Batman Forever (Jpn) - バットマン フォーエヴァー
- For the arcade, PlayStation, PC and Sega Saturn game, see Batman Forever: The Arcade Game
The game is based on the movie of the same name, but is not related to the later arcade edition. This game was met with largely negative reviews, mainly due to overly cryptic and complicated control schemes and poor design.
The player plays as either Batman or Robin. There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.
The controls are largely based on move lists and key sequences. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button, which creates problems since the game only keeps the players facing enemies if they're close enough to each other.
To use the grappling hook, the SNES version uses the unconventional combination of pressing the Up button slightly after the Select button.
In order to jump down off platforms, the player has to slightly push the R button, before pushing down on the Super NES version.
The gadget list is selected by the player each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden "blueprint" gadgets.
Ajouter
Technique
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Affichage
- Orientation Yoko
- Résolution 255 x 225
- Fréquence 60.098476 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Les clones de Batman Forever (Jpn)
Developers
The Super NES and Mega Drive/Genesis versions were developed by Acclaim Studios London and published by Acclaim Entertainment. The Sega Game Gear, Game Boy and PC versions were developed by Probe Entertainment.
Version differences
The Super NES and Genesis/Mega Drive versions of the game present very glaring differences. The two most prominent ones are the constant load screens (where the game will display "HOLD ON") on the Super NES version, and the much more Mortal Kombat-like controls as well as moves on the Genesis version. The PC version is the same as the SNES and Genesis versions, but has superior graphics, and Batman and Robin wear different costumes. It also had loading delay. The Game Boy and Game Gear versions do away with a majority of the puzzle-solving of the SNES, PC and Genesis versions, and opts for a more traditional platform fighting game.
Co-op
There are two kinds of Co-op modes in Batman Forever. Players chose between Batman or Robin. In one mode, Batman and Robin work together and cannot harm each other, although they share credits. In another mode, however, Batman and Robin can attack each other, but still need to look out for enemies and have separate credit counts. The co-op mode was not available on Game Boy and Game Gear systems.