue Clothes', Ken Kosugi is the Player in 'Red Clothes', Jya Aziz is the Player in 'Green Clothes' and Dio Vitale is the Player in 'Yellow Clothes'.
- Basic Rule: Complete 3 laps faster than the defending champion in 'Black Clothes' to advance to next race. Control the player: Joystick for direction, Button A for RUN FASTER and Button B for SUPER JUMP. In the Bonus stage use Joystick for direction and Button A or B for JUMP.
- The Game is over, if the champion completes 3 laps quicker than you.
- If you come first 3 times, you can play the Bonus Stage. This stage is winners only.
- The Power Up items a player buys before the game. Power Ups: Super Jump (press Button B), Skid (avoid skids on curves), Quick Get Up (player can get up quickly) and Strong (player becomes tough for bumping).
- Items a player picks up in the middle of game: Pill (cause an earthquake), 'P' (you can run quicker), Meat (extra Super Jump), Cent (player gets one dollar extra) and Bomb (player can't move for a while).
Other Emulators:
* FB Alpha
Romset: 5825 kb / 10 files / 975.3 zip
0.62 [Ohsaki Masayuki]
WIP:
- 0.146: Small cosmetic changes to the Vendetta driver plus PCB components verified [Mamesick]. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz.
- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Vendetta driver.
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
- 0.137: David Haywood implemented default EEPROMs to the Vendetta driver.
- 0.136u1: Fabio Priuli added driver data struct and save states to the Vendetta driver.
- 0.135u4: Fabio Priuli updated Vendetta driver to use EEPROM device and to use the new Konami video devices.
- 0.130u3: Aaron Giles merged memory maps in the Vendetta driver.
- 0.100u3: David Haywood added Escape Kids (Asia, 4 Players). Changed 'Escape Kids (Japan 2 Players)' to clone '(Japan, 2 Players)'. Renamed (esckids) to (esckidsj).
- 22nd September 2005: Corrado Tomaselli dumped Escape Kids (Asia, 4 Players).
- 0.98u3: Mamesick changed visible area to 288x244.
- 0.98u1: David Haywood fixed Escape Kids memory maps and video hardware (vidhrdw\konamiic.c).
- 0.96: Changed KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz.
- 0.84u5: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2, YM2151 and 053260 sound to 4MHz.
- 0.79u1: Aaron Giles fixed Escape Kids so it boots again.
- 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids.
- 0.72u1: Acho A. Tang fixed Escape Kids sprites (vidhrdw\konamiic.c).
- 0.62: Ohsaki Masayuki added Escape Kids (Japan 2 Players) (Konami 1991).
- 24th August 2002: Masayuki Ohsaki submitted a complete driver for Escape Kids, and Nicola Salmoria merged it with the Vendetta driver.
PLAY INSTRUCTIONS:
- Persons: Syd Jones is the Player in 'Blue Clothes', Ken Kosugi is the Player in 'Red Clothes', Jya Aziz is the Player in 'Green Clothes' and Dio Vitale is the Player in 'Yellow Clothes'.
- Basic Rule: Complete 3 laps faster than the defending champion in 'Black Clothes' to advance to next race. Control the player: Joystick for direction, Button A for RUN FASTER and Button B for SUPER JUMP. In the Bonus stage use Joystick for direction and Button A or B for JUMP.
- The Game is over, if the champion completes 3 laps quicker than you.
- If you come first 3 times, you can play the Bonus Stage. This stage is winners only.
- The Power Up items a player buys before the game. Power Ups: Super Jump (press Button B), Skid (avoid skids on curves), Quick Get Up (player can get up quickly) and Strong (player becomes tough for bumping).
- Items a player picks up in the middle of game: Pill (cause an earthquake), 'P' (you can run quicker), Meat (extra Super Jump), Cent (player gets one dollar extra) and Bomb (player can't move for a while).
Other Emulators:
* FB Alpha
Romset: 5825 kb / 10 files / 975.3 zip