Pokémon Pinball (Jpn) - ポケモンピンボール
Pokémon Pinball (ポケモンピンボール, Pokemon Pinbōru) is a pinball-based Pokémon spin-off video game for the Game Boy Color. It was released in Japan on April 14, 1999, and in North America on June 28, 1999. In it, the ball is a Poké Ball, and most of the objects on the table are Pokémon-related.
Like any pinball game, the main objective is to get points, using the different modes of advances to score them at a higher rate. Pokémon Pinball has a secondary objective hinted at by the tagline "Gotta Catch 'em All," which is to collect all 151 Pokémon to fill your Pokédex. The Pokédex is saved between individual games, so it can be built up over time.
There are two tables in the game, red and blue. Each table has its own details and gameplay elements.
Each table has different "locations" that you play, which determine which Pokémon are available for capture. A subset of available locations are displayed slot-machine style in the beginning of a game, and pressing A will select your starting location and launch the first ball into play. After that, each table has its own mechanism for advancing to the next location, including the locations not available at the start of the game.
"Catch Mode," when activated, starts a 2 minute window of opportunity where you can attempt to capture a Pokémon. Once you activate "catch mode," you must hit the pop bumpers 6 times. Each hit unlocks 1/6 of an image of the Pokémon currently up for capture. Once the image is complete, the Pokémon appears on the table, where it must be hit 4 times with the ball to capture it.
"Evolution Mode," when activated, starts a 2 minute window of opportunity where you select a captured Pokémon (from the current game in progress only) and attempt to evolve it into another form. This is the only way to add the evolved form to your Pokédex. Once you select a Pokémon, you must hit targets on the playfield. There are up to 6 targets, but only 3 of them have items in them you need to evolve a Pokémon. The others create a time-wasting sequence before you can hit targets again. If you hit a target with an item, the item appears on the playfield and must be collected with the ball. Once you've collected 3 items, the hole in the center of the board opens up. Sinking the ball in the hole successfully evolves the Pokémon.
Like any pinball game, the main objective is to get points, using the different modes of advances to score them at a higher rate. Pokémon Pinball has a secondary objective hinted at by the tagline "Gotta Catch 'em All," which is to collect all 151 Pokémon to fill your Pokédex. The Pokédex is saved between individual games, so it can be built up over time.
There are two tables in the game, red and blue. Each table has its own details and gameplay elements.
Each table has different "locations" that you play, which determine which Pokémon are available for capture. A subset of available locations are displayed slot-machine style in the beginning of a game, and pressing A will select your starting location and launch the first ball into play. After that, each table has its own mechanism for advancing to the next location, including the locations not available at the start of the game.
"Catch Mode," when activated, starts a 2 minute window of opportunity where you can attempt to capture a Pokémon. Once you activate "catch mode," you must hit the pop bumpers 6 times. Each hit unlocks 1/6 of an image of the Pokémon currently up for capture. Once the image is complete, the Pokémon appears on the table, where it must be hit 4 times with the ball to capture it.
"Evolution Mode," when activated, starts a 2 minute window of opportunity where you select a captured Pokémon (from the current game in progress only) and attempt to evolve it into another form. This is the only way to add the evolved form to your Pokédex. Once you select a Pokémon, you must hit targets on the playfield. There are up to 6 targets, but only 3 of them have items in them you need to evolve a Pokémon. The others create a time-wasting sequence before you can hit targets again. If you hit a target with an item, the item appears on the playfield and must be collected with the ball. Once you've collected 3 items, the hole in the center of the board opens up. Sinking the ball in the hole successfully evolves the Pokémon.
Ajouter
Technique
CPU
- maincpu LR35902 (@ 4 Mhz)
Chipset
- LR35902
Affichage
- Orientation Yoko
- Résolution 160 x 144
- Fréquence 59.732155 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Les clones de Pokémon Pinball (Jpn)
Reception
Pokémon Pinball received generally positive reviews, holding an aggregate score of 81.73% at Game Rankings.GameSpot praised it as "more than a shameless cash-in on the Pokemon phenomenon", giving it a score of 8.7 and citing its use of the Game Boy Color's display and presentation. However, they also criticized the game, lamenting the lack of other pinball-related elements and the game's poor physics. They additionally criticized the built-in rumble feature, calling it "a waste [...] of an AAA battery" and a "nice novelty" that became increasingly annoying as one played the game.San Jose Mercury News praised its rumble, however, noting that it "won them over".Los Angeles Times editor Aaron Curtiss called it a "great game".CNET called it "more than a shameless cash-in on the Pokémon phenomenon", calling it one of the best pinball games for the Game Boy Color. However, they criticized the "gratuitous Pikachu appearances" and the "incorrect physics" as detracting somewhat from the pinball experience. The New York Times editor Joe Hutsko called the rumble mechanic as innovative, stating that it will likely lead to more games that use rumble from other developers.GamesRadar listed Pokémon Pinball as one of the titles they want in the 3DS Virtual Console.
In Japan, Famitsu magazine scored the game a 32 out of 40.
In Japan, Famitsu magazine scored the game a 32 out of 40.
Legacy
Main article: Pokémon Pinball: Ruby & Sapphire
Pokémon Pinball: Ruby & Sapphire is a pinball game based on Pokémon Ruby and Sapphire, and is the sequel to Pokémon Pinball for the third generation of Pokémon games. It was developed by Jupiter and published by Nintendo for the Game Boy Advance handheld game console. It was first revealed at E3 in 2003, and was released in the same year – on August 1, August 25, and November 14 in Japan, North America, and PAL regions respectively. The North American release was done to coincide with the fifth anniversary of the North American release of Pokémon Red and Blue. In some ways, it plays like a traditional pinball game, where the objective is to get a high score by keeping the ball going as long as possible and hitting bumpers. It features Pokémon collection, where while the players play pinball, they must also capture Pokémon.