Syndicate (Euro, Prototype 19940902)

Super Nintendo 1995 Ocean
Syndicate is an isometric real-time tactical game from Bullfrog Productions and created in 1993. It is the first title in the Syndicate series. An expansion pack, Syndicate: American Revolt, a sequel, Syndicate Wars, and a reboot Syndicate have also been released. The original game and expansion pack were re-released together in 1996 as Syndicate Plus.

Game play involves ordering a four-person team of cyborg agents around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the player's company or simply killing all enemy agents.

As the player progresses through the game, they must manage the research and development of new weaponry and cyborg upgrades. The player has only limited funds, requiring taxation of the conquered territories while ensuring that they are not so over-taxed that they revolt against the player. The player begins the game with simple pistols, progressing through increasingly destructive weaponry that includes Uzis, miniguns, flamethrowers, sniper rifles, time bombs, lasers and the enormously destructive Gauss gun (a rocket launcher). In addition, the player can use items such as medikits to heal his agents, scanners to locate pedestrians/vehicles and the "Persuadertron" to brainwash the player's targets into blind obedience.
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Technique

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 49.858937 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Screenshots de Syndicate (Euro, Prototype 19940902)

Syndicate (Euro, Prototype 19940902) - Screen 1
Syndicate (Euro, Prototype 19940902) - Screen 2
Syndicate (Euro, Prototype 19940902) - Screen 3
Syndicate (Euro, Prototype 19940902) - Screen 4
Syndicate (Euro, Prototype 19940902) - Screen 5

Les clones de Syndicate (Euro, Prototype 19940902)

Plot

The game puts the player in charge of a self-named corporation in a gritty near-future cyberpunk-style world. The teams of up to four cyborg agents are used in a series of deadly missions, which include assassinations, infiltration, theft and "persuasion" (using a device called a Persuadertron to capture individuals of importance). The game's objective is to establish world-wide dominance with the established syndicate, one territory at a time, while engaging and eliminating rival syndicates and putting down internal mutinies.

The backstory of Syndicate is contained in the manual, instead of the game itself.

Release

The game first appeared in 1993 on the Amiga and PC DOS computers and was subsequently ported across to a wide variety of other formats. The DOS version was unique in that it used the 320x240 256-color mode just for planning and main menu, yet tactical simulation part used a higher resolution 640x480 mode with only 16 colors. The higher resolution permitted finer detail in the graphics and allowed for the illusion that more than 16 colors were used by means of dithering. Similar graphics and same levels design were used in the Macintosh, 3DO, Atari Jaguar and RiscPC ports.

A separate version was made for the simpler, 16-bit consoles, as the hardware couldn't support the complexity of the original game. It contained completely new level design and different graphics, and was released for Sega Mega Drive and SNES. Later, it was released on the PlayStation Portable as part of EA Replay, a compilation of retro games released in the United States on November 7, 2006; this version is really the SNES version and is executed on PSP by an emulator.

In January 2012, Syndicate was re-released with enhancements to make it compatible with modern windows systems.

Reception

Syndicate was critically acclaimed on its launch, though its graphic violence provoked some controversy; as COMPUTE! noted, "This isn't a game to use as a morality lesson for the kids — it's bloody, it requires you to be ruthless, and some people may take issue with the use of drugs to control your agents. But it's a ball to play."

On release in 1995, Famicom Tsūshin scored the Super Famicom version of the game a 22 out of 40. In 1996, Computer Gaming World ranked it as the 67th best PC game of all time, stating that "it was just fun to mow down civilians in this strategic action game of futuristic gang warfare." That same year, Syndicate was ranked as the seventh best Amiga game by Amiga Power. In 2010, UGO.com included the game on its list of 42 best games ever made. It was also included in the 2011 list of the best violent video games of all time by The Daily Telegraph for the reason that "few games have ever been so keen to have their protagonists murder civilians, burning them with flamethrowers, blowing them up with rocket launchers and simply mowing them down." That same year, Wirtualna Polska ranked it as the third best Amiga game.

Legacy

Syndicate Wars is a 1996 direct sequel to Syndicate, featuring 3D graphics.

Several attempts by Bullfrog to produce another Syndicate game were all ultimately abandoned. These cancelled games included at least one for the PC and another for the PlayStation 2.

The game was re-imagined by Starbreeze Studios as Syndicate, a first-person shooter in 2012.
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