Super Battleship (Euro)
Super Battleship is a naval simulator video game released for the Sega Genesis and the Super Nintendo in 1993. The game is strictly single player and is primarily a strategy game with some real-time elements.
The game had two modes: Super Battleship mode and Classic Battleship mode. Classic Battleship mode is essentially an electronic version of the board game Battleship, where you play against the computer because the game is strictly single player.
Super Battleship is a naval simulator played by sailing ships to a close enough range to shoot an opponent's ships and cities. Super Battleship contains 16 missions that must be completed within a certain amount of rounds. Ships have four different weapons: missiles, torpedoes, depth charges, and guns. The game is turn-based with each side giving movement and attack orders within a time limit. A turn ends when either the time limit expires or all ships receive orders. Actual combat occurs within real-time: guns and torpedoes are fired at surface ships while the opponent can fire back. Depth charges are dropped on submerged submarines. Cruise missiles move erratically and must be guided to the target. Crewmen can be assigned to repair ships' damaged systems. Ships resupply by capturing bases and storehouses.
The game's interface contains both radar and sonar modes. Radar detects surface ships while sonar detects submarines and mines. Victory conditions vary from escorting freighters to a destination or completely destroying an enemy force.
Aside from the battles taking place in real-time, Super Battleship is essentially a strategy game with a relatively slow pace. It also provides no background and very little storyline. The four ships are the same as those in Classic Battleship (PT Boat, Cruiser, Destroyer, Battleship) but only the enemy gets to use submarines.
The game had two modes: Super Battleship mode and Classic Battleship mode. Classic Battleship mode is essentially an electronic version of the board game Battleship, where you play against the computer because the game is strictly single player.
Super Battleship is a naval simulator played by sailing ships to a close enough range to shoot an opponent's ships and cities. Super Battleship contains 16 missions that must be completed within a certain amount of rounds. Ships have four different weapons: missiles, torpedoes, depth charges, and guns. The game is turn-based with each side giving movement and attack orders within a time limit. A turn ends when either the time limit expires or all ships receive orders. Actual combat occurs within real-time: guns and torpedoes are fired at surface ships while the opponent can fire back. Depth charges are dropped on submerged submarines. Cruise missiles move erratically and must be guided to the target. Crewmen can be assigned to repair ships' damaged systems. Ships resupply by capturing bases and storehouses.
The game's interface contains both radar and sonar modes. Radar detects surface ships while sonar detects submarines and mines. Victory conditions vary from escorting freighters to a destination or completely destroying an enemy force.
Aside from the battles taking place in real-time, Super Battleship is essentially a strategy game with a relatively slow pace. It also provides no background and very little storyline. The four ships are the same as those in Classic Battleship (PT Boat, Cruiser, Destroyer, Battleship) but only the enemy gets to use submarines.
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Technique
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 49.858937 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Versions
The Sega Genesis and SNES versions vary somewhat. Although the missions are the same, the graphics are significantly improved in the SNES version, as well as the difficulty reduced. In the Sega version the firing of the ships is faster as well as the pace of rest of the gameplay. Additionally, the method of firing and aiming missiles changed: the Genesis version required the missile to dive on a target while in the SNES version the missiles oscillated from side to side.