NBA Live 95 (Euro)

Super Nintendo 1994 Electronic Arts
NBA Live 95 was the first of the NBA Live video games series. The cover featured an action shot of the 1994 NBA Finals. The game was developed by EA Sports and released on December 3, 1994.

It introduced many elements of that would become standard in the series, including the isometric on-court perspective, the "T-meter" for shooting free throws and the turbo button used to give players a temporary burst of speed. The game was re-released with NBA Live 06 as part of the EA Retro Series. Game Players gave the Super NES version of this video game its "best sports game award" in their Super NES division on the January 1995 issue of their magazine.
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NBA Live 95 (Euro)

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Technique

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 49.858937 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Screenshots de NBA Live 95 (Euro)

NBA Live 95 (Euro) - Screen 1
NBA Live 95 (Euro) - Screen 2
NBA Live 95 (Euro) - Screen 3
NBA Live 95 (Euro) - Screen 4
NBA Live 95 (Euro) - Screen 5

Les clones de NBA Live 95 (Euro)

Official Features List

Season Play & Stats

  • All 27 '94-'95 NBA teams plus 2 NBA All-Star and 4 Custom teams.
  • '94-'95 NBA schedule. Play a full or reduced season and playoffs.
  • GM feature allows you to trade any player in the league.
  • Accurate team, player and user stats accumulated throughout season play.
  • Save all team, player & user statistics.
Gameplay Features

  • Control all the dunks, blocks, mid-air passes, even alley-oops.
  • Passing on the run adds turbo features equal real feal fast breaks.
  • 46 Offensive plays and 4 Defensive sets.
  • Set the match-ups on D.
  • Multiple play settings.
  • 1-4 players.
TV-Style Presentation

  • 30 degree and wide angle court perspectives.
  • High resolution player portraits.
  • Full motion video and hip original music.
  • Digital quality sound effects and speech.
  • Instant Replay.

Reception

In February 1995, Famitsu magazine's Reader Cross Review gave the Super Famicom version of the game an 8 out of 10.
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