Ejihon Tantei Jimusyo (J 950613 V1.000)
A puzzle game.
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Télécharger Ejihon Tantei Jimusyo (J 950613 V1.000)
Contenu de la ROM :
Technique
CPU
- maincpu SH-2 (@ 28 Mhz)
- slave SH-2 (@ 28 Mhz)
- audiocpu 68000 (@ 11 Mhz)
Chipset
- SCSP
- CD/DA
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.764793 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 4
- Type de contrôle joy (8 ways)
Ejihon Tantei Jimusyo (J 950613 V1.000) et M.A.M.E.
0.76u2 [David Haywood, Angelo Salese, Olivier Galibert]
0.74u2 [?]
0.63 [?]
< Japan >
WIP:
- 0.90u2: Changed description to 'Ejihon Tantei Jimusyo (J 950613 V1.000)'.
- 0.82u1: Mariusz Wojcieszek improved sprites alpha blending. This improves Ejihon Tantei Jimusyo and Shienryu intro.
- 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation.
- 0.76u2: Status - Missing alpha effect on lens in Ejihon Tantei Jimusyo.
- 0.74u2: Added Ejihon Tantei Jimusyo (Sega 1995).
- 0.63: Added Ejihon (Testdriver).
LEVELS: 10
Romset: 20992 kb / 6 files / 18.9 zip
0.74u2 [?]
0.63 [?]
< Japan >
WIP:
- 0.90u2: Changed description to 'Ejihon Tantei Jimusyo (J 950613 V1.000)'.
- 0.82u1: Mariusz Wojcieszek improved sprites alpha blending. This improves Ejihon Tantei Jimusyo and Shienryu intro.
- 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation.
- 0.76u2: Status - Missing alpha effect on lens in Ejihon Tantei Jimusyo.
- 0.74u2: Added Ejihon Tantei Jimusyo (Sega 1995).
- 0.63: Added Ejihon (Testdriver).
LEVELS: 10
Romset: 20992 kb / 6 files / 18.9 zip