Super Star Wars (USA, Final Prototype)

Super Nintendo 1992 JVC
Super Star Wars is a Super NES game based on the film Star Wars Episode IV: A New Hope which was released in 1992 and re-released on the Virtual Console in 2009. It is the SNES equivalent of the Star Wars NES game. Super Star Wars features mostly run and gun gameplay, although it has stages which feature other challenges, such as driving a landspeeder or piloting an X-wing. It also features multiple playable characters with different abilities.

The game was followed by two sequels based on the subsequent Star Wars films, Super Star Wars: The Empire Strikes Back and Super Star Wars: Return of the Jedi.

Super Star Wars generally follows the plot of Star Wars Episode IV: A New Hope, although some allowances were made to adapt the story to suit an action game. For example, instead of simply buying C-3PO and R2-D2 from the Jawas, Luke Skywalker must fight his way to the top of a Jawa sandcrawler while leaping from a series of moving conveyor belts. Brief cutscenes between levels tell an abbreviated version of the film's story. Later stages allow the player to control smuggler and pilot Han Solo or Chewbacca the Wookiee. The game also features several vehicle-based levels in which the player takes control of an X-Wing or a landspeeder.

Most the stages consist of run and gun gameplay, with several different upgrades available to the standard blaster weapon. Luke can also wield a lightsaber after acquiring it from Obi Wan Kenobi. The end of the game has players reenacting Luke's Death Star trench run to destroy the Death Star, with Darth Vader confronting the player in his TIE Advanced x1.
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Technique

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Affichage
  • Orientation Yoko
  • Résolution 255 x 225
  • Fréquence 60.098476 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Screenshots de Super Star Wars (USA, Final Prototype)

Super Star Wars (USA, Final Prototype) - Screen 1
Super Star Wars (USA, Final Prototype) - Screen 2
Super Star Wars (USA, Final Prototype) - Screen 3
Super Star Wars (USA, Final Prototype) - Screen 4
Super Star Wars (USA, Final Prototype) - Screen 5

Les clones de Super Star Wars (USA, Final Prototype)

Development

Originally, the game design was planned to give the characters a dark black outline around their bodies, similar to Ultima VIII: Pagan. However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking.

There was a trash compactor level that was deleted from the game due to memory constraints. An image was published in an issue of Electronic Gaming Monthly around the time of the game's release.

A port of Super Star Wars was in the works since 1994, by a Danish game company Brain Bug and produced by Softgold. This version would deliver an enhanced audio-visual experience compared to the SNES version, with the levels and gameplay left intact. The game was almost completed but in 1995 LucasArts decided to halt the development and cancel the release. This unreleased version is available on the Internet.

Reception

Super Star Wars was awarded Best Action/Adventure Game of 1992 by Electronic Gaming Monthly, as well as Best Movie-to-Game.
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