Battletoads in Battlemaniacs (USA, Prototype)

Super Nintendo 1993 Tradewest
Battletoads in Battlemaniacs is a game released by Tradewest in 1993 for the Super NES. It is a sequel to Battletoads.

In this game of up to two players, you control Pimple or Rash. Both Battletoads have combos and moves to help them defeat their enemies. The artistic style is decidedly cartoony, with exaggerated weapons protruding from the 'Toads' limbs to deliver the coup de grâce.
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Contenu de la ROM :

Technique

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Affichage
  • Orientation Yoko
  • Résolution 255 x 225
  • Fréquence 60.098476 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Screenshots de Battletoads in Battlemaniacs (USA, Prototype)

Battletoads in Battlemaniacs (USA, Prototype) - Screen 1
Battletoads in Battlemaniacs (USA, Prototype) - Screen 2
Battletoads in Battlemaniacs (USA, Prototype) - Screen 3
Battletoads in Battlemaniacs (USA, Prototype) - Screen 4
Battletoads in Battlemaniacs (USA, Prototype) - Screen 5

Les clones de Battletoads in Battlemaniacs (USA, Prototype)

Plot

The story opens with the 'Toads visiting the Gyachung-La fortress in northern Tibet, where the Psicone Corporation is demoing their new virtual reality game system, TRIPS. Suddenly, a pig lackey working for the evil Dark Queen and her partner Silas Volkmire, leaps out of the system and kidnaps Michiko Tashoku (daughter of Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. Now the remaining Battletoads must make chase into the Gamescape, rescue the two captives, and stop Volkmire and the Dark Queen from fulfilling their plans to control the world.

Ports

The game was ported in 1994 to the Sega Master System by Syrox Developments and was going to be published in Europe by Virgin Interactive with a stated July 1994 launch date. However, the European release was pulled out in the last moment by unknown reasons and with the game already having been reviewed by video game press in the United Kingdom. The game was finally released by Tectoy in Brazil in 1996. It is a barely finished albeit unpolished build of the game with some stages not having music and minor glitches, some including a choppy scrolling floor in the bonus stages and invisible obstacles in the turbo tunnel.
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