Kirby's Avalanche (USA)
Kirby's Avalanche, originally released in Japan (without Kirby) as Super Puyo Puyo (す〜ぱ〜ぷよぷよ, Sūpā Puyo Puyo), is a Puzzle game game developed by Compile and published by Banpresto in Japan. It was the official Super Nintendo port to the Original Puyo Puyo game for the Sega Genesis, and was released on December 10, 1993.
The game was later released in the United States and Europe under the names Kirby's Avalanche and Kirby's Ghost Trap, which was co-developed by Compile and HAL Laboratory and released by Nintendo on April 25, 1995 in the US and in February 1, 1995 in Europe. It was one of four Kirby games released on the Super NES, and the second Western Puyo Puyo title released.
In the game, as in all Puyo games, groups of two colored blobs fall from the top of the screen. You must rotate and move the groups before they touch the bottom of the screen or the pile, so that matching-colored blobs touch from above, below, the left or the right. Once four or more same-colored blobs touch, they will disappear, and any blobs above them will fall down to fill in the space. If a player manages to set off a chain reaction with these blobs, rocks will fall on the other player's screen destroying it and causing them much woe. The number of rocks that falls depends on both the number of blobs popped and the number of consecutive chain reactions. These rocks will only disappear if a player manages to pop a group of blobs that are in direct contact with the rocks.
The game was later released in the United States and Europe under the names Kirby's Avalanche and Kirby's Ghost Trap, which was co-developed by Compile and HAL Laboratory and released by Nintendo on April 25, 1995 in the US and in February 1, 1995 in Europe. It was one of four Kirby games released on the Super NES, and the second Western Puyo Puyo title released.
In the game, as in all Puyo games, groups of two colored blobs fall from the top of the screen. You must rotate and move the groups before they touch the bottom of the screen or the pile, so that matching-colored blobs touch from above, below, the left or the right. Once four or more same-colored blobs touch, they will disappear, and any blobs above them will fall down to fill in the space. If a player manages to set off a chain reaction with these blobs, rocks will fall on the other player's screen destroying it and causing them much woe. The number of rocks that falls depends on both the number of blobs popped and the number of consecutive chain reactions. These rocks will only disappear if a player manages to pop a group of blobs that are in direct contact with the rocks.
Ajouter
Technique
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Affichage
- Orientation Yoko
- Résolution 255 x 225
- Fréquence 60.098476 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Les clones de Kirby's Avalanche (USA)
Plot
NOTE: The game's storyline in the Japanese version remains unchanged from the Sega Genesis version. The story plot listed below is from the Western version of the game.
King Dedede has challenged Kirby and other members of Dream Land to an Avalanche Competition in the Dream Fountain. Kirby, taking on the challenge, has decided to battle his way through the forest and into the Dream Fountain to win the Avalanche Cup from King Dedede.
King Dedede has challenged Kirby and other members of Dream Land to an Avalanche Competition in the Dream Fountain. Kirby, taking on the challenge, has decided to battle his way through the forest and into the Dream Fountain to win the Avalanche Cup from King Dedede.
Version Differences
While the core gameplay remains the same, the Japanese and Western versions are drastically different cosmetically. As the story in Super Puyo Puyo! is more focused on Arle and Carbuncle's adventures like the Sega Genesis and the Madou Monogatari versions, the Western version replaced them with Kirby characters to appeal to Western audiences.
As a game released later in the SNES's life cycle, this game has bright colors and advanced graphics for its time. The sound consists of remixed tracks from Kirby's Adventure and Kirby's Dream Course, with only one original track from the Puyo Puyo game itself (the panic music). As the game boots, a sampled "Kirby's Avalanche!" can be heard.
Both versions have cinematics between each round, with differences being Kirby is shown trash-talking his opponents in full sentences in the Western version. This differs greatly from other Kirby games, where Kirby hardly speaks at all and is also much friendlier in general) while Arle and Carbuncle were in the Japanese version.
As a game released later in the SNES's life cycle, this game has bright colors and advanced graphics for its time. The sound consists of remixed tracks from Kirby's Adventure and Kirby's Dream Course, with only one original track from the Puyo Puyo game itself (the panic music). As the game boots, a sampled "Kirby's Avalanche!" can be heard.
Both versions have cinematics between each round, with differences being Kirby is shown trash-talking his opponents in full sentences in the Western version. This differs greatly from other Kirby games, where Kirby hardly speaks at all and is also much friendlier in general) while Arle and Carbuncle were in the Japanese version.
Port
In Europe and Australia, the game was rereleased on the Wii's Virtual Console service on July 27, 2007, and in North America on September 24, 2007. It costs 800 Wii Points.
The game is identical to the original release, except for one minor change: a cheat code that was given after completing Competition Mode which originally had to be entered on controller 2 can now be entered on both controller 1 and controller 2.
The game is identical to the original release, except for one minor change: a cheat code that was given after completing Competition Mode which originally had to be entered on controller 2 can now be entered on both controller 1 and controller 2.