Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Jpn, Rev. B, NP) - がんばれゴエモンきらきら道中 僕がダンサーになった理由
Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake (がんばれゴエモン きらきら道中~僕がダンサーになった理由~) is the fourth Ganbare Goemon game released for the Super Famicom on December 22, 1995.
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Contenu de la ROM :
Technique
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Affichage
- Orientation Yoko
- Résolution 255 x 225
- Fréquence 60.098476 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Les clones de Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Jpn, Rev. B, NP)
Summary
At the request of Impact, Goemon and his friends travel to several planets in order to defeat the evil commander Harakiri Seppukumaru. The game introduced the "Oni Oni Rendezvous" and title themes which would be used in later titles. The anime based on the series also uses some elements from this game, including the appearance of Seppukumaru and his followers.
Kirakira Dōchū returns to the map-based gaming of Ganbare Goemon 2 and the inclusion of mini-games. Each character is assigned a different world, with several side-scrolling levels and 1-2 towns. Each world has a castle stage, in which the boss fights consist of mini-games. The game also features voice-acting.
Kirakira Dōchū returns to the map-based gaming of Ganbare Goemon 2 and the inclusion of mini-games. Each character is assigned a different world, with several side-scrolling levels and 1-2 towns. Each world has a castle stage, in which the boss fights consist of mini-games. The game also features voice-acting.