Super Turrican 2 (USA, Prototype)

Super Nintendo 1995 Ocean
Super Turrican 2 is a 16-bit shooter game for the Super Nintendo Entertainment System, developed by Factor 5 and marketed by Ocean Software in 1995. Part of the Turrican series, it is the sequel of Super Turrican for the same platform.

Super Turrican 2 featured more action than the first part and used Dolby Pro-Logic surround sound as well as many "Mode 7" effects, but sacrificed the big levels of the original Turrican games. The major addition is a grappling arm, similar to that used in Bionic Commando, which can be used to swing between platforms and grab power-ups.

The game was released on the Virtual Console in North America on September 29, 2008.
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Technique

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Affichage
  • Orientation Yoko
  • Résolution 255 x 225
  • Fréquence 60.098476 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Screenshots de Super Turrican 2 (USA, Prototype)

Super Turrican 2 (USA, Prototype) - Screen 1
Super Turrican 2 (USA, Prototype) - Screen 2
Super Turrican 2 (USA, Prototype) - Screen 3
Super Turrican 2 (USA, Prototype) - Screen 4
Super Turrican 2 (USA, Prototype) - Screen 5

Les clones de Super Turrican 2 (USA, Prototype)

Story

The location is a small star system floating in the endless spiral arms of a black hole. Little do the inhabitants of the planets know about the menacing hordes of The Machine. Fleeing through the outer regions of the known galaxy, the villain found his next victims. Long since his last defeat, The Machine has returned and the defenses of the star system are no match for The Machine's phasers launched from deep space. Civilizations were destroyed in an instant and the whole system fell under the spell of evil, with just a few tiny cries for help escaping the boundaries of the system.

In the U.S.S. Avalon, flagship of the United Freedom Forces, the heroes of many rescued souls are restlessly waiting for the final encounter with their long-time arch-enemy. As the sirens yell across the hangar, three ships blast off into the unknown. Ready to face their final challenge, the ships prepare to enter a black hole in order to reach the attacked system. But seconds later, only one of the ships manage to escape the dangerous influence of the black hole.

Badly damaged and burning, the ship hurtles towards a devastated dune world. Shipwrecked somewhere in this devastated realm is the last remaining survivor of the assault squad team sent by the United Freedom Forces. Equipped with his Turrican assault suit, he has to face alone the attempt to stop The Machine's plan to transform the devastated galaxy into his new army stronghold.
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