Gain Ground (World) - ゲイングランド
Gain Ground is a 1988 action-strategy arcade game with real-time strategy elements, later ported to the Sega Master System, Mega Drive/Genesis, and PC Engine (TurboGrafx-16). In 2004, it was re-released in Radica Games' TVPlay Legends Vol. II TV Games compilation. It was remade in the PlayStation 2 title Sega Ages 2500 Series Vol. 9: Gain Ground, which was released only in Japan. The Mega Drive/Genesis version was made available on the European and Australian Virtual Console on February 2, 2007, and was made available in North America on February 5, 2007. The game has also appeared on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game has also appeared on the Sega Genesis Collection on the PlayStation 2 and the PSP. On June 1, 2010 the game became available on Steam as part of the 'Sega Mega Drive Classics Pack'.
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out.
Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party.
The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters.
There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out.
Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party.
The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters.
There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.
Ajouter
Technique
CPU
- maincpu 68000 (@ 7 Mhz)
- genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
- YM2612 (@ 7 Mhz)
- SEGA VDP PSG (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 7
- Type de contrôle joy (8 ways)
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Les clones de Gain Ground (World)
Characters
There are twenty playable characters in Gain Ground, each with their own strengths and weaknesses. Each character has a minor, weak weapon which can be fired in any direction, and a special weapon which has different capabilities from the normal attack and which vary between characters.
The characters in Gain Ground also vary in which hand they hold their weapons. This was originally done purely for cosmetic purposes, but it was very soon discovered that this feature made it easier for some characters to shoot around certain walls and obstacles than others. When selecting a character for a situation, one must consider the character's speed, weapon type and range, and with which hands they hold their weapons.
The characters in Gain Ground also vary in which hand they hold their weapons. This was originally done purely for cosmetic purposes, but it was very soon discovered that this feature made it easier for some characters to shoot around certain walls and obstacles than others. When selecting a character for a situation, one must consider the character's speed, weapon type and range, and with which hands they hold their weapons.
Name | Hand, walking speed | Normal weapon | Special weapon |
---|---|---|---|
Athra(アスラ Asura) | Right-handed, quick | Spear, short range | Arcing spear, short rangeAll directions |
Betty(ベティ Beti) | Ambidextrous, average | Pistol, short range (left hand) | Grenade, short rangeNorth only (right hand) |
Cyber(サイバー Saibaa) | Ambidextrous, slow | Pistol, medium range (right hand) | Spread missiles, long rangeNorth only (left hand) |
Fire Knight(ファイアーナイト Faiaanaito) | Center, average | Magic missile, medium range | Fireball, short rangeNorth only |
Gascon(ガスコン Gasucon) | Right-handed, quick | Spear, short range | Arcing spear, short rangeNorth only |
General(ジェネラル Jeneraru) | Ambidextrous, slow | Pistol, medium range(right hand) | Flamethrower, short rangeAll directions (left hand) |
Glow Knight(グロウナイト Guronaito) | Center, average | Magic missile, medium range | Orbiting balls of light |
Honey(ハニー Hanii) | Ambidextrous, average | Pistol, medium range(left hand) | Grenades, short rangeAll directions (right hand) |
Johnny(ジョニー Jonii) | Right-handed, quick | Rifle, medium range | Rifle, medium rangeNorth only |
Kid(キッド Kiddo) | Left-handed, average | SMG, medium range | SMG, medium rangeEast/West simultaneously |
Kou(コウ Kou) | Left-handed, average | SMG, medium range | SMG, medium rangeNorth only |
Mam(マム Mamu) | Ambidextrous, quick | Pistol, medium range(left hand) | Boomerang, medium rangeNorth only (right hand) |
Mars(マース Maasu) | Right-handed, quick | Arrow, medium range | Arcing arrow, medium rangeNorth only |
Mud Puppy(マッドパピー Maddopapii) | Ambidextrous, slow | Pistol, medium range(right hand) | Laser cannon, long rangeNorth only (left hand) |
Professor(教授 Kyoju) | Left-handed, quick | Rifle, long range | Rifle, long rangeEast/West simultaneously |
Robby(ロビー Robii) | Ambidextrous, slow | Pistol, medium range(right hand) | SAM, long rangeAll directions (left hand) |
Valkyrie(バルキリー Barukirii) | Ambidextrous, quick | Pistol, medium range(left hand) | Boomerang, medium rangeAll directions (right hand) |
Verbal(バーバル Baabaru) | Right-handed, quick | Arrow, medium range | Arcing arrow, medium rangeAll directions |
Water Knight(ウォーターナイト Wootaanaito) | Center, average | Magic missile, medium range | Water spout, short rangeAll directions (stuns enemies) |
Zaemon(ザエモン Zaemon) | Center, average | Magic missile, medium range | Tornado, short range(Spirals outward, bounces off enemies & walls) |
- "Cyber" seems to be directly inspired by the title character of the RoboCop film series, only colored red instead of silver.
- Mars' appearance and use of a bow and arrow have drawn comparisons with the title character of the Rambo film series.
- "Robby the Robot" is a subtle reference to the character from the vintage TV show, Lost in Space.
- The "General" has been noted by players to bear more than a passing resemblance to Street Fighter series villain, M. Bison, although the character didn't appear until 1992 after this game's release. Players have nicknamed the character "Bison" due to the name, General, being rather generic.
History
Gain Ground started off as an arcade game. Released in Japan and the United States in 1988, Gain Ground ran on the Sega System 24 architecture. It supported up to three players at once. Each player had an 8-direction controller and two buttons.
Gain Ground was ported to the Sega Master System in 1990 and the Sega Mega Drive/Genesis in 1991. Renovation Products released the Genesis version in the United States. Both coversions were handled by SIMS. In 1992, a PC Engine Super CD-ROM² version (Gain Ground SX) was released by NEC Avenue. In 2004, the game was remade for a modern audience on the PlayStation 2 as part of Sega's Sega Ages 2500 series. It's now been ported onto the Wii's Virtual Console for download. In 2006, the game was re-released as part of the Sega Genesis Collection.
Gain Ground was ported to the Sega Master System in 1990 and the Sega Mega Drive/Genesis in 1991. Renovation Products released the Genesis version in the United States. Both coversions were handled by SIMS. In 1992, a PC Engine Super CD-ROM² version (Gain Ground SX) was released by NEC Avenue. In 2004, the game was remade for a modern audience on the PlayStation 2 as part of Sega's Sega Ages 2500 series. It's now been ported onto the Wii's Virtual Console for download. In 2006, the game was re-released as part of the Sega Genesis Collection.
Storyline
From a Gain Ground flyer:
A long period of peace has deprived the earthlings of their instinct to wage war. The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a Gain Ground simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit. However, suddenly without warning, the Supercomputer went berserk and took many of the citizens as hostages. In order to rescue the POWs, three of the bravest warriors were urgently dispatched to go forth into the deadly Gain Ground.