Erotictac/Tactic (ver 01)
A falling-blocks puzzle game where you can drop the rocks and change them. When three rocks of the same colour touch, they disappear. An erotic picture is displayed after each level.
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Télécharger Erotictac/Tactic (ver 01)
Contenu de la ROM :
Technique
CPU
- maincpu ARM (@ 8 Mhz)
Chipset
- DAC
- DAC
- DAC
- DAC
- DAC
- DAC
- DAC
- DAC
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 1
- Type de contrôle joy (8 ways)
Les clones de Erotictac/Tactic (ver 01)
Erotictac/Tactic (ver 01) et M.A.M.E.
0.90u3 [Tomasz Slanina]
WIP:
- 0.145u8: Bonky0013 added clone Erotictac/Tactic (ver 01). Fixed rom names.
- 0.142u5: Greatly improved audio in Erotictac/Tactic (not perfect) [R. Belmont, Heihachi_73].
- 0.141: Tafoid greatly improved inputs and dipswitches for Erotictac/Tactic driver.
- 0.139u2: Angelo Salese added sound hook-up to the Erotictac HW, sound doesn't yet work due of missing memory management hook-up. Fixed timers and irq clears in the Erotictac drivers and converted driver to use shared AA devices. Phil Bennett and Angelo Salese improved sound in Erotictac / Poizone. Changed ARM CPU1 clock speed to 8MHz and visible area to 1280x1024. Added 8x DAC sound and dipswitches '2-7' and '2-8'.
- 0.134u4: Christophe Jaillet sped up Erotictac/Tactic driver VIDEO_UPDATE.
- 0.133u3: R. Belmont fixed Erotictac/Tactic freezes, by defaulting the music DIP to "off" until MAME have better Archimedes h/w emulation. The hang is at B700 waiting for the value at RAM location 7c to equal 1, which is a classic "missing interrupt" pattern. The TST instruction in question appears to be checking if the music is enabled (which calls into question the validity of *ever* NOPing it) and it works perfectly after my recent ARM core fixes.
- 0.108u4: Added dipswitches 'Reset High Scores', 'Lightning Round 1 Credit' and 'Cabinet'.
- 0.90u4: Tomasz Slanina updated Erotictac/Tactic. Few changes to video hardware and interrupts. Added timer. Gameplay speed should be ok now, as well as title animation and attract mode speed. Added few notes about sound. Changed ARM CPU1 clock speed to 16MHz.
- 0.90u3: Tomasz Slanina added Erotictac/Tactic (Sisteme 1992). Nicola Salmoria fixed colours. The game runs at incorrect speed and have some gfx issues.
- 15th January 2005: Tomasz Slanina - Erotictac / Tactic (Sisteme) is playable without sound and with wrong colors.
- 13th January 2005: Tomasz Slanina - Preliminary emulation of Erotictac (Sisteme). Weird, ARM (ARM7 ?) based hardware.
Romset: 1024 kb / 16 files / 539.5 zip
WIP:
- 0.145u8: Bonky0013 added clone Erotictac/Tactic (ver 01). Fixed rom names.
- 0.142u5: Greatly improved audio in Erotictac/Tactic (not perfect) [R. Belmont, Heihachi_73].
- 0.141: Tafoid greatly improved inputs and dipswitches for Erotictac/Tactic driver.
- 0.139u2: Angelo Salese added sound hook-up to the Erotictac HW, sound doesn't yet work due of missing memory management hook-up. Fixed timers and irq clears in the Erotictac drivers and converted driver to use shared AA devices. Phil Bennett and Angelo Salese improved sound in Erotictac / Poizone. Changed ARM CPU1 clock speed to 8MHz and visible area to 1280x1024. Added 8x DAC sound and dipswitches '2-7' and '2-8'.
- 0.134u4: Christophe Jaillet sped up Erotictac/Tactic driver VIDEO_UPDATE.
- 0.133u3: R. Belmont fixed Erotictac/Tactic freezes, by defaulting the music DIP to "off" until MAME have better Archimedes h/w emulation. The hang is at B700 waiting for the value at RAM location 7c to equal 1, which is a classic "missing interrupt" pattern. The TST instruction in question appears to be checking if the music is enabled (which calls into question the validity of *ever* NOPing it) and it works perfectly after my recent ARM core fixes.
- 0.108u4: Added dipswitches 'Reset High Scores', 'Lightning Round 1 Credit' and 'Cabinet'.
- 0.90u4: Tomasz Slanina updated Erotictac/Tactic. Few changes to video hardware and interrupts. Added timer. Gameplay speed should be ok now, as well as title animation and attract mode speed. Added few notes about sound. Changed ARM CPU1 clock speed to 16MHz.
- 0.90u3: Tomasz Slanina added Erotictac/Tactic (Sisteme 1992). Nicola Salmoria fixed colours. The game runs at incorrect speed and have some gfx issues.
- 15th January 2005: Tomasz Slanina - Erotictac / Tactic (Sisteme) is playable without sound and with wrong colors.
- 13th January 2005: Tomasz Slanina - Preliminary emulation of Erotictac (Sisteme). Weird, ARM (ARM7 ?) based hardware.
Romset: 1024 kb / 16 files / 539.5 zip