F1 Pole Position (USA, Prototype)
F1 Pole Position - known in Japan as Human Grand Prix (ヒューマングランプリ, "Human Grand Prix") - is considered to be the first video game in the Human Grand Prix series for the Super Famicom. Power Unlimited gave this game a 83% rating in its February 1994 issue.
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Technique
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Affichage
- Orientation Yoko
- Résolution 255 x 225
- Fréquence 60.098476 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Les clones de F1 Pole Position (USA, Prototype)
Summary
The game was released on November 20, 1992. The sixteen actual race courses from the 1992 Formula One season are used in the game. The game was developed and published by Human Entertainment with co-operation with Fuji Television and FOCA. The game was strange in that the opposition cars where able to pass through one another without crashing. There was also a bug in the circuit used in the Canadian Grand Prix where at the hairpin, the barriers had a gap enabling one to drive through and onto the grass. Michael Andretti was used in the game instead of Ayrton Senna because his contract was secured with Sega for their Super Monaco GP II video game.
Vehicles can be customized to adapt to the different race tracks. Everything can be changed; including the steering, gears, brakes, and even the suspension. There is an option for pit work to be manual or automatic along with the option for automatic/manual gear shifting.
Vehicles can be customized to adapt to the different race tracks. Everything can be changed; including the steering, gears, brakes, and even the suspension. There is an option for pit work to be manual or automatic along with the option for automatic/manual gear shifting.
Port
F1 Pole Position was ported for the Game Boy in 1993.
Sequels
- F1 Pole Position 2
- Human Grand Prix III: F1 Triple Battle
- Human Grand Prix IV: F1 Dream Battle
- F1 Pole Position 64