Zombies Ate My Neighbors (USA)

Super Nintendo 1993 Konami
Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and originally published by Konami for the Super Nintendo and Sega Mega Drive/Sega Genesis consoles in 1993. The object of the game is for one or two players to take control of protagonists Zeke and Julie to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.

While not a massive commercial success, the game has been well received for its graphical style, humor and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. In 2009, Zombies Ate My Neighbors was re-released for the Virtual Console to positive reviews.

The player chooses between two characters, Zeke and Julie, or both in a two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, squidmen, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, and the game's namesake, zombies. In each of the 48 stages, which includes seven optional bonus levels, the goal is to rescue the surviving neighbors, at which point a door opens that will take the player to the next stage. If the player does not find a neighbor fast enough, an enemy will kill the neighbors when touched, preventing them from being saved. At least one neighbor must be saved from each level to progress to the next. The game is lost if the players lose all of their lives or if all of the neighbors in the current stage are killed. Scoring points earns players neighbors to save and extra lives. Each level has at most ten neighbors, and each neighbor type is worth a different amount of points.
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Technique

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Affichage
  • Orientation Yoko
  • Résolution 255 x 225
  • Fréquence 60.098476 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
© Copyright auteur(s) de Wikipédia. Cet article est sous CC-BY-SA

Screenshots de Zombies Ate My Neighbors (USA)

Zombies Ate My Neighbors (USA) - Screen 1
Zombies Ate My Neighbors (USA) - Screen 2
Zombies Ate My Neighbors (USA) - Screen 3
Zombies Ate My Neighbors (USA) - Screen 4
Zombies Ate My Neighbors (USA) - Screen 5

Les clones de Zombies Ate My Neighbors (USA)

Victim List

There are eleven victim types found throughout the game. Victims are stationary and will not move or try to escape enemies, thus the need for the player to reach them first. Some victims have special animations; for example the soldier will become terrified if monsters get too close and the dog will bark and growl. Each victim is worth a set amount of points. If a victim is killed by monsters, a cry of "No!" can be heard and the victims winged, halo-crowned spirit will float off of the screen.




Cheerleader - Worth 1000 points

Baby - Worth 700 points

Dog - Worth 500 points

Archeologist - Worth 500 points

Trampoline Girl - Worth 300 points

Tourists - Worth 200 points. Sometimes, the Tourists cannot always be saved, especially on level 7 as they sometimes become werewolves.

Barbeque Cook - Worth 105 points. In a humorous note, the cook himself is only worth 5 points while the barbecue grill is worth 100.

Soldier - Worth 100 points

Swimming Pool Man - Worth 100 points

Teacher - Worth 10 points

Dr. Bug - This victim can only be found on certain bonus levels and resembles David Hedison in the 1958 film The Fly

Monster List

There is a wide variety of monsters encountered throughout the game, some more common and easier to destroy than others. Most of the monsters are based on classic archetypes while others are more contemporary.


Dr. Tongue - The main antagonist of the game. Dr. Tongue can be seen throughout the game several times (beginning with level 7), but if the player approaches him, he will drink a potion and vanish. Later on, Dr. Tongue must be fought twice; once in the form of a giant spider and once as a giant head that spits tongues and eyeballs at the player.

Tonguenstein - Dr. Tongue's Frankenstein-like monster, and one of the more uncommon monsters on the game. He fires energy bolts at the player.

Vlad Belmont - The vampire enemy gets his name from Vlad the Impaler and the Belmont clan from the Castlevania video game series.

Werewolves - When defeated, the werewolves will often emit a humorous howl as their green ghost leaves their bodies.

Mummies

Squidmen - Similar to the Gill-Man from Creature from the Black Lagoon, they are primarily an aquatic enemy but will pursue the player on land as well.

Chainsaw Maniac - In some foreign releases, the chainsaw was removed from the game and replaced with an axe, the character being known as Lumberjack.

Martians - The Martians are very similar to the aliens featured in the 1962 trading card series Mars Attacks. They have bubble guns that trap victims instead of killing them.

Martian Flying Saucers - Appearing very infrequently, the Flying Saucer is considered to be an optional "boss fight" that is very difficult to destroy.

Titanic Toddler - Not really a monster, the Titanic Toddler is a giant baby that will treat you like an enemy until they are "damaged" enough to revert back to their tiny form; and then must be saved like any other victim.

Killer Dolls - Little axe-wielding dolls similar to Chucky from Child's Play. Sometimes when defeated, the Killer Dolls will burst into flames and chase the player.

Mushroom Queens - Large plant-like mutations that cause harmful mushrooms to spread across the ground and spit damaging goop at the player.

Mushroom Men - Small mutations that spring up from the spawning grounds of the Mushroom Queens.

Living Ooze - Red globs of frantic ooze that launch splatters of slime onto the heads of the player and the victims.

Giant Ants - Red or purple giant ants that can be difficult to kill.

Tentacles - From Day of the Tentacle, these monsters make cameo appearances in two bonus levels.

Snakeoids - Giant earth-tunneling centipede-like monstrosities like the Graboids from the film Tremors (film).

Body Snatchers - Pod-like aliens that open up to reveal evil replicas of the player, like Invasion of the Body Snatchers.

Spiders - Red spiders, a very infrequent enemy in the game.

Football Players - While technically not monsters, the Football Players most certainly hinder the player's efforts in level 12.

Zombies - As the name of the game suggests, Zombies are the most common enemy on the game and are the easiest to destroy. They appear in almost every level.

Phantom of the Cabinet - At random, whenever the player opens a cabinet, garbage can, etc., a purple ghost-like entity may appear, unavoidably damaging the player.

Level List

All in all, there are 48 levels in the game as well as 7 bonus levels.


Level 1: Zombie Panic

Level 2: Evening of the Undead

Level 3: Terror in Aisle Five

Level 4: Chainsaw Hedgemaze Mayhem

Level 5: Weird Kids on the Block

Level 6: Pyramid of Fear

Level 7: Dr. Tongue's Castle of Terror

Level 8: Titanic Toddler

Level 9: Toxic Terrors

Level 10: No Assembly Required

Level 11: Weeds Gone Bad

Level 12: Mars Needs Cheerleaders

Level 13: Chopping Mall

Level 14: Seven Meals for Seven Zombies

Level 15: Dinner on Monster Island

Level 16: Ants

Level 17: Office of the Doomed

Level 18: Squidmen of the Deep

Level 19: Nightmare on Terror Street

Level 20: Invasion of the Snakeoids

Level 21: The Day the Earth Ran Away

Level 22: Revenge of Doctor Tongue

Level 23: The Caves of Mystery

Level 24: Warehouse of the Evil Dolls

Level 25: Look Who's Shopping

Level 26: Where the Red Fern Growls

Level 27: Dances with Werewolves

Level 28: Mark of the Vampire

Level 29: Zombie House Party

Level 30: The Horror of Floor Thirteen

Level 31: Look Who's Coming to Dinner

Level 32: Giant Ant Farm

Level 33: Fish and Crypts

Level 34: I was a Chainsaw Maniac

Level 35: Boardwalk of Terrors

Level 36: Monster Phobia

Level 37: Labyrinth of Horrors

Level 38: Monsters of the Blue Lagoon

Level 39: Destroy all Vampires

Level 40: Pyramid of Fear Two

Level 41: Martians Go Home

Level 42: Spikes

Level 43: Super Fun Cleanup Site

Level 44: The Curse of Dr. Tongue

Level 45: Danger in Picnic Park

Level 46: Day of the Chainsaw

Level 47: Gridiron Terror

Level 48: Curse of the Tongue

Bonus Level 1: Day of the Tentacle

Bonus Level 2: Mushroom Men

Bonus Level 3: Cheerleaders Versus the Monsters

Bonus Level 4: Someplace Very Warm

Bonus Level 5: The Son of Dr. Tongue

Bonus Level 6: Curse of the Pharaohs

Bonus Level 7: Monsters Among Us

Production

Zombies Ate My Neighbors was originally developed by LucasArts. It was published by Konami, a company already known for platformers in 1993. Music for the game was composed by Joseph "Joe" McDermott. The ZAMN engine would later be used for Ghoul Patrol, Metal Warriors and Big Sky Trooper. The developer wanted to include battery save in the game but was unable to as they could not afford it.

The monsters in the game are based on classic horror films released in the 1950s and more modern films like Friday the 13th and The Texas Chain Saw Massacre. Weapon effectiveness is also based on these depictions; werewolves die in one hit if attacked with silverware and vampires die faster if attacked with the crucifix. In the SNES version of the game, there's a flamethrower which is not included in the Sega Mega Drive version. The North American release was released with a variant cover art in limited quantities.

Censorship


The game's theme was subject to some censorship. This game was released before the ESRB inclusion and before then, Nintendo did not want violence in their video games. Nintendo of America ordered all depictions of blood and gore be removed or changed to purple ooze.

Censorship committees in several European Nations—i.e. United Kingdom, Ireland, Italy, France, Spain, Austria, Portugal, Finland, Denmark, Norway, Sweden, Germany and Australia—censored more by having the game renamed to Zombies and ordered other changes including the replacement of the chainsaw-wielding enemies with lumberjacks wielding axes.

Reception

Although not an immediate success, Zombies Ate My Neighbors became a cult classic years after its release. Upon its release, it got above average praise, earning a 85.6% on Gamerankings.com. Reviewers of the game often cited its humor, two-player mode, graphics and music as some of its best aspects.

Mike Seiblier of Sega-16.com said the variety of weapons shows off the game's "tongue in cheek nature by giving you weapons and items like, silverware, dishes, soda can grenades, a weed whacker, keys, bazookas as well as health packs." The Armchair Empire similarly praised the variety and strategy that the weapon system incorporated. They also made note of the "little details that make it so cool to play", saying "If you come across a door, which you don't have the key for, you can blow it open with the bazooka." Critics agreed the co-op mode is "highly recommended".

The game's "colorful and detailed" graphics have been praised as well as its soundtrack which Seibler called an "homage to the spooky, over the top music found in old, scary flicks." He went on to mention the sound effects are equally impressive. Corbie Dillard of Nintendolife.com said the graphics do not "exactly set new 16-bit standards, but they still manage to look sharp and the creative use of the darker color scheme used throughout the game really makes the creepy visuals come to life onscreen." He ended his review by affectionately calling the game a "second-rate horror movie" version of Contra.

Upon the game's release for the Wii Virtual Console, Zombies Ate My Neighbors received immense praise and earned an Editor's Choice Award from IGN. The game has been regarded as one of "the most requested additions to the VC system even before the Wii launch." Comparisons to the game Dead Rising, released for the Xbox 360 in 2006, have been drawn, Lucas Thomas of IGN saying "Zombies Ate My Neighbors is basically a comical 16-bit template for the new Xbox 360 release, Dead Rising. And like that game, this one arms you with a pretty bizarre arsenal. Weed whackers, exploding soda cans and flying silverware all make an appearance to help you, or you and a friend, put a hurt on these living dead." GameFAQs described the Xbox 360 game Monster Madness: Battle for Suburbia as "a tribute to the classic Zombies Ate My Neighbors" due to its similar game play, scenario, and B-Movie humor.

Sequels and spin-offs

A sequel entitled Ghoul Patrol was released in 1994, but was not as well received as its predecessor. Originally, Ghoul Patrol was not intended to be released as a sequel to Zombies Ate My Neighbors, but was re-worked as such to increase sales. In 1997, LucasArts released a game for Sony's PlayStation and Sega's Sega Saturn titled Herc's Adventures, which uses the same basic gameplay format and mechanics as Zombies Ate My Neighbors, but instead parodies ancient Greek mythology. Maniac Mansion: Day of the Tentacle, another game developed by LucasArts, is referenced in Zombies Ate My Neighbors through a secret level.

As of 2011, a film based on the game was in development. The film is being penned and produced by screenwriter John Darko, known for his work on James Wan's Insidious and Aaron Sims' Archetype. Story by unknown writer Mervin Luwee. At the time of report, the film was in the process of securing rights from LucasArts and obtaining a director as well as financing.
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