Estpolis Denki II (Jpn) - エストポリス伝記II
Lufia II: Rise of the Sinistrals, known as Estpolis Denki II (エストポリス伝記II, officially translated Biography of Estpolis II) in Japan, and as simply Lufia in Europe and Australia, is a role-playing video game game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the Super Nintendo video game console.
The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character's ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks. In 2009, Square Enix announced a re-imagining of the original game titled Lufia: Curse of the Sinistrals.
In Lufia II, characters walk around an over world map, enter dungeons, fight monsters, buy or find new equipment and spells, and set out on a quest to save the world. The player's party will support up to four characters at once, along with a Capsule Monster. There are various forms of transportation which the player may utilize in order to travel faster than walking, these include; warping, a spell learned early in the game; a boat, modified by Lexis into a submarine and later a blimp. Various casino games are accessible later in the game; these include Pachinco Slot, Black Jack, Slot Machine, Stud Poker, and Action Bingo.
The game features a number of new gameplay features, explained below:
All monsters appear on the dungeon map as well, and can be avoided if the player wishes. Motion in dungeons is also "turn-based," in that monsters do not move unless the player does. Maxim gains a number of tools and weapons for use in dungeons (similar to the The Legend of Zelda titles), such as a bow and arrow, bombs and a hookshot; these, along with his sword (swung using a face button), will stun monsters temporarily and interact with obstacles. Finally, dungeons place great emphasis on challenging puzzles.
Aside from the RPG standards of "Fight," "Use Item" and "Use Magic," characters also have access to IP Skills, which are attached to weapons, armor and accessories. Each character's IP bar fills when he or she takes damage, and can deplete it to invoke available IP skills at any time, assuming they have enough charge in the bar. IP Skills take varying amounts of charge to activate. Players can purposely wear weaker equipment and/or fight higher-level monsters to fill the gauge faster, but run the risk of having characters killed in battle. Also, IP Skills cannot be customized, sometimes forcing the player to choose between a newer and stronger piece of gear, or an older, weaker one that has a useful IP Skill.
Capsule monsters are special creatures which the player may only find on specific locations of the world. Once a Capsule monster is found, the party acquires a fifth, computer controlled member. These monsters can be fed items and equipment, and once they are satiated they evolve to a different form, up to a fifth and definitive form, labeled M. Seven of them exist, and each Capsule monster belongs to a different element (Neutral, Light, Wind, Water, Dark, Fire and Soil), and has a different set of skills.
One of the most notable features of Lufia II is the Ancient Cave, a randomly generated dungeon composed of 99 floors which is presented to the player as a side-quest in the town of Gruberik. Every time the player enters the cave, a new layout is generated. The Ancient Cave has a very similar execution to the roguelike genre.
Within the cave, the characters are downgraded to zero experience points and are stripped of nearly all equipment and items. The player must then proceed through the cave's floors, collecting equipment, finding magic spells and increasing levels, with the objective of reaching the Ancient Cave's final floor. There are three ways of exiting the cave: by dying, by reaching its bottom or by finding and using an item exclusive to the cave, named "providence".
Within the cave lie two kinds of chests — blue and red. A red chest contains items which can only be used inside the cave for the duration of the playing session. As soon as the player leaves the cave, all items from red chests disappear. On the other hand, the rare blue chests contains items that are for the most part unique to the Ancient Cave (though not completely — the Catfish Jewel, for instance, can also be won in the battle against the giant Catfish), which can be used outside the cave and can be brought back to the cave on subsequent journeys. The equipment found in the blue chests is often far superior than those found outside of it. Some items that can be found in blue chests can also be found by other means, such as monster drops. These can also be taken in and out of the Ancient Cave just as if you had found them in blue chests. Also found in the Ancient Cave are the "Iris Treasures," which are found in red chests. Unlike normal red chest items, the player is allowed to take them out of the cave. They cannot be equipped and serve only as collectibles. The bottom floor of the inn in Gruberik serves as a storage for these items.
Several very powerful monsters exist only in the Ancient Cave, most notably the Bronze, Silver, and Gold Dragons.
On the 99th floor, the player must fight the "Master" (a huge red jelly). It must be defeated in four turns (actually three, since it goes before the characters - unless you repeatedly use some speed lowering IP moves like Spiderweb), or else it will commit suicide and give no reward. Upon defeat, however, it gives the player the Ancient Key, unlocking the room in the lobby, as well as one of the Iris Treasures. It is very difficult to actually defeat the Master due to the time limit and its high HP value (which is always 9980 and not based on the party levels as some rumors say). Thus, a much easier and somewhat cheap way has been devised to kill it. It was found that it was not necessary to kill it-the battle only needed to end. So if the characters killed each other in the allotted time limit, the game would still consider it to be a victory. Equipping and using items which removed set fractions of enemy health (from 1/8 to 1/2 of all enemy health) was also very helpful in defeating the monster.
The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character's ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks. In 2009, Square Enix announced a re-imagining of the original game titled Lufia: Curse of the Sinistrals.
In Lufia II, characters walk around an over world map, enter dungeons, fight monsters, buy or find new equipment and spells, and set out on a quest to save the world. The player's party will support up to four characters at once, along with a Capsule Monster. There are various forms of transportation which the player may utilize in order to travel faster than walking, these include; warping, a spell learned early in the game; a boat, modified by Lexis into a submarine and later a blimp. Various casino games are accessible later in the game; these include Pachinco Slot, Black Jack, Slot Machine, Stud Poker, and Action Bingo.
The game features a number of new gameplay features, explained below:
Dungeons
All monsters appear on the dungeon map as well, and can be avoided if the player wishes. Motion in dungeons is also "turn-based," in that monsters do not move unless the player does. Maxim gains a number of tools and weapons for use in dungeons (similar to the The Legend of Zelda titles), such as a bow and arrow, bombs and a hookshot; these, along with his sword (swung using a face button), will stun monsters temporarily and interact with obstacles. Finally, dungeons place great emphasis on challenging puzzles.
IP Skills
Aside from the RPG standards of "Fight," "Use Item" and "Use Magic," characters also have access to IP Skills, which are attached to weapons, armor and accessories. Each character's IP bar fills when he or she takes damage, and can deplete it to invoke available IP skills at any time, assuming they have enough charge in the bar. IP Skills take varying amounts of charge to activate. Players can purposely wear weaker equipment and/or fight higher-level monsters to fill the gauge faster, but run the risk of having characters killed in battle. Also, IP Skills cannot be customized, sometimes forcing the player to choose between a newer and stronger piece of gear, or an older, weaker one that has a useful IP Skill.
Capsule Monsters
Capsule monsters are special creatures which the player may only find on specific locations of the world. Once a Capsule monster is found, the party acquires a fifth, computer controlled member. These monsters can be fed items and equipment, and once they are satiated they evolve to a different form, up to a fifth and definitive form, labeled M. Seven of them exist, and each Capsule monster belongs to a different element (Neutral, Light, Wind, Water, Dark, Fire and Soil), and has a different set of skills.
The Ancient Cave
One of the most notable features of Lufia II is the Ancient Cave, a randomly generated dungeon composed of 99 floors which is presented to the player as a side-quest in the town of Gruberik. Every time the player enters the cave, a new layout is generated. The Ancient Cave has a very similar execution to the roguelike genre.
Within the cave, the characters are downgraded to zero experience points and are stripped of nearly all equipment and items. The player must then proceed through the cave's floors, collecting equipment, finding magic spells and increasing levels, with the objective of reaching the Ancient Cave's final floor. There are three ways of exiting the cave: by dying, by reaching its bottom or by finding and using an item exclusive to the cave, named "providence".
Within the cave lie two kinds of chests — blue and red. A red chest contains items which can only be used inside the cave for the duration of the playing session. As soon as the player leaves the cave, all items from red chests disappear. On the other hand, the rare blue chests contains items that are for the most part unique to the Ancient Cave (though not completely — the Catfish Jewel, for instance, can also be won in the battle against the giant Catfish), which can be used outside the cave and can be brought back to the cave on subsequent journeys. The equipment found in the blue chests is often far superior than those found outside of it. Some items that can be found in blue chests can also be found by other means, such as monster drops. These can also be taken in and out of the Ancient Cave just as if you had found them in blue chests. Also found in the Ancient Cave are the "Iris Treasures," which are found in red chests. Unlike normal red chest items, the player is allowed to take them out of the cave. They cannot be equipped and serve only as collectibles. The bottom floor of the inn in Gruberik serves as a storage for these items.
Several very powerful monsters exist only in the Ancient Cave, most notably the Bronze, Silver, and Gold Dragons.
On the 99th floor, the player must fight the "Master" (a huge red jelly). It must be defeated in four turns (actually three, since it goes before the characters - unless you repeatedly use some speed lowering IP moves like Spiderweb), or else it will commit suicide and give no reward. Upon defeat, however, it gives the player the Ancient Key, unlocking the room in the lobby, as well as one of the Iris Treasures. It is very difficult to actually defeat the Master due to the time limit and its high HP value (which is always 9980 and not based on the party levels as some rumors say). Thus, a much easier and somewhat cheap way has been devised to kill it. It was found that it was not necessary to kill it-the battle only needed to end. So if the characters killed each other in the allotted time limit, the game would still consider it to be a victory. Equipping and using items which removed set fractions of enemy health (from 1/8 to 1/2 of all enemy health) was also very helpful in defeating the monster.
Ajouter
Technique
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Affichage
- Orientation Yoko
- Résolution 255 x 225
- Fréquence 60.098476 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Les clones de Estpolis Denki II (Jpn)
Plot
Setting
The story is centered around the hero Maxim, a swordsman from the town of Elcid who is born with a natural ability to fight and is destined to destroy the Sinistrals. Throughout his journey, he meets other warriors who are able to confront the Sinistrals as well. The game is a prequel to Lufia & the Fortress of Doom, set ninety-nine years before it, telling the story of how the Sinistrals first appeared in the world and the battles fought against them.
Characters
See also: List of Lufia characters
The game’s protagonist is Maxim, a talented swordsman from the town of Elcid. Little about his past is mentioned in the game, but the game begins to follow him when a mysterious woman named Iris tells him that he is to go on a journey.Throughout the game, Maxim is joined by other talented warriors or 'Heroes of Legend' such as Tia, his childhood friend, who has a romantic interest in Maxim; Guy, a wandering warrior who joins Maxim after he rescued his sister; Dekar, the powerful bodyguard of Prince Alex of Bound Kingdom; Lexis, a brilliant inventor; Artea, an elven bowman; and Selan, commander of the Parcelyte army who becomes Maxim’s wife in mid-story.
The game’s antagonists are the Sinistrals, a group of four godlike beings bent on world domination. They are led by Daos, the Sinistral of Terror, who seeks an ultimate weapon to use against the people of the world. His three subordinates are Gades, the Sinistral of Destruction, who is credited with the destruction of two entire cities; Amon, the Sinistral of Chaos, who is known to be a brilliant tactician; and Erim, the Sinistral of Death, who is revealed later in the game to be Iris, the mysterious woman who sent Maxim on his quest.
Reception
The game has an aggregate review score of 87% on Game Rankings, based on three review scores: 9 out of 10 from Nintendo Life, 8.5 out of 10 from AllRPG, and 85% from RPGFan. On release, Famicom Tsūshin scored the game a 30 out of 40, giving it a 10 out of 10 in their Reader Cross Review. Upon its North American release in 1996, GameFan magazine gave it a score of 90 out of 100, describing it as "one of Japan's favorite RPGs for over a year! The music, puzzles (which are most intriguing), storyline and anything else you can think of are all new and improved. L2 is put together very well."
Versions and re-releases
The North American release of the game has a few graphical and textual glitches which were corrected in the European version. Also there was a version translated to Dutch. The Australian release of the game was titled "Lufia", not "Lufia 2", and included no subtitles because Lufia & the Fortress of Doom was never released there. The Australian version was released in 1997, one year after the North American version.
Starring Maxim, a young monster hunter blessed with impressive and mysterious powers, the game features him and his friends on a quest to uncover the mystery of the Sinistrals, godlike beings with extraordinary powers. As in Lufia II, the game features dungeons that focus heavily on puzzle-solving; unlike Lufia II, the gameplay is now action RPG in style, with the player controlling Maxim directly in battle and switching between characters by tapping his or her portrait on the bottom screen.
Nintendo DS remake
Main article: Lufia: Curse of the Sinistrals
The new Lufia, an action RPG "reboot" of Lufia II for the Super NES, was developed by Lufia creator Neverland Company, with much of the staff of Lufia II closely involved with the project.Starring Maxim, a young monster hunter blessed with impressive and mysterious powers, the game features him and his friends on a quest to uncover the mystery of the Sinistrals, godlike beings with extraordinary powers. As in Lufia II, the game features dungeons that focus heavily on puzzle-solving; unlike Lufia II, the gameplay is now action RPG in style, with the player controlling Maxim directly in battle and switching between characters by tapping his or her portrait on the bottom screen.