Pac-Mania (Euro, USA)
- For the series of computer games by Alawar, see PacMania
As in Pac-Man, the objective of Pac-Mania is to score as many points as possible. The player controls Pac-Man and attempts to eat all the dots in a maze, while avoiding being caught by ghosts that roam the maze. The player can eat power pellets that cause the ghosts to turn dark blue and become vulnerable; the player can then eat these ghosts for extra points, sending them back to their pen to return to their original colour and behaviour.
Differences from Pac-Man
Pac-Mania contains several new features and significant differences from its original counterpart. The most noticeable change is the view used, cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupies the center of the screen and a virtual camera moves around the level to follow him. In addition, the player can press a button to cause Pac-Man to bounce, allowing him to evade most ghosts by bouncing over them. However, Pac-Man cannot as easily bounce over the green and steel gray ghosts because they bounce whenever the player presses the bounce button.
Enemies include the returning Blinky, Pinky, Inky, Clyde from the original Pac-Man and Sue (who is now purple instead of orange) from Ms. Pac-man. Unlike her original appearance (where she was a replacement of Clyde) she now homes in on Pac-Man's direction and will follow him around. There are two new ghosts (green and steel gray) that bounce whenever Pac-Man bounces. (It is hinted through the game's intermissions that the names of the new ghosts are Funky and Spunky, or "Common" and "Grey Common" in the Japanese version, though this is never made completely clear.) In later stages, larger numbers of ghosts appear in a single stage. Also, bonus objects in this game not only include traditional point-scoring fruits, but also power-up items that can have random effects, such as doubling the point values of ghosts or causing Pac-Man to move much faster than normal.
The game takes place in four environments: Block Town (made up of Lego-like building blocks), Pac-Man's Park (an isometric version of the original Pac-Man maze), Sandbox Land (walls are made up of pyramids), and Jungly Steps (appearing as pathways with no railings, resembling a set of steps that rise toward the back of the maze). The game has a limited number of levels, after which the player is shown a brief ending and production credits, and is prompted for his/her initials if he/she has placed on the high score list. The number of levels varies by version. DIP switches in the game can be set to make the game endless.
Ajouter
Technique
CPU
- maincpu 68000 (@ 7 Mhz)
- genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
- YM2612 (@ 7 Mhz)
- SEGA VDP PSG (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 50 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 7
- Type de contrôle joy (8 ways)
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Reception and legacy
The game was converted to most of the popular home formats of the time. These versions of the game were generally well received, especially on the 8-bit systems. The game was runner-up in the category of Best Coin-Op Conversion of the Year at the Golden Joystick Awards, behind Operation Wolf.
The arcade version of Pac-Mania appeared in Namco Museum Volume 5, the 2001 Namco Museum release, Namco Museum 50th Anniversary and Namco Museum Virtual Arcade. For a total of ten years, the unlicensed Tengen version of Pac-Mania for the Nintendo Entertainment System was the only Nintendo version of the game available. In 2002, it was one of the games included in Pac-Man Collection for the Game Boy Advance. Later, in 2002, the arcade version was re-released and included as an unlockable in Pac-Man World 2. In addition to that being the second release on a Nintendo system, Pac-Mania in Pac-Man World 2 was actually the very first official Nintendo version of the game (the NES version was from Tengen). In 2007, Pac-Mania was also released in Namco Museum Remix with Pac & Pal, Pac 'n Roll, Super Pac-Man and other non-Pac-Man games and was re-released in 2010 as part of the follow-up compilation Namco Museum Megamix, along with 17 other Namco arcade games and six remix games, five of which appeared in Namco Museum Remix. In 2010, the design of Pac-Man and the ghosts from Pac-Mania appear in Pac-Man Championship Edition DX and the game itself is released as an app in the App Store for iOS devices. Pac-Mania was also re-released as part of the Pac-Man's Arcade Party arcade machine in 2010 for Pac-Man's 30th anniversary.
Home conversions
The arcade version of Pac-Mania appeared in Namco Museum Volume 5, the 2001 Namco Museum release, Namco Museum 50th Anniversary and Namco Museum Virtual Arcade. For a total of ten years, the unlicensed Tengen version of Pac-Mania for the Nintendo Entertainment System was the only Nintendo version of the game available. In 2002, it was one of the games included in Pac-Man Collection for the Game Boy Advance. Later, in 2002, the arcade version was re-released and included as an unlockable in Pac-Man World 2. In addition to that being the second release on a Nintendo system, Pac-Mania in Pac-Man World 2 was actually the very first official Nintendo version of the game (the NES version was from Tengen). In 2007, Pac-Mania was also released in Namco Museum Remix with Pac & Pal, Pac 'n Roll, Super Pac-Man and other non-Pac-Man games and was re-released in 2010 as part of the follow-up compilation Namco Museum Megamix, along with 17 other Namco arcade games and six remix games, five of which appeared in Namco Museum Remix. In 2010, the design of Pac-Man and the ghosts from Pac-Mania appear in Pac-Man Championship Edition DX and the game itself is released as an app in the App Store for iOS devices. Pac-Mania was also re-released as part of the Pac-Man's Arcade Party arcade machine in 2010 for Pac-Man's 30th anniversary.