Daisu-Kiss (ver JAA)

Arcade 1996 Konami Mini-Games
A mini-game collection similar to Ichidant-R and the Bishi Bashi Series.
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Daisu-Kiss (ver JAA)

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Technique

CPU
  • maincpu 68EC020 (@ 24 Mhz)
  • soundcpu 68000 (@ 8 Mhz)
  • dasp TMS57002 (@ 12 Mhz)
Chipset
  • K054539 (@ 0 Mhz)
  • K054539 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.185606 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Daisu-Kiss (ver JAA)

Daisu-Kiss (ver JAA) - Screen 1
Daisu-Kiss (ver JAA) - Screen 2
Daisu-Kiss (ver JAA) - Screen 3
Daisu-Kiss (ver JAA) - Screen 4
Daisu-Kiss (ver JAA) - Screen 5

Daisu-Kiss (ver JAA) et M.A.M.E.

0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]

< Japan >

WIP:
- 0.98u1: Changed description to 'Daisu-Kiss (ver JAA)'.
- 0.97u5: Changed description to 'Daisu-Kiss (Japan ver JAA)'.
- 0.67: Added Daisu-Kiss (Ver JAA) (Konami 1996).
- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.

LEVELS: 15

Romset: 8448 kb / 10 files / 3.49 zip
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