Teenage Mutant Ninja Turtles - Tournament Fighters (USA, Prototype)
Teenage Mutant Ninja Turtles: Tournament Fighters, or Teenage Mutant Hero Turtles: Tournament Fighters in Europe, is the title of three different fighting games based on the Teenage Mutant Ninja Turtles franchise, produced by Konami for the Nintendo Entertainment System, Mega Drive/Genesis, and Super NES and released during a period between 1993 and 1994. Konami produced a different fighting game based on the series for each platform, featuring a differing cast of characters.
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Télécharger Teenage Mutant Ninja Turtles - Tournament Fighters (USA, Prototype)
Contenu de la ROM :
Technique
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Affichage
- Orientation Yoko
- Résolution 255 x 225
- Fréquence 60.098476 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Les clones de Teenage Mutant Ninja Turtles - Tournament Fighters (USA, Prototype)
Nintendo Entertainment System version
The NES version of Tournament Fighters was the final game Konami released for the platform in North America and the PAL region in 1994. Unlike the other versions of Tournament Fighters, it was not released in Japan. Tournament Fighters was one of the few fighting games released for the NES during the fighting game boom.
The game's single-player Story mode has the player taking control of one of the four Turtles (Leonardo, Raphael, Michaelangelo, and Donatello), as they hold a contest amongst themselves to see who is fit to take on Shredder's challenge. After defeating the first four opponents (including a clone of the player's character), the player proceeds to fight Casey Jones and then Hothead (a character based on the Dragon Warrior from the Teenage Mutant Ninja Turtles Adventures comics) before the final match with the Shredder. In addition to the Story mode, the game also has two Versus modes (one against the CPU and another against a second player), as well as a four-player tournament mode. An option mode where the player can adjust the game's difficulty, continues, and speed is also available.
The gameplay follows many of the standard fighting game conventions. Battles consist of three-round matches and the first player to win two rounds is the victor. Each character has their own repertoire of basic punch and kick techniques, as well as command-based special moves. During battle, a flying capsule with Splinter will sometime appear that will drop a fireball power-up at the middle of the stage that can be retrieved by either fighter. Whoever retrieves the fireball power-up will be able to use it by inputting the appropriate command.
The NES version allows the player to match any character against a clone of himself, with the exception of Hothead. The game doesn't allow such a match under normal circumstances, but there's a way to bypass this restriction in the game's "Vs. CPU" mode. The second Hothead will be colored differently, as with all same character matches in the game, but the game will also flicker due to the large size of both characters.
The game's single-player Story mode has the player taking control of one of the four Turtles (Leonardo, Raphael, Michaelangelo, and Donatello), as they hold a contest amongst themselves to see who is fit to take on Shredder's challenge. After defeating the first four opponents (including a clone of the player's character), the player proceeds to fight Casey Jones and then Hothead (a character based on the Dragon Warrior from the Teenage Mutant Ninja Turtles Adventures comics) before the final match with the Shredder. In addition to the Story mode, the game also has two Versus modes (one against the CPU and another against a second player), as well as a four-player tournament mode. An option mode where the player can adjust the game's difficulty, continues, and speed is also available.
The gameplay follows many of the standard fighting game conventions. Battles consist of three-round matches and the first player to win two rounds is the victor. Each character has their own repertoire of basic punch and kick techniques, as well as command-based special moves. During battle, a flying capsule with Splinter will sometime appear that will drop a fireball power-up at the middle of the stage that can be retrieved by either fighter. Whoever retrieves the fireball power-up will be able to use it by inputting the appropriate command.
The NES version allows the player to match any character against a clone of himself, with the exception of Hothead. The game doesn't allow such a match under normal circumstances, but there's a way to bypass this restriction in the game's "Vs. CPU" mode. The second Hothead will be colored differently, as with all same character matches in the game, but the game will also flicker due to the large size of both characters.
Super NES version
A tournament has been organized and many fighters have entered, Shredder being one of them. The Turtles decide to participate in order to stop their nemesis as well as proving their strength in the tournament. At the same time Karai kidnaps April O'Neil and Splinter.
This game's controls uses a four-button scheme (two punches and two kicks, weak and strong). A particular feature is the possibility to use a super special attack. In order to achieve this, the player must fill a green bar under the life bar, by hitting their opponents. Once full, the player must press the two strong attack buttons simultaneously. There is also the option of enhancing the speed of the game, making the fights more intense but also harder to follow.
In addition to the main and versus modes, there is a story mode in which the Turtles must rescue April O'Neil and Splinter. The Turtles must travel across the US in their Turtle Blimp, defeating other fighters and collecting information. Only the four of them can be playable whereas the other characters (as well as a turtle clone) are the opponents. There is no Mutagen Meter in story mode. There is also a watch mode, which features computer controlled characters.
There are ten characters available, and two bosses. Aside from the Turtles and Shredder (who goes under the name of Cyber Shredder in this game), these characters are also available:
The Super NES version of Tournament Fighters was released in Japan under the different title of Teenage Mutant Ninja Turtles: Mutant Warriors.
This game's controls uses a four-button scheme (two punches and two kicks, weak and strong). A particular feature is the possibility to use a super special attack. In order to achieve this, the player must fill a green bar under the life bar, by hitting their opponents. Once full, the player must press the two strong attack buttons simultaneously. There is also the option of enhancing the speed of the game, making the fights more intense but also harder to follow.
In addition to the main and versus modes, there is a story mode in which the Turtles must rescue April O'Neil and Splinter. The Turtles must travel across the US in their Turtle Blimp, defeating other fighters and collecting information. Only the four of them can be playable whereas the other characters (as well as a turtle clone) are the opponents. There is no Mutagen Meter in story mode. There is also a watch mode, which features computer controlled characters.
There are ten characters available, and two bosses. Aside from the Turtles and Shredder (who goes under the name of Cyber Shredder in this game), these characters are also available:
- War - A monstrous purple creature with big claws, one of the Four Horsemen of the Apocalypse from the Teenage Mutant Ninja Turtles Adventures comics published by Archie. The game version of the character is said to be an alien in the games ending as well as a mutant by the Turtles in the games story mode.
- Aska - A ninja girl seeking to open her own dojo. Aska is an original character (created by Takemasa Miyoshi) who makes her first and only appearance in the franchise.
- Wingnut - A humanoid, alien bat who appeared in several issues of the Archie Comics series, as well as in an episode of the animated series.
- Chrome Dome - An android from the animated series, he was initially created by Shredder to destroy the Turtles.
- Armaggon - A mutant shark from the future. Also from the Archie Comics series.
- Rat King - A deranged man who cast away his humanity and considers himself a rat even though he has not been mutated.
- Karai - The female leader of the Foot Clan in Japan. She only appeared in the original comics by Mirage Studios at the time of the game's release.
Regional differences
The Super NES version of Tournament Fighters was released in Japan under the different title of Teenage Mutant Ninja Turtles: Mutant Warriors.
- The voice of the announcer, as well as the four Turtles, are different. The voices of the Turtles in the Japanese version sound less rough, with attack names sounding more clear. Some voice clips were taken from the Arcade version of Teenage Mutant Ninja Turtles: Turtles in Time.
- Some of character portraits are drawn differently in the Japanese release (such as Wingnut's).
- Some of the character special attacks have been tweaked, such as Aska's double-hitting uppercut.
- In Rat King's stage (Studio 6), the fighters can break the walls and expand the arena.
- Aska's sprites underwent several modifications. In the Japanese version, her leotard is in form of a thong, exposing her rear when she does a spin or a high kick. In the overseas versions, they were originally bloomers. Moreover, her victory animation and pose is different. In the overseas version, Aska stands with arms crossed while butterflies surround her (an animation recycled from one of her special moves). In the Japanese version, she raises her arm in victory while her breasts bounce.
Mega Drive version
The Mega Drive/Genesis version of Tournament Fighters was released in North America, the PAL region, and Japan around the same time as its SNES counterpart.
The Mega Drive/Genesis version uses the standard three-button controller, with only two buttons for attacking (punch and kick). To perform stronger punches or kicks, the player must hold the directional pad towards the opponent while pressing either attack buttons. The third button is used for taunting. Some of the stages in the game feature destroyable scenery that gives the player and their opponent access to new areas in the stage. As well as their special moves, each character has a 'killer' attack which is only accessible when they are close to death and the red part of the characters' life gauge at the top starts flashing. This is done by pressing the Taunt button in conjunction with a specific D-Pad motion. These moves nearly take out the other characters life gauge completely.
The game has eight playable characters, which includes the four Turtles and Casey Jones, as well as April O'Neil (whose active role differs from the versions of the character featured in other games), Ray Fillet (a character from the Teenage Mutant Ninja Turtles Adventures comics), and Sisyphus (an original character, named Musha Beetle in the Japanese version). The player can adjust their power and speed after selecting their character. The music in this version was tailored for each character's personality and is considered the best soundtrack of the three ports. It was composed by renowned videogame composer Miki Higashino in collaboration with DJ Ada-San.
The main single player mode features the turtles and their allies traveling to various planets in Dimension X, fighting against clones of themselves, as they seek to rescue Splinter from Krang. After defeating the eight clones, the player travel to the final three stages to fight against a Triceraton, Krang's Android, and Karai (in that order). The game has a two player mode, as well as a practice mode in which the player faces the computer in a 1-round match, and a "Tournament" where the player must defeat 88 opponents with one life gauge.
The Mega Drive/Genesis version uses the standard three-button controller, with only two buttons for attacking (punch and kick). To perform stronger punches or kicks, the player must hold the directional pad towards the opponent while pressing either attack buttons. The third button is used for taunting. Some of the stages in the game feature destroyable scenery that gives the player and their opponent access to new areas in the stage. As well as their special moves, each character has a 'killer' attack which is only accessible when they are close to death and the red part of the characters' life gauge at the top starts flashing. This is done by pressing the Taunt button in conjunction with a specific D-Pad motion. These moves nearly take out the other characters life gauge completely.
The game has eight playable characters, which includes the four Turtles and Casey Jones, as well as April O'Neil (whose active role differs from the versions of the character featured in other games), Ray Fillet (a character from the Teenage Mutant Ninja Turtles Adventures comics), and Sisyphus (an original character, named Musha Beetle in the Japanese version). The player can adjust their power and speed after selecting their character. The music in this version was tailored for each character's personality and is considered the best soundtrack of the three ports. It was composed by renowned videogame composer Miki Higashino in collaboration with DJ Ada-San.
The main single player mode features the turtles and their allies traveling to various planets in Dimension X, fighting against clones of themselves, as they seek to rescue Splinter from Krang. After defeating the eight clones, the player travel to the final three stages to fight against a Triceraton, Krang's Android, and Karai (in that order). The game has a two player mode, as well as a practice mode in which the player faces the computer in a 1-round match, and a "Tournament" where the player must defeat 88 opponents with one life gauge.
Reception
In 1993, Aska was rated as #4 on the list of "Top Ten Fighting Women" by Electronic Gaming Monthly.