Dragonfire (PAL)

Atari 2600 1982 Imagic
Dragonfire is a cartridge and download-based video game developed and published by Imagic in which the player grabs treasure guarded by a dragon whilst avoiding fireballs.

Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.
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Dragonfire (PAL)

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Technique

CPU
  • maincpu M6502 (@ 1 Mhz)
Chipset
  • TIA (@ 0 Mhz)
  • Cassette
Affichage
  • Orientation Yoko
  • Résolution 176 x 223
  • Fréquence 59.922743 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 1
  • Type de contrôle joy (8 ways)
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Screenshots de Dragonfire (PAL)

Dragonfire (PAL) - Screen 1
Dragonfire (PAL) - Screen 2
Dragonfire (PAL) - Screen 3
Dragonfire (PAL) - Screen 4
Dragonfire (PAL) - Screen 5

Les clones de Dragonfire (PAL)

Source code release

The game's source code was released by developer Bob Smith on May 24, 2003.

See also

  • List of dragon video games
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