European Club Soccer (Euro)
European Club Soccer (known as World Trophy Soccer in North America and J-League Champion Soccer (Jリーグチャンピオンサッカー) in Japan) is a 1992 soccer/football video game by Krisalis Software released for the Sega Mega Drive/Genesis and is mostly based on Manchester United Europe, released one year before for the Commodore Amiga, among other platforms. Like the previously endorsed game, European Club Soccer focus on European competitions, but with only on the European Champions Cup, which can be explained by the lower capacity of the console and the lack of differences between competitions other than the number of teams. If the player won the Champions Cup, the ending credits will only appear if the player beats a South American team in the Intercontinental Cup. The game was a bestseller in the UK charts for 3 months.
Gameplay is simple, and works only with two of the buttons of the gamepad – "B" is used to pass the ball low, and "C" to lob the ball. While a button to shoot is absent, if a button is held pressed, when released the ball goes at a much higher speed. The directional button can also be used to give the aftertouch to lobbed balls and change direction or touching the ball backwards with the heel in low passes. Optionally, the "A" button can be used to swap to the nearest player, if the automatic option is disabled.
The game puts several tactics at the disposal of the player, while the computer has a predefined tactic for each team. Each tactic has its own advantage: the 4–3–3 tactic using a sweeper is the only one that allows a player to recover if the goalkeeper is beaten and 4–4–2 allows midfield control from the wings, for instance.
Gameplay is simple, and works only with two of the buttons of the gamepad – "B" is used to pass the ball low, and "C" to lob the ball. While a button to shoot is absent, if a button is held pressed, when released the ball goes at a much higher speed. The directional button can also be used to give the aftertouch to lobbed balls and change direction or touching the ball backwards with the heel in low passes. Optionally, the "A" button can be used to swap to the nearest player, if the automatic option is disabled.
The game puts several tactics at the disposal of the player, while the computer has a predefined tactic for each team. Each tactic has its own advantage: the 4–3–3 tactic using a sweeper is the only one that allows a player to recover if the goalkeeper is beaten and 4–4–2 allows midfield control from the wings, for instance.
Ajouter
Technique
CPU
- maincpu 68000 (@ 7 Mhz)
- genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
- YM2612 (@ 7 Mhz)
- SEGA VDP PSG (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 50 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 7
- Type de contrôle joy (8 ways)
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Les clones de European Club Soccer (Euro)
Game modes And options
The game allows the player to play friendlies or the Champions' Cup. Options allow choosing game length (from 4 to 90 minutes), difficulty and player change control.
Teams
European Club Soccer has dozens of teams from all across Europe (around 170), and each country is represented by at least two teams. In addition to correct club names, it also has recognizable imitations of team badges and kits; although more elaborate kits (such as those worn by Juventus, FC Porto or Celtic F.C.) are simplified (Juventus have a silver shirt, Porto blue and Celtic green). Player names, on the other hand, were made by mixing names found on real squads. Portuguese teams, for instance, had a large number of Yugoslavian players in the early 1990s, and that was reflected by players with names such as Valentim Ivic (of Valentim Loureiro and Tomislav Ivic, then Boavista FC chairman and S.L. Benfica manager, respectively). Names could not be changed, and since the game lacked a battery, it does not store changes done to kits and passwords were used to resume tournaments (example of a password sheet). Rotherham United are included amongst the English clubs despite never playing in the top tier of English football, this is due to the developer, Krisalis Software, being based in Rotherham. All other clubs have played in their own country's top tier.
Alternate versions
While European Club Soccer was only released for the European market, the Japanese market received J-League Champion Soccer, and North America yielded World Trophy Soccer. The Japanese port, as the name points out, is based on a league system with J-League teams. The North American version replaced European clubs with worldwide national teams, but with a much more limited selection. The winning screens on both games feature a player and a goalkeeper raising the champions cup, which indicates the original title.
Similar game title
In 1989, Arcadia Systems released an arcade game entitled "World Trophy Soccer", this being the same exact title as European Club Soccer's North American port. Though the two games are similar, the arcade game shows the point of view of the runner heading towards the opponents goal while the other shows a sideways pan of the field. In 1988, Arcadia Systems' parent company, Mastertronic, was merged with Virgin Games thus Virgin had access to that particular game title.