Crisis Zone (CSZO3 Ver. B)
As a member of the S.T.F. anti-terrorist unit, your mission is to stop the U.R.D.A. terrorist group who's taken over the Garland Square complex.
Ajouter
Télécharger Crisis Zone (CSZO3 Ver. B)
Contenu de la ROM :
- cszo3verb.ic1
- csz1prg0a.8f
- csz1mtah.2j
- csz1mtal.2h
- csz1mtbh.2m
- csz1mtbl.2f
- csz1cgll.4m
- csz1cgll.5m
- csz1cglm.4k
- csz1cglm.5k
- csz1cgum.4j
- csz1cgum.5j
- csz1cguu.5f
- csz1cguu.4f
- csz1ccrl.7f
- csz1ccrl.7m
- csz1ccrh.7e
- csz1ccrh.7k
- csz1pt0h.7a
- csz1pt0l.7c
- csz1pt1h.5a
- csz1pt1l.5c
- csz1pt2h.4a
- csz1pt2l.4c
- csz1pt3h.3a
- csz1pt3l.3c
- csz1wavel.2c
- csz1waveh.2a
- cszo3verb.ic4
Technique
CPU
- maincpu IDT R4650 (big) (@ 199 Mhz)
- audiocpu H8/3002 (@ 14 Mhz)
- iocpu H8/3334 (@ 14 Mhz)
Chipset
- C352 (@ 24 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 59.8824 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 3
- Type de contrôle joy (vertical2 ways)
Les clones de Crisis Zone (CSZO3 Ver. B)
Tips sur Crisis Zone (CSZO3 Ver. B)
* High Score Tips : Here's some tips for racking in the points.
1) Basic Combos - an obvious one, shoot as many guys on the screen at the same time as you can and reload quick enough to continue popping guys on screen
2) Headshots - Like Time Crisis 2, more points will be awarded for head shots.
3) Item combos - In Crisis Zone, pretty much everything can be shot at, so when you're not popping some bad guys, take a shot as the scenery. Try not to just fill the screen with bullets, concentrate on certain objects in the background, such as barrels or flowerpots, because it requires more items to be broken in order for it to count towards a combo.
* Boss 1 Tips : The tank in the mall can give you some extreme points IF you know what to shoot at and create combo's out of :
- 6 side guns (3 on each side of the tank)
- 1 Gatling gun (the Gatling gun on top of the tanks primary gun)
- 1 primary gun (it's obviously the big gun on the tank)
- 2 rocket launchers (on either side of the tank)
These parts of the tank you can start shooting at right away, but there are 4 other places of interest that only open up once certain parts of the tank are destroyed :
- 2 back rocket launchers (when you thought they were done, there's more, located on the back part of the tank)
- 2 more Gatling guns (inside the tank, last part of tank to destroy)
Note : that the rockets that are being fired at you can be destroyed :
- Large rocket (that come from the side launcher's of the tank) These take more than one bullet to destroy.
- Groups of orange rockets (come from the back launchers of the tank) These can be taken out with one bullet, but be careful and fast.
* Boss 2 Tips : Here are some things to note about the Tiger Helicopter...
- The Helicopter's machine gun accuracy: this little gun seems to target you better when it's very close to you, so be on guard
- The orange rockets: this guy loves those rockets! But be careful, as tempting as it is to try and shoot every one you've got to be extremely quick (and lucky) at certain parts when the Helicopter is close.
- Dropping bombs : they require a few more bullets but it's actually a smart idea to shoot them, so you can destroy this boss.
The Helicopter will bring his friends in from time to time so keep on the lookout for other 'things' shooting at you.
* Boss 3 Tips : The 3 bosses are 2 henchmen; One of these guys is more deadly than the other, mostly the fast moving, boomerang/knife chucking guy. He'll be your problem for the most part. Things to note when fighting these guys are :
- They bring their friends: several times the fat guy will call his friends to try to get several shots on you. Be careful!
- Some stuff to combo off of, there are paint cans and other stuff to combo more hits off these guys so if you really want that high score, this can help you.
- The boomerang/knives that the fast guy throws can be shot at. One bullet will drop 'em to the ground but I'll stress this again: don't throw away a life just to shoot a projectile. It's not worth it.
- Know when to duck: the fat henchman will try to swing a bunch of things at you. Don't be fooled, yet don't sit too long. Get a feel for when he swings and get ready to duck. Note : The game doesn't say DANGER! this time.
* Final Boss Tips : This guy wields a shotgun-esque weapon and throws grenades. This guy has got really good aim (most of the time) and he'll bring all of his friends into the fight : Ninjas, Blue Guards, Red Guards, White Guards, you name it.
1) Basic Combos - an obvious one, shoot as many guys on the screen at the same time as you can and reload quick enough to continue popping guys on screen
2) Headshots - Like Time Crisis 2, more points will be awarded for head shots.
3) Item combos - In Crisis Zone, pretty much everything can be shot at, so when you're not popping some bad guys, take a shot as the scenery. Try not to just fill the screen with bullets, concentrate on certain objects in the background, such as barrels or flowerpots, because it requires more items to be broken in order for it to count towards a combo.
* Boss 1 Tips : The tank in the mall can give you some extreme points IF you know what to shoot at and create combo's out of :
- 6 side guns (3 on each side of the tank)
- 1 Gatling gun (the Gatling gun on top of the tanks primary gun)
- 1 primary gun (it's obviously the big gun on the tank)
- 2 rocket launchers (on either side of the tank)
These parts of the tank you can start shooting at right away, but there are 4 other places of interest that only open up once certain parts of the tank are destroyed :
- 2 back rocket launchers (when you thought they were done, there's more, located on the back part of the tank)
- 2 more Gatling guns (inside the tank, last part of tank to destroy)
Note : that the rockets that are being fired at you can be destroyed :
- Large rocket (that come from the side launcher's of the tank) These take more than one bullet to destroy.
- Groups of orange rockets (come from the back launchers of the tank) These can be taken out with one bullet, but be careful and fast.
* Boss 2 Tips : Here are some things to note about the Tiger Helicopter...
- The Helicopter's machine gun accuracy: this little gun seems to target you better when it's very close to you, so be on guard
- The orange rockets: this guy loves those rockets! But be careful, as tempting as it is to try and shoot every one you've got to be extremely quick (and lucky) at certain parts when the Helicopter is close.
- Dropping bombs : they require a few more bullets but it's actually a smart idea to shoot them, so you can destroy this boss.
The Helicopter will bring his friends in from time to time so keep on the lookout for other 'things' shooting at you.
* Boss 3 Tips : The 3 bosses are 2 henchmen; One of these guys is more deadly than the other, mostly the fast moving, boomerang/knife chucking guy. He'll be your problem for the most part. Things to note when fighting these guys are :
- They bring their friends: several times the fat guy will call his friends to try to get several shots on you. Be careful!
- Some stuff to combo off of, there are paint cans and other stuff to combo more hits off these guys so if you really want that high score, this can help you.
- The boomerang/knives that the fast guy throws can be shot at. One bullet will drop 'em to the ground but I'll stress this again: don't throw away a life just to shoot a projectile. It's not worth it.
- Know when to duck: the fat henchman will try to swing a bunch of things at you. Don't be fooled, yet don't sit too long. Get a feel for when he swings and get ready to duck. Note : The game doesn't say DANGER! this time.
* Final Boss Tips : This guy wields a shotgun-esque weapon and throws grenades. This guy has got really good aim (most of the time) and he'll bring all of his friends into the fight : Ninjas, Blue Guards, Red Guards, White Guards, you name it.
Crisis Zone (CSZO3 Ver. B) et M.A.M.E.
0.146u1 [Guru]
0.137u1 [Guru]
NOTE:
- Video (gurudumps): http://www.youtube.com/watch?v=Pcjdydg_Xdk
WIP:
- 0.147: Fixed crash before OK (debug) in clone Crisis Zone (CSZO3 Ver. A).
- 0.146u1: Mr. CAST, Smitdogg and The Dumping Union added clone Crisis Zone (CSZO3 Ver. A). Renamed (crszonea) to (crszonec), (crszone) to (crszonea) and (crszoneb) to (crszone).
- 31st May 2012: Smitdogg - We got Crisis Zone (CSZ03 Ver.A).
- 0.140u3: Guru added clone Crisis Zone (CSZO4 Ver. B).
- 2nd October 2010: Smitdogg - We got an undumped version of Crisis Zone (CSZO4 Ver.B).
- 0.139u3: Guru added clone Crisis Zone (CSZO2 Ver. A).
- 0.137u4: O. Galibert increased the main ram size so that Crisis Zone goes into POST.
- 0.137u1: Guru added Crisis Zone (CSZO3 Ver. B) (Namco 2000).
- 12th March 2009: Guru - Crisis Zone (alternative rev) arrived.
- 2nd February 2009: Guru - We just picked Crisis Zone (complete with I/O board).
- 28th October 2008: Guru - Crisis Zone on Namco System 23 Evolution 2 hardware arrived over the past few weeks (it appears to just be System 23 with no additional pieces). The PCB is complete but the I/O board is missing on that one too. The later Namco PCBs use an I/O board that contains a ROM or PIC16F84 so it's fairly critical to get that board too or the emulation will not be possible. My local friend (with all the dead Sega Rally PCBs) has a Crisis Zone on-site so maybe one day I can coax him into loaning me the I/O board so we can get a dump of the ROM on it.
Romset: 168576 kb / 29 files / 42.0 zip
0.137u1 [Guru]
NOTE:
- Video (gurudumps): http://www.youtube.com/watch?v=Pcjdydg_Xdk
WIP:
- 0.147: Fixed crash before OK (debug) in clone Crisis Zone (CSZO3 Ver. A).
- 0.146u1: Mr. CAST, Smitdogg and The Dumping Union added clone Crisis Zone (CSZO3 Ver. A). Renamed (crszonea) to (crszonec), (crszone) to (crszonea) and (crszoneb) to (crszone).
- 31st May 2012: Smitdogg - We got Crisis Zone (CSZ03 Ver.A).
- 0.140u3: Guru added clone Crisis Zone (CSZO4 Ver. B).
- 2nd October 2010: Smitdogg - We got an undumped version of Crisis Zone (CSZO4 Ver.B).
- 0.139u3: Guru added clone Crisis Zone (CSZO2 Ver. A).
- 0.137u4: O. Galibert increased the main ram size so that Crisis Zone goes into POST.
- 0.137u1: Guru added Crisis Zone (CSZO3 Ver. B) (Namco 2000).
- 12th March 2009: Guru - Crisis Zone (alternative rev) arrived.
- 2nd February 2009: Guru - We just picked Crisis Zone (complete with I/O board).
- 28th October 2008: Guru - Crisis Zone on Namco System 23 Evolution 2 hardware arrived over the past few weeks (it appears to just be System 23 with no additional pieces). The PCB is complete but the I/O board is missing on that one too. The later Namco PCBs use an I/O board that contains a ROM or PIC16F84 so it's fairly critical to get that board too or the emulation will not be possible. My local friend (with all the dead Sega Rally PCBs) has a Crisis Zone on-site so maybe one day I can coax him into loaning me the I/O board so we can get a dump of the ROM on it.
Romset: 168576 kb / 29 files / 42.0 zip