Atomic Robo-Kid (USA)

Sega Megadrive 1990 Treco
Atomic Robo-Kid is a horizontally scrolling shoot 'em up arcade game released by UPL in 1988.

The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which are so large as to be considered levels in and of themselves, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
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Technique

CPU
  • maincpu 68000 (@ 7 Mhz)
  • genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
  • YM2612 (@ 7 Mhz)
  • SEGA VDP PSG (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 7
  • Type de contrôle joy (8 ways)
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Screenshots de Atomic Robo-Kid (USA)

Atomic Robo-Kid (USA) - Screen 1
Atomic Robo-Kid (USA) - Screen 2
Atomic Robo-Kid (USA) - Screen 3
Atomic Robo-Kid (USA) - Screen 4
Atomic Robo-Kid (USA) - Screen 5

Les clones de Atomic Robo-Kid (USA)

Story

In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.

Home Ports

The game was ported to many systems. The TurboGrafx-16 version was called "Atomic Robo-Kid Special" since it was an adaptation of the arcade version, rather than a straight conversion.

A demo was distributed of the ZX Spectrum version [1] before it was cancelled.
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