Michael Jackson's Moonwalker (World, Rev. A) - マイケル・ジャクソンズ ムーンウォーカー
Michael Jackson's Moonwalker is the name for several unrelated video games, all based on the film of the same name created by U.S. Gold and Sega in 1989 and 1990 that incorporate the personage of and were co-developed by Michael Jackson himself. The arcade version, home video games and home computer versions all differ in terms of gameplay, but the story and concept remain constant. The story, which is taken from the Moonwalker film, follows Michael, using various music and dance related abilities, on a quest to save kidnapped children from the hands of the evil "Mr. Big". The games incorporated synthesized versions of the musician's hits, such as "Beat It" and "Smooth Criminal". The games have now achieved cult status and are remembered for being a memorable point in Jackson's change to a different stage persona from "Thriller", to "Bad".
Ajouter
Technique
CPU
- maincpu 68000 (@ 7 Mhz)
- genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
- YM2612 (@ 7 Mhz)
- SEGA VDP PSG (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 7
- Type de contrôle joy (8 ways)
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Les clones de Michael Jackson's Moonwalker (World, Rev. A)
Home computer versions
Versions of the game were released for the popular 8-bit and 16-bit home computers of the time. They were developed by two small softhouses, Irish Emerald Software Ltd and American Keypunch Software, and published by British company U.S. Gold; all of these have since gone out of business. The home computer versions are the only games to make reference to the early portions of the film.
The games featured four different levels. The first was a top-down maze-style level based on the 'Speed Demon' short, involving wandering the studio to collect various items and costume pieces, with the final piece being the motorcycle, all whilst trying to avoid the crazed fans. Stealth elements were used, with an onscreen map similar to that used in Metal Gear 2: Solid Snake. The next level had similar gameplay, riding the motorcycle collecting tokens, upon which turning into a car in order to jump a barrier to the next part.
The third level was a sort of side-scrolling level based on the "Smooth Criminal" clip, collecting ammunition and shooting at gangsters in openings above you.
The final level involved morphing into a robot and shooting at soldiers in openings, with the player controlling a crosshair. The four songs used were "Bad", "Speed Demon", "Smooth Criminal" and "The Way You Make Me Feel".
Since all three games were made in isolation, and all hardware had different sound and memory capabilities, they all included a different selection of songs. The levels on which each song was used is summarized below.
Home computer gameplay
The games featured four different levels. The first was a top-down maze-style level based on the 'Speed Demon' short, involving wandering the studio to collect various items and costume pieces, with the final piece being the motorcycle, all whilst trying to avoid the crazed fans. Stealth elements were used, with an onscreen map similar to that used in Metal Gear 2: Solid Snake. The next level had similar gameplay, riding the motorcycle collecting tokens, upon which turning into a car in order to jump a barrier to the next part.
The third level was a sort of side-scrolling level based on the "Smooth Criminal" clip, collecting ammunition and shooting at gangsters in openings above you.
The final level involved morphing into a robot and shooting at soldiers in openings, with the player controlling a crosshair. The four songs used were "Bad", "Speed Demon", "Smooth Criminal" and "The Way You Make Me Feel".
Musical comparison
Since all three games were made in isolation, and all hardware had different sound and memory capabilities, they all included a different selection of songs. The levels on which each song was used is summarized below.
Song | Computer | Arcade | Console |
---|---|---|---|
"Another Part of Me" | 4. Graveyard (level) | 3. Woods (level) also thedance attack music in the REV01 version for 3-1 and 3-2 5. The enemy hideout (dance attack in 5-3 in the REV01 version) | |
"Bad" | 1. Studio | 1. Cavern5. Evil Fortress | 4. Cavern (dance attack)5. The enemy hideout (level) Ending credits |
"Beat It" | 3. Night Street | 2. Street5. The enemy hideout (dance attack in 5-2) | |
"Billie Jean" | Ending credits | 3. Woods (dance attack in 3-3 in the REV01 version)4. Cavern (level) | |
"Smooth Criminal" | 3. Club 30s | 2. Amusement Quarter | 1. Club 30s5. The enemy hideout (dance attack in 5-1) |
"Speed Demon" | 2. Motorcycle race | ||
"Thriller" | 3. Woods (dance attack in the REV00 version)5. The enemy hideout (dance attack in 5-3 in the REV00 version) | ||
"The Way You Make Me Feel" | 4. The enemy hideout |
Arcade version
With completely different gameplay to the home computer versions, Moonwalker was developed into an arcade video game by Sega (programming) and Triumph International (audiovisuals), with the help of Jackson which was released on the Sega System 18 hardware. This game suffered from Sega's suicide battery on its arcade board (a battery that, accidentally or otherwise, renders the game unplayable at the end of its lifespan). The arcade has distinctively different gameplay from its computer and console counterparts, focusing more on beat 'em up gameplay elements rather than platform.
The game is essentially a beat-em-up, although Jackson attacks with magic powers instead of physical contact, and has the ability to shoot magic power at enemies instead of getting close enough for a melee attack. A map of the stage is shown before it begins, and after which, Jackson must get from the start to the end without losing all his health, rescuing all the children and defeating all the enemies along the way.
The game can also be played multiplayer; if the cabinet supports it, up to three people can play simultaneously. All three players play as Jackson, dressed in his suit from the "Smooth Criminal" music video. The first player wears a white suit and hat, with a blue shirt; the second player's character dons a scarlet outfit with a white shirt; the third player's character is dressed in black, with a red shirt. The characters all have armbands: blue for white outfit, white for red outfit, and red for black outfit.
Dance Magic: Arguably the most memorable feature, Sega takes the concept of the "smart bomb" or "screen zapper" and changes it to the form of dancing, in a special attack termed "Dance Magic". Remaining stocks of this are displayed onscreen as the MJ logo, , which had recently debuted in the film. Once activated, a heavenly spotlight shines on the player, and the player starts to dance several of the high-energy moves that have become Jackson's hallmarks. All of the standard enemies — henchmen, gangsters, guards, robots — start dancing with the player and are destroyed at the end of the dance routine (ostensibly because they cannot keep up with Jackson's dance moves). However, bosses do not dance, but do take a significant amount of damage. Any captive children on-screen at the time Dance Magic is activated are not harmed. There are three different dance routines that may be performed, and the player starts with one to three of these attacks per credit (depending on how the machine is set up).
Bubbles: Part of the peculiarity of this game comes from this unusual power-up. Bubbles the chimpanzee, Michael's real-life pet, appears in each level. Once collected or rescued, the chimp transforms Michael into a robotic version of the pop singer that has the ability to shoot laser bursts and absorb significantly more damage.
Arcade gameplay
The game is essentially a beat-em-up, although Jackson attacks with magic powers instead of physical contact, and has the ability to shoot magic power at enemies instead of getting close enough for a melee attack. A map of the stage is shown before it begins, and after which, Jackson must get from the start to the end without losing all his health, rescuing all the children and defeating all the enemies along the way.
The game can also be played multiplayer; if the cabinet supports it, up to three people can play simultaneously. All three players play as Jackson, dressed in his suit from the "Smooth Criminal" music video. The first player wears a white suit and hat, with a blue shirt; the second player's character dons a scarlet outfit with a white shirt; the third player's character is dressed in black, with a red shirt. The characters all have armbands: blue for white outfit, white for red outfit, and red for black outfit.
Dance Magic: Arguably the most memorable feature, Sega takes the concept of the "smart bomb" or "screen zapper" and changes it to the form of dancing, in a special attack termed "Dance Magic". Remaining stocks of this are displayed onscreen as the MJ logo, , which had recently debuted in the film. Once activated, a heavenly spotlight shines on the player, and the player starts to dance several of the high-energy moves that have become Jackson's hallmarks. All of the standard enemies — henchmen, gangsters, guards, robots — start dancing with the player and are destroyed at the end of the dance routine (ostensibly because they cannot keep up with Jackson's dance moves). However, bosses do not dance, but do take a significant amount of damage. Any captive children on-screen at the time Dance Magic is activated are not harmed. There are three different dance routines that may be performed, and the player starts with one to three of these attacks per credit (depending on how the machine is set up).
Bubbles: Part of the peculiarity of this game comes from this unusual power-up. Bubbles the chimpanzee, Michael's real-life pet, appears in each level. Once collected or rescued, the chimp transforms Michael into a robotic version of the pop singer that has the ability to shoot laser bursts and absorb significantly more damage.
Arcade levels
- 1. Cavern: This level resembles the subterranean hideout from the movie and consists of long corridors with blue doors periodically. It starts with Mr. Big taunting Michael. The enemies consist of suit-wearing henchmen and small robotic mobile gun emplacements. There is no boss.
- Background music – "Bad"
- 2. Amusement Quarter: This level takes place in Club 30s, the nightclub from the movie, and highly resembles the first level from the console version. Additionally, half of the level takes place outside on a street during daytime. The enemies consist of suit-wearing mobsters, and soldiers. The bosses for this level are two mobile robotic gun emplacements.
- Background music – "Smooth Criminal"
- 3. Night Street: This level is very similar to the outdoor half of the Amusement Quarter, but takes place at night. The gangsters and soldiers again make their appearance in this level, but are joined by many more robots. There are robots that hide under manholes, large conspicuous-looking AT-ST-like robots, and shirtless men who control armored dobermans. Mr. Big confronts Michael in this level, in the form of a laser-shooting hovercraft surrounded by eight floating laser pods.
- Background music – "Beat It"
- 4. Graveyard: In an almost complete departure in theme, this level takes place and has all the common elements of a horror movie graveyard. Enemies consist mostly of zombies and ghosts. The boss is yet another Mr. Big contraption; a large stationary three-tubed ghost generator.
- Background music – "Another Part of Me"
- 5. Evil Fortress: This level takes place on Mr. Big's fortress on the moon, where he is preparing to fire a large laser cannon. Almost the entire level takes place on a rising elevator, where wave after wave of enemies appear. The last boss is Mr. Big piloting a large mechanical spider.
- Background music – a reprise of "Bad"
Console versions
Home versions of the game were released for Sega's Mega Drive/Genesis and Master System home video game systems, as well as the Sega Game Gear handheld system, though the gameplay was completely different from the arcade version. A version has also been rated by PEGI for an upcoming release on Virtual Console., but no confirmation of which version. The home console versions of the game were actually based on an evolved version of the home computer version of the game (with gameplay somewhat similar to the Shinobi series), in contrast to the arcade version which was a three-quarters view shooter/fighter type game. The game involved the player controlling the pop star in a quest to save all the kids that had been kidnapped by Mr. Big. In the arcade version, Katie was one of three types of children who could be rescued, in the home version, all of the captive children are young blond girls termed "Katies", although Zeke appears in the end sequence.
The game's levels and music were borrowed from the film (though many of the music tracks were taken from Jackson's Thriller album as well) and the player had the ability to destroy enemies by making them dance. In the console game Michael could become a robot by rescuing a certain child first, and then grabbing a comet that fell from the sky. In the arcade version, Michael became a robot by rescuing his chimp pal Bubbles. The arcade version also had the novel feature of three simultaneous players (each controlling Jackson's character in a different-colored "Smooth Criminal" outfit).
The gameplay is focused on finding children, all of whom resemble Katie from the movie, which are scattered throughout the level, some behind certain objects such as doors. Most of the objects are empty or contain enemies. In contrast to the arcade version, Michael's moves more closely resemble his trademark dancing moves. For example, the standard attack is a stylized high kick that is commonly incorporated into his dance routines. If the player continues to hold the kick button, and moves michael backwards, he performs Michael's signature Moonwalk dance move. The player has combination health/ability bar. One button will allow Michael to spin, being invulnerable in the process. However, this spin move will slowly lose health. If the spin is held for more than two seconds, Michael will throw his hat in a fashion of a boomerang which will destroy most enemies. The longer the spin move is held, the wider distance that the fedora will cover. If held down long enough, a dance magic scene similar to the arcade version would play, featuring dance moves taken from the film clips of whatever song is playing in the background. Michael can also use the magic to slide down banisters and eliminate multiple enemies in the process. In certain levels, a shooting star may appear which temporarily transforms Michael into a cyborg that can attack enemies with various artillery, though cannot collect children. Almost every stage has three levels, designated in Super Mario Bros. fashion as X-1, X-2, X-3. However, the final level of the Mega Drive/Sega Genesis version was a first person "flight sim" type battle between Michael (now transformed into a space ship) and Mr. Big's ship.
The game's levels and music were borrowed from the film (though many of the music tracks were taken from Jackson's Thriller album as well) and the player had the ability to destroy enemies by making them dance. In the console game Michael could become a robot by rescuing a certain child first, and then grabbing a comet that fell from the sky. In the arcade version, Michael became a robot by rescuing his chimp pal Bubbles. The arcade version also had the novel feature of three simultaneous players (each controlling Jackson's character in a different-colored "Smooth Criminal" outfit).
Home console gameplay
The gameplay is focused on finding children, all of whom resemble Katie from the movie, which are scattered throughout the level, some behind certain objects such as doors. Most of the objects are empty or contain enemies. In contrast to the arcade version, Michael's moves more closely resemble his trademark dancing moves. For example, the standard attack is a stylized high kick that is commonly incorporated into his dance routines. If the player continues to hold the kick button, and moves michael backwards, he performs Michael's signature Moonwalk dance move. The player has combination health/ability bar. One button will allow Michael to spin, being invulnerable in the process. However, this spin move will slowly lose health. If the spin is held for more than two seconds, Michael will throw his hat in a fashion of a boomerang which will destroy most enemies. The longer the spin move is held, the wider distance that the fedora will cover. If held down long enough, a dance magic scene similar to the arcade version would play, featuring dance moves taken from the film clips of whatever song is playing in the background. Michael can also use the magic to slide down banisters and eliminate multiple enemies in the process. In certain levels, a shooting star may appear which temporarily transforms Michael into a cyborg that can attack enemies with various artillery, though cannot collect children. Almost every stage has three levels, designated in Super Mario Bros. fashion as X-1, X-2, X-3. However, the final level of the Mega Drive/Sega Genesis version was a first person "flight sim" type battle between Michael (now transformed into a space ship) and Mr. Big's ship.
Home console levels
- Stage 1 – Club 30s
- Background music – "Smooth Criminal"
- Special perform: "Smooth Criminal"
- Stage 2 – Street
- Background music – "Beat It"
- Special perform: "Beat It"
- Stage 3 – Woods
- Background music – "Another Part of Me"
- Special perform: "Another Part of Me" (REV01 version only) or "Thriller" (REV00 version only) on 3-1 and 3-2. "Thriller" (REV00 version only) or "Billie Jean" (REV01 version only) on 3-3.
- Stage 4 – Cavern
- Background music – "Billie Jean"
- Special perform: "Bad"
- Stage 5 – The Enemy Hideout
- Background music – "Bad"
- Special perform: 5-1 "Smooth Criminal". 5-2 "Beat It". 5-3 "Thriller" (REV00 version only) or "Another Part of Me" (REV01 version only)
Incorporation of Michael Jackson trademarks
- In the beginning of level 1-1, in mimicking the Moonwalker movie, the environment appears dark until Michael flips a quarter into a jukebox which starts playing "Smooth Criminal".
- When performing each attack move Jackson will shout "Wooo!", a sound he commonly made during his performances.
- Occasionally, there is a brief cutscene between levels, in which Jackson shouts "Wooo!" or "Who's Bad?".
- The jumping attack shows Michael raising up his arms, mimicking another dance move.
- If Michael's energy is low enough (around or under 25%), he can perform his infamous crotch grab as an in-game taunt via a button sequence.
- A Moonwalk can be performed if the player attacks and then suddenly pushes the directional pad in either horizontal direction. It can be used to cross quickly over hard-to-overcome obstacles, such as the conveyor belts from Level 5 and the spider webs from Level 4.
- Michael has a spinning move which, if held onto long enough, forces all onscreen enemies to dance with him.
- Many of Michael's Sounds such as "Hee-Hee", "Shamone", "Hoo!", "Ow!", "Who's Bad" are featured throughout the game.
- After rescuing all the children on a level, Bubbles the chimpanzee will be magically carried to Michael where he will rest on his shoulders and point Michael in the direction of the level's boss battle.
Peculiarities
- The ad suggests that the song "Thriller" was included in the game. The third stage — much of it set in a graveyard, with zombies as the main enemy — "Thriller" as the dance attack music is present in the early versions of the game known as REV00 which has all 3 parts of the Woods level and the third part of the Enemy Hideout level, while the later version known as REV01 has "Another Part of Me" used as the dance attack music for the first two parts of the Woods and in the third part of the Enemy Hideout while "Billie Jean" is used as the dance attack music in the third part of the Woods possibly due to copyright issues (since Jackson is not the songwriter of Thriller).
Reception
Critical reviews were mixed. Your Sinclair compared the Spectrum version of the game to Gauntlet and Operation Wolf, saying it was well animated and "a surprising amount of fun". MegaTech said that the Megadrive version was an addictive platform game that had "excellent graphics". Mega magazine placed the game at number 91 in their list of the best Megadrive games of all time, saying it was average.
Legacy
Jackson later would go on to have a cameo role in Sega's Space Channel 5 and Space Channel 5: Part 2 music/rhythm games for the Dreamcast and PlayStation 2. Jackson also appeared as a secret character in Ready 2 Rumble Boxing: Round 2.
The Jackson sprite is also an iconic part of web-culture, appearing in several Newgrounds animations and flash games, mostly the Mega Drive/Genesis version. The arcade version was used in one of VH1's I Love the '90s then-and-now commercials, showing the arcade Jackson sprite standing in front of the girl sprite, while she runs off screaming and a cage drops on Jackson and imprisons him.
In the June 2007 issue of Game Informer magazine, Michael Jackson's Moonwalker was number 8 on the "Top 10 Worst Licensed Game Ideas (ever)" in the Connect section but GameSpot added Moonwalker into the Hall of Greatest Games of all time.
Since Jackson's death, interest has grown in the game, and since the original ports of the game are so rare, brand-new sealed copies can run on auction websites as high as $13,999.99. The Sega Genesis runs on eBay as high as $72.50 new.
A week after Jackson's death, game developer David Perry revealed that he was working with the singer on a console title called Michael Jackson: The Experience. The Wii and Nintendo DS versions were released by Ubisoft in November 2010, and the Xbox 360, PS3, and PSP versions were released in April 2011.
The game has a PEGI rating for the Wii's Virtual Console, hinting that the game will eventually be released by Sega Europe on the Virtual Console. This will be the very first time the game has ever been ported out of its original systems. No versions have been confirmed, however, according to supported systems, it could either be for the Mega Drive/Genesis, Master System/Game Gear, arcade version or more than one of them.
The Jackson sprite is also an iconic part of web-culture, appearing in several Newgrounds animations and flash games, mostly the Mega Drive/Genesis version. The arcade version was used in one of VH1's I Love the '90s then-and-now commercials, showing the arcade Jackson sprite standing in front of the girl sprite, while she runs off screaming and a cage drops on Jackson and imprisons him.
In the June 2007 issue of Game Informer magazine, Michael Jackson's Moonwalker was number 8 on the "Top 10 Worst Licensed Game Ideas (ever)" in the Connect section but GameSpot added Moonwalker into the Hall of Greatest Games of all time.
Since Jackson's death, interest has grown in the game, and since the original ports of the game are so rare, brand-new sealed copies can run on auction websites as high as $13,999.99. The Sega Genesis runs on eBay as high as $72.50 new.
A week after Jackson's death, game developer David Perry revealed that he was working with the singer on a console title called Michael Jackson: The Experience. The Wii and Nintendo DS versions were released by Ubisoft in November 2010, and the Xbox 360, PS3, and PSP versions were released in April 2011.
The game has a PEGI rating for the Wii's Virtual Console, hinting that the game will eventually be released by Sega Europe on the Virtual Console. This will be the very first time the game has ever been ported out of its original systems. No versions have been confirmed, however, according to supported systems, it could either be for the Mega Drive/Genesis, Master System/Game Gear, arcade version or more than one of them.
See also
- Michael Jackson-related games