Egg Hunt

Arcade 1995 Invi Image Puzzle Drop
A puzzle game.
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Egg Hunt

Partager Egg Hunt

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Technique

CPU
  • maincpu Z80 (@ 6 Mhz)
  • audiocpu Z80 (@ 6 Mhz)
Chipset
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Egg Hunt

Egg Hunt - Screen 1
Egg Hunt - Screen 2
Egg Hunt - Screen 3
Egg Hunt - Screen 4
Egg Hunt - Screen 5

Egg Hunt et M.A.M.E.

0.100u3 [David Haywood, Corrado Tomaselli]

WIP:
- 0.141u3: hap fixed crash before OK screen in Egg Hunt.
- 0.135u2: Fabio Priuli added save state support to Egg Hunt.
- 0.131u1: MooglyGuy merged memory maps in Egg Hunt.
- 0.127u7: Changed palettesize to 1024 colors.
- 0.101u3: Pierpaolo Prazzoli added sprites banking, tile banking, sound banking and a couple of dipswitches to Egg Hunt. Fixed gfx1/2 rom loading. Added dipswitches 'Debug Mode', 'Censor Pictures' and 'Unknown'.
- 0.100u4: Brian Troha improved Egg Hunt dips. Added dipswitches 'Credits to Start Game' and 'Demo Sounds'.
- 0.100u3: David Haywood added Egg Hunt (Invi Image 1995).
- 25th September 2005: David Haywood - Put a bit more work into this, hooking up controls and sound. There are still a few sprite problems during the chase cut-scenes. The way the hardware works turned out to be very similar to the Mitchell hardware on which Pang etc. run. Thanks to the MAME Italian Forum.
- 24th September 2005: David Haywood - Started work on a driver for a Korean game called Egg Hunt. It appears to need some kind of video banking.
- 23rd September 2005: Corrado Tomaselli dumped Egg Hunt.

LEVELS: 4

Other Emulators:
* FB Alpha

Romset: 2240 kb / 11 files / 910.7 zip
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