D-Day (Centuri)
You control a gun that shoots at tanks and other enemies.
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Télécharger D-Day (Centuri)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 2 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 2
- Type de contrôle paddle
Les clones de D-Day (Centuri)
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D-Day (Centuri) et M.A.M.E.
0.35b11 [Zsolt Vasvari]
0.31 [Zsolt Vasvari]
NOTE:
- Press Button 1 to fire. Press and hold Button 2 to determine the distance of the shot fired.
Bugs:
- Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate. Misc (ID 01213)
WIP:
- 0.143u5: Corrado Tomaselli and Brian Troha added DIP locations to the D-Day sets.
- 0.135u4: Fabio Priuli enabled GAME_SUPPORTS_SAVE flag to D-Day because some of the core changes have fixed the sound problem at loading.
- 0.135u2: Fabio Priuli added driver data structs to D-Day.
- 0.135: David Haywood re-added 2nd button back to clone D-Day (Centuri).
- 0.133u5: MASH fixed access violation after coin insertion in D-Day.
- 0.131u1: MooglyGuy merged memory maps in D-Day.
- 0.100: James Wallace updated D-Day dipswitches to use conditionals.
- 0.77u2: Added 'Start with 20000 Pts' dipswitch.
- 15th November 2003: El Condor fixed some inputs in D-Day.
- 0.53: Fixed gfx1/4 rom loading and changed d2_67.bin to a user1 rom. Changed palettesize from 512 to 256 colors.
- 4th August 2001: Zsolt Vasvari converted D-Day to tilemap system and added shadow support to it.
- 11th March 2000: Zsolt Vasvari wrote functions for global sound enable and modified MCR and D-Day drivers to use them.
- 27th April 1999: Zsolt Vasvari made D-Day much faster.
- 0.35b11: Zsolt Vasvari added D-Day (Olympia 1982). Several fixes and improvements to D-Day [Zsolt Vasvari]. Changed palettesize to 512 colors. Changed 'D-Day' to clone '(Centuri)'. Renamed (dday) to (ddayc).
- 0.33b4: Zsolt Vasvari fixed sound in D-Day.
- 0.31: Zsolt Vasvari added D-Day (Centuri 1982). This game doesn't seem to support cocktail mode, which is not too suprising for a gun game.
- 27th January 1997: Dumped D-Day (Centuri).
Romset: 37 kb / 16 files / 17.3 zip
0.31 [Zsolt Vasvari]
NOTE:
- Press Button 1 to fire. Press and hold Button 2 to determine the distance of the shot fired.
Bugs:
- Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate. Misc (ID 01213)
WIP:
- 0.143u5: Corrado Tomaselli and Brian Troha added DIP locations to the D-Day sets.
- 0.135u4: Fabio Priuli enabled GAME_SUPPORTS_SAVE flag to D-Day because some of the core changes have fixed the sound problem at loading.
- 0.135u2: Fabio Priuli added driver data structs to D-Day.
- 0.135: David Haywood re-added 2nd button back to clone D-Day (Centuri).
- 0.133u5: MASH fixed access violation after coin insertion in D-Day.
- 0.131u1: MooglyGuy merged memory maps in D-Day.
- 0.100: James Wallace updated D-Day dipswitches to use conditionals.
- 0.77u2: Added 'Start with 20000 Pts' dipswitch.
- 15th November 2003: El Condor fixed some inputs in D-Day.
- 0.53: Fixed gfx1/4 rom loading and changed d2_67.bin to a user1 rom. Changed palettesize from 512 to 256 colors.
- 4th August 2001: Zsolt Vasvari converted D-Day to tilemap system and added shadow support to it.
- 11th March 2000: Zsolt Vasvari wrote functions for global sound enable and modified MCR and D-Day drivers to use them.
- 27th April 1999: Zsolt Vasvari made D-Day much faster.
- 0.35b11: Zsolt Vasvari added D-Day (Olympia 1982). Several fixes and improvements to D-Day [Zsolt Vasvari]. Changed palettesize to 512 colors. Changed 'D-Day' to clone '(Centuri)'. Renamed (dday) to (ddayc).
- 0.33b4: Zsolt Vasvari fixed sound in D-Day.
- 0.31: Zsolt Vasvari added D-Day (Centuri 1982). This game doesn't seem to support cocktail mode, which is not too suprising for a gun game.
- 27th January 1997: Dumped D-Day (Centuri).
Romset: 37 kb / 16 files / 17.3 zip